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Shadertoy Custom Textures

Allows custom 2D textures, music and videos to temporarily be used in Shadertoy projects.

To load an image/audio/video file/link, drag and drop it (either your computer or from the web (text link)) onto one of the texture preview slots.

Browser extensions available for Chrome and Firefox.

The source code can be found in the myscript.js if you want to make a javascript bookmark.

Note

  • only textures allowed are 2D
  • video and audio formats are only the ones that shadertoy (or the browser) inheritly supports
  • loading images from the web maybe blocked due to cross-origin HTTP requests not being allowed on their servers
  • only https links will work due to mixed content restrictions

Updates

  • the texture filter and wrap settings are now read from the correct place
  • custom loaded textures now use the same ID as one from shadertoy.com, so you can save projects without issue
  • the "changes you made may not be saved" popup will now not be triggered when loading a custom texture over an existing texture
  • added support for audio and videos files
  • removed unnecessary tabs permission from manifest file
  • upgraded manifest to v3

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Load client side textures into Shadertoy projects

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