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"Colliniear not supported !" thrown even on non holes polys #49

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GoogleCodeExporter opened this issue Oct 24, 2015 · 1 comment
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@GoogleCodeExporter
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I am doing a simple triangulation of  the following poly:
Vector3D(50, 120.5, 0),
Vector3D(37.5, 118.70000457763672, 0),
Vector3D(25, 113.30000305175781, 0),
Vector3D(14.050000190734863, 105.1500015258789, 0),
Vector3D(6.25, 95.25, 0),
Vector3D(1.5500000715255737, 83.5, 0),
Vector3D(0, 70, 0),
Vector3D(1.5500000715255737, 56.45000076293945, 0),
Vector3D(6.25, 44.70000076293945, 0),
Vector3D(14.050000190734863, 34.79999923706055, 0),
Vector3D(25, 26.649999618530273, 0),
Vector3D(37.5, 21.25, 0),
Vector3D(50, 19.450000762939453, 0),
Vector3D(62.5, 21.25, 0),
Vector3D(75, 26.649999618530273, 0),
Vector3D(85.9000015258789, 34.79999923706055, 0),
Vector3D(93.75, 44.70000076293945, 0),
Vector3D(98.4000015258789, 56.45000076293945, 0),
Vector3D(100, 70, 0),
Vector3D(98.4000015258789, 83.5, 0),
Vector3D(93.75, 95.25, 0),
Vector3D(85.9000015258789, 105.1500015258789, 0),
Vector3D(75, 113.30000305175781, 0),
Vector3D(62.5, 118.70000457763672, 0)

What version of the product are you using? On what operating system?
Using JS port

So triangulating it I am getting twice the "Colliniear not supported !"  :(

Original issue reported on code.google.com by explomas...@gmail.com on 25 May 2012 at 1:47

@GoogleCodeExporter
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JS not officially supported, but you may have collinear points.

Original comment by mason.gr...@gmail.com on 9 Jul 2012 at 10:43

  • Changed state: WontFix

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