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graphicUpdate.c
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graphicUpdate.c
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#include "SDLincludes.h"
#include "graphicUpdate.h"
#define field_pic "./pictures/textur.png"
#define start_pic "./pictures/startzonetest.png"
#define person_pic "./pictures/person_iso.png"
#define kreis_pic "./pictures/kreis.png"
#define candy_pic "./pictures/zuckerstangen.png"
#define animation_pic "./pictures/cutanimation.png"
/**Zeichnet das aktuell sichtbare Spielfeld mit der Person. *
* @param l_screen an SDL_Surface.
* @param data a dataStore pointer.
* @see dataStore
* @return 1 if successful
* @return 0 if fail
*/
int GraphicUpdate(SDL_Surface *l_screen,dataStore *data)
{
int i,j,scrollposition=data->verticalScroll,hSpos=data->horizontalScroll,startzone=0;
float energy;
SDL_Surface *image_start=NULL,*image_field=NULL,*image_person=NULL,*image_candy=NULL;
SDL_Rect src, dst, src2;
if ((image_start =load_image(start_pic))== NULL) {
printf("Can't load image start: %s\n", SDL_GetError());
exit(1);
}
if ((image_field=load_image(field_pic)) == NULL) {
printf("Can't load image field: %s\n", SDL_GetError());
exit(1);
}
if ((image_person=load_image(person_pic)) == NULL) {
printf("Can't load image person: %s\n", SDL_GetError());
exit(1);
}
if ((image_candy=load_image(candy_pic)) == NULL) {
printf("Can't load image person: %s\n", SDL_GetError());
exit(1);
}
dst.h = src.h = 70;
dst.w = src.w = FIELDSIZE_FIELD;
for(j=0; j<12; j++) {
if(j==0)dst.y = 0;
else dst.y = FIELDSIZE_FIELD*j-20;
for(i=0; i<16; i++) {
if(data->hedgewood[j+scrollposition][i+hSpos].type==-1)startzone=1;
else startzone=0;
dst.x = FIELDSIZE_FIELD*i;
if(startzone) {
dst.y = FIELDSIZE_FIELD*j;
src.x = FIELDSIZE_FIELD*(i+hSpos);
src.y = FIELDSIZE_FIELD*(j+scrollposition);
} else {
src.x = FIELDSIZE_FIELD*data->hedgewood[j+scrollposition][i+hSpos].type*data->hedgewood[j+scrollposition][i+hSpos].visible;
if(j==0) {
src.y = 20;
dst.h = src.h = 50;
} else {
dst.y = FIELDSIZE_FIELD*j-20;
src.y = 0;
dst.h = src.h = 70;
}
}
if(startzone)SDL_BlitSurface(image_start, &src, l_screen, &dst);
else {/**<print candy*/
SDL_BlitSurface(image_field, &src, l_screen, &dst);
if(data->hedgewood[j+scrollposition][i+hSpos].currency > 0 && src.x>0) {
src2=src;
src2.x=50*((data->hedgewood[j+scrollposition][i+hSpos].currency-1)/10);
if(src2.x>100)src2.x=100;
SDL_BlitSurface(image_candy, &src2, l_screen, &dst);
}
}
if(data->player.p_pos.x==i+hSpos && data->player.p_pos.y==j+scrollposition) {/**<print person*/
src.x = FIELDSIZE_FIELD*data->player.heading;
src.y = 0;
dst.x = FIELDSIZE_FIELD*(data->player.p_pos.x-hSpos);
dst.y = FIELDSIZE_FIELD*(data->player.p_pos.y-scrollposition)-20;
src.h = dst.h = 70;
SDL_BlitSurface(image_person, &src, l_screen, &dst);
}
}
}
SDL_FreeSurface(image_start);
SDL_FreeSurface(image_field);
SDL_FreeSurface(image_candy);
aStarPathPrint(data,l_screen);
/**<print energy bar*/
src.x= 25;
dst.x = 23;
src.y=25;
dst.y = 23;
dst.w = 204;
src.h=25;
dst.h = 29;
