-
Notifications
You must be signed in to change notification settings - Fork 17
/
PartManager.cs
226 lines (191 loc) · 7.15 KB
/
PartManager.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HutongGames.PlayMaker;
using MSCLoader;
using UnityEngine;
namespace TommoJProductions.ModApi.Attachable
{
/// <summary>
/// Represents the Parts Manager. Handles Part AutoSave, Drop, Throw and Pick up Logic.
/// </summary>
public class PartManager
{
#region Fields
private bool _pickedPartSet = false;
private bool _pickedPartInherentlySet = false;
private Part _pickedPart;
private Part[] _inherentlyPickedParts;
private GameObject _pickedObject;
private SaveManager _partSaveManager;
private Action _partLeaveAction;
private FsmGameObject _pickedUpObject;
private PlayMakerFSM _handPickup;
#endregion
#region Properties
#endregion
/// <summary>
/// Reps all parts that were set in <see cref="partCheckFunction"/>. Reps all <see cref="Part"/> children in root <see cref="pickedPart"/>.
/// </summary>
public Part[] inherentlyPickedParts => _inherentlyPickedParts;
/// <summary>
/// Reps the root picked part. the part that the player is currently holding.
/// </summary>
public Part pickedPart => _pickedPart;
/// <summary>
/// Reps the picked object. the object that the player is currently holding.
/// </summary>
public GameObject pickedObject => _pickedObject;
/// <summary>
/// Represents the instance of <see cref="SaveManager"/> that handles part saving.
/// </summary>
public SaveManager partSaveManager => _partSaveManager;
internal bool pickedPartSet => _pickedPartSet;
internal bool inherentlyPickedPartsSet => _pickedPartInherentlySet;
#region IEnumerators
private IEnumerator partCheckFunction()
{
// Written, 09.06.2022
yield return null;
_pickedObject = _pickedUpObject.Value;
if (_pickedObject)
{
_pickedPart = _pickedObject.GetComponent<Part>();
if (_pickedPart)
{
_pickedPartSet = true;
_pickedPart.pickedUp = true;
_pickedPart.invokePickedUpEvent();
}
List<Part> inherentParts = new List<Part>();
IEnumerator<Part> parts = _pickedObject.getBehavioursInChildrenAsync<Part>();
int count = 0;
while (parts.MoveNext())
{
count++;
inherentParts.Add(parts.Current);
yield return parts;
}
_inherentlyPickedParts = inherentParts.ToArray();
if (count > 0)
{
_pickedPartInherentlySet = true;
foreach (Part p in _inherentlyPickedParts)
{
p.gameObject.sendToLayer(LayerMasksEnum.Wheel);
p.inherentlyPickedUp = true;
}
}
ModClient.invokePickUpEvent(_pickedObject);
}
}
#endregion
#region Methods
internal void load()
{
// Written, 02.07.2022
_partSaveManager = new SaveManager();
_pickedUpObject = ModClient.getPickedUpGameObject;
_handPickup = ModClient.getHandPickUpFsm;
// injecting part picked, drop and throw functions.
_handPickup.GetState("Part picked").insertNewAction(onPickedUp, 5);
FsmState dropState = _handPickup.GetState("Drop part");
dropState.prependNewAction(onPartDropped);
dropState.addNewTransitionToState("LOOP", "Part picked");
FsmState throwState = _handPickup.GetState("Throw part");
throwState.prependNewAction(onPartThrown);
throwState.addNewTransitionToState("LOOP", "Part picked");
// inject save function (For Auto Save)
GameObject.Find("ITEMS").GetPlayMaker("SaveItems").GetState("Save game").prependNewAction(onSave);
}
private void inherentlyPickedPartReset()
{
// Written, 09.06.2022
foreach (Part p in _inherentlyPickedParts)
{
p.inherentlyPickedUp = false;
p.makePartPickable(!p.installed);
}
_inherentlyPickedParts = null;
_pickedPartInherentlySet = false;
}
private void objectLeaveHand(Action partLeaveEvent, Action<GameObject> objectLeaveEvent)
{
// Written, 14.06.2022
if (_pickedPartSet)
{
partLeaveEvent?.Invoke();
_pickedPart.pickedUp = false;
_pickedPart = null;
_pickedPartSet = false;
}
if (_pickedPartInherentlySet)
{
inherentlyPickedPartReset();
}
objectLeaveEvent.Invoke(_pickedObject);
_pickedObject = null;
}
#endregion
#region Event Handlers
private void onSave()
{
// Written, 02.07.2023
Debug.Log("[ModApiLoader] saving autosave parts");
using (ES2Writer writer = ES2Writer.Create(_partSaveManager.saveFile))
{
_partSaveManager.saveValue("ModApiFullVersion", VersionInfo.FULL_VERSION, writer);
List<Part> parts = ModClient.loadedParts;
for (int i = 0; i < parts.Count; i++)
{
if (parts[i].partSettings.autoSave)
{
_partSaveManager.savePart(parts[i], writer);
}
}
List<Trigger> triggers = Trigger.loadedTriggers;
for (int i = 0; i < triggers.Count; i++)
{
_partSaveManager.saveTrigger(triggers[i], writer);
}
writer.Save();
}
}
private void onPickedUp()
{
// Written, 11.06.2022
ModClient.levelManager.StartCoroutine(partCheckFunction());
}
private void onPartDropped()
{
// Written, 11.06.2022
if (ModClient.playerInMenu)
{
_handPickup.SendEvent("LOOP");
return;
}
if (_pickedPart)
_partLeaveAction = _pickedPart.invokeDroppedEvent;
else
_partLeaveAction = null;
objectLeaveHand(_partLeaveAction, ModClient.invokeDropEvent);
}
private void onPartThrown()
{
// Written, 11.06.2022
if (ModClient.playerInMenu)
{
_handPickup.SendEvent("LOOP");
return;
}
if (_pickedPart)
_partLeaveAction = _pickedPart.invokeThrownEvent;
else
_partLeaveAction = null;
objectLeaveHand(_partLeaveAction, ModClient.invokeThrowEvent);
}
#endregion
}
}