forked from playgameservices/play-games-plugin-for-unity
-
Notifications
You must be signed in to change notification settings - Fork 0
/
CHANGELOG.txt
62 lines (52 loc) · 2.65 KB
/
CHANGELOG.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
2014-11-14 Version 0.9.10 (codename: doge)
This release is a major rearchitecting of the plugin to use
the Play Games C++ SDK. This allows us to re-use the same code on
all supported platforms, reducing codesize and decreasing the
work required to add new features. This release makes few
developer-facing API changes, apart from those required for
correctness reasons.
New features:
* Post-process build is handled by pure C# code rather than
bash / shell scripts.
* Implemented on top of the cross platform C++ Play Games SDK
API Changes:
* Conversions from int to uint where applicable:
- TurnBasedMatch.AvailableAutomatchSlots
- TurnBasedMatch.Variant
- IPlayGamesClient.IncrementAchievement
- IRealTimeMultiplayerClient.CreateQuickGame
- IRealTimeMultiplayerClient.CreateWithInvitationScreen
- ITurnBasedMultiplayerClient.CreateQuickGame
- ITurnBasedMultiplayerClient.CreateWithInvitationScreen
* Removes support for cloud state on iOS (a crossplatform
alternative is coming soon).
* Removes cloud state encrypter (only used by iOS).
* Real Time multiplayer calls will fail immediately when the
current match is being left or is shutdown.
* Turn-based multiplayer APIs now take instances of TurnBasedMatch
rather than just match ID. This is required for correctness
(the previous API allowed silently overwriting updated matches).
2014-03-17 Version 0.9.00 (codename: cuiaba)
New features:
* Turn-based multiplayer (iOS, Android)
* Real-time multiplayer (iOS, Android)
Bug fixes:
* #49 - double cancellation necessary
* #40 - add account crashes app
* #25 - Action Scheduled for Later
* properly close Achievement buffer
* fix memory management on iOS
* minor fixes
2014-02-04 Version 0.8.01 (codename: brasilia)
Updates all plug in code to use new Google Play Services
programming pattern (GoogleApiClient) and provides a few
bug fixes.
* References to GamesClient and AppStateClient updated to use GoogleApiClient
* Bug fix: GetUserId() occasionally causing crashes on IOS
* Bug fix: IsAuthenticated() returning true immediatly after SignOut()
* Bug fix: GPGSAppController.m missing call to super
* Bug fix: Error dialogs pop up briefly when no network available
* Bug fix: PostProcessBuildPlayer not friendly with other plugins
* Bug fix: Missing AddressBook.framework in iOS build instructions
2013-12-10 Version 0.8.00 (codename: altamira)
Initial launch.