energy=200*(((float)data->player.currentEnergy)/((float)data->player.maxEnergy));
src.w = energy;
SDL_FillRect(l_screen, &dst, SDL_MapRGBA( l_screen->format, 0,0, 0,255));
dst.x = 573;
SDL_FillRect(l_screen, &dst, SDL_MapRGBA( l_screen->format, 0,0, 0,255));
dst.x = 25;
dst.y += 2;
dst.w -= 4;
dst.h -= 4;
SDL_FillRect(l_screen, &dst, SDL_MapRGBA( l_screen->format, 255, 115, 0,255));
SDL_FillRect(l_screen, &src, SDL_MapRGBA( l_screen->format, 255,201, 0,255));
/**<print candy bar*/
src.x=dst.x = 575;
energy=200*(((float)data->player.bp.currentVolume)/((float)data->player.bp.maxVolume));
src.w = energy;
SDL_FillRect(l_screen, &dst, SDL_MapRGBA( l_screen->format, 160, 32, 64,255));
SDL_FillRect(l_screen, &src, SDL_MapRGBA( l_screen->format, 255, 128, 192,255));
for(i=0; i<3; i+=2) {/**<Draw Text */
char text[50];
sprintf(text,"%d IN STASH",(data->player.candystash));
SDL_Surface *message;
TTF_Font *font = theFont(20);
SDL_Color textColor = { 255*i, 255*i, 255*i,0};
if (!(message = TTF_RenderText_Blended( font, text, textColor ))) {
printf("%s\n",TTF_GetError());
return 0;
}
TTF_CloseFont(font);
SDL_Rect textRect = {275-i,22-i,0,0};
if(0!=SDL_BlitSurface( message, NULL, l_screen, &textRect)) {
printf("%s\n",SDL_GetError());
return 0;
}
SDL_FreeSurface(message);
}
for(i=0; i<3; i+=2) {/**<Draw Text */
char text[50];
sprintf(text,"%d von %d",data->player.bp.currentVolume,data->player.bp.maxVolume);
SDL_Surface *message;
TTF_Font *font = theFont(10);
SDL_Color textColor = { 255*i, 255*i, 255*i,0};
if (!(message = TTF_RenderText_Blended( font, text, textColor ))) {
printf("%s\n",TTF_GetError());
return 0;
}
TTF_CloseFont(font);
SDL_Rect textRect = {687-i,29-i,0,0};
if(0!=SDL_BlitSurface( message, NULL, l_screen, &textRect)) {
printf("%s\n",SDL_GetError());
return 0;
}
SDL_FreeSurface(message);
}
SDL_FreeSurface(image_person);
aStarPathPrint(data,l_screen);
SDL_Flip(l_screen);
return 1;
}
/**wandelt eine Position in Pixel auf eine Position auf dem Spielfeld um*/
position *pixelToGrid(position *l_pos)
{
position *pos=calloc(1,sizeof( position));
pos->x=(l_pos->x)/FIELDSIZE_FIELD;
pos->y=(l_pos->y+10)/FIELDSIZE_FIELD;
pos->next=NULL;
return pos;
}
/**updatet die Scroll-Position des Spielfeldes*/
void verticalScrollPos( dataStore *data)
{
int verticalScroll,verticalPos=data->player.p_pos.y,hScroll,hPos=data->player.p_pos.x;
if(verticalPos<7)verticalScroll=0;
else if (verticalPos>6 && verticalPos<FIELDSIZE_Y-5 )verticalScroll=verticalPos-6;
else verticalScroll=FIELDSIZE_Y-12;
data->verticalScroll=verticalScroll;
if(hPos<9)hScroll=0;
else if (hPos>8 && hPos<FIELDSIZE_X-7 )hScroll=hPos-8;
else hScroll=FIELDSIZE_X-16;
data->horizontalScroll=hScroll;
if(DEBUG)printf("verticalScroll data/function: %d : %d\n",data->verticalScroll,verticalScroll);
}
/**updatet die Position der Spielfigur und führt die Interaktion mit dem Spielfeld aus
*zeigt außerdem die Animation des Schneidens an und wartet
*/
int headPositionUpdate(dataStore *data,position *newPos,SDL_Surface *l_screen)
{
position old=data->player.p_pos,n_pos=(*newPos);
