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The beginnings of a rougelike written in the Rust programming language, using the bevy game engine.

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TomKnightDev/bevy-roguelike

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Islander

The beginnings of a rougelike written in the Rust programming language, using the bevy game engine.

Mechanics implemented...

  • WASD movement
  • F to interact (collect water, gather wood from trees)
  • Cursor position based on relative position of mouse to player
  • Thirst and hunger attributes that increase over time
  • Inventory items consumed on click, with water decreasing thirst when consumed
  • Settings to increase/decrease UI scale and to go back to the main menu

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The beginnings of a rougelike written in the Rust programming language, using the bevy game engine.

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