clock_t StartTime, StopTime,diffTime,innerStartTime;
if(data->hedgewood[n_pos.y][n_pos.x].aStarValue<0)return 0;
int x=0,y=0,vis=data->player.vision,i,j,animation=0;
unsigned int wait;
SDL_Surface *image_animation=NULL;
SDL_Rect src, dst;
x=old.x-n_pos.x;
y=old.y-n_pos.y;
if(x<0)data->player.heading=1;
if(x>0)data->player.heading=3;
if(y<0)data->player.heading=2;
if(y>0)data->player.heading=0;
for(i=-vis; i<=vis; i++) {
for(j=-vis; j<=vis; j++) {
if(n_pos.y+i>0&&n_pos.y+i<FIELDSIZE_Y &&n_pos.x+i>0&&n_pos.x+i<FIELDSIZE_X) {
if(y>0 && i<0)data->hedgewood[n_pos.y+i][n_pos.x+j].visible=1;
else if(x<0 && j>0)data->hedgewood[n_pos.y+i][n_pos.x+j].visible=1;
else if(y<0 && i>0)data->hedgewood[n_pos.y+i][n_pos.x+j].visible=1;
else if(x>0 && j<0)data->hedgewood[n_pos.y+i][n_pos.x+j].visible=1;
}
}
}
if(n_pos.y==2) {
if(n_pos.x==7)data->player.currentEnergy=data->player.maxEnergy;
else if(n_pos.x==13) {
printf("CANDYSTASH: %d\n",data->player.candystash);
data->player.candystash+=data->player.bp.currentVolume;
data->player.bp.maxOverall+=data->player.bp.currentVolume;
data->player.bp.currentVolume=0;
} else if(n_pos.x==1) {
storeStart(l_screen, data);
}
}
GraphicUpdate(l_screen,data);
wait=(data->hedgewood[n_pos.y][n_pos.x].aStarValue*60/data->player.cutSpeed)+100;
if(data->hedgewood[n_pos.y][n_pos.x].type>8) {
/**animation 20fps 10frames / durchgang*/
animation=1;
if ((image_animation =load_image(animation_pic))== NULL) {
printf("Can't load image start: %s\n", SDL_GetError());
exit(1);
}
src.w=dst.w =src.h=dst.h =40;
StartTime = SDL_GetTicks();
while(animation) {
innerStartTime = SDL_GetTicks();
/*Sound */
if (!Mix_Playing(CHAINSAWCHANNEL2)&&data->soundEnabled&&data->player.cutSpeed>=2) {
Mix_PlayChannel(CHAINSAWCHANNEL2, data->chaingo, 0 );
}
src.x=src.y=(150-src.w)/2;
dst.x=(n_pos.x-data->horizontalScroll)*FIELDSIZE_FIELD-50+src.x;
dst.y=(n_pos.y-data->verticalScroll)*FIELDSIZE_FIELD-50+src.y;
if(0!=SDL_BlitSurface(image_animation, &src, l_screen, &dst)) {
printf("%s\n",SDL_GetError());
return 1;
}
SDL_Flip(l_screen);
if(dst.h<141)src.w=dst.w =src.h=dst.h +=11;
else {
GraphicUpdate(l_screen,data);
src.w=dst.w =src.h=dst.h =40;
}
StopTime = SDL_GetTicks();
diffTime = (StopTime-innerStartTime);
if (50>diffTime)SDL_Delay(50-diffTime);
if(StopTime-StartTime > wait)animation=0;
}
SDL_FreeSurface(image_animation);
} else if(wait>0) {
SDL_Delay(wait);
}
data->player.p_pos=n_pos;
verticalScrollPos(data);
return 1;
}
/**Zeichnet den Pfad des Players auf das Spielfeld*/
void aStarPathPrint(dataStore *data,SDL_Surface *l_screen)
{
SDL_Surface *kreis=NULL;
SDL_Rect src,dst;
if ((kreis =load_image(kreis_pic))== NULL) {
printf("Can't load image start: %s\n", SDL_GetError());
exit(1);
}
position *tmp=data->player.anfang;
src.w=src.h=dst.w=dst.h=FIELDSIZE_FIELD;
while(tmp!=NULL) {
dst.x=(tmp->x-data->horizontalScroll)*FIELDSIZE_FIELD;
dst.y=(tmp->y-data->verticalScroll)*FIELDSIZE_FIELD-10;
if(tmp->next==NULL)src.x=50;
else src.x=0;
src.y=0;
if(dst.y>=0)SDL_BlitSurface(kreis, &src, l_screen, &dst);
tmp=tmp->next;
}
SDL_FreeSurface(kreis);
}