You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We have recently done work to support V8 as a Javascript engine for pxScene. This work has shown it is a viable option. This challenge will expand the V8 integration to support the ws library:
There are a few tests here that specifically use the 'ws' module and can be used for testing. Please use these on the default Node build of the app (or just download from pxscene.org) to compare with the fixed up V8 build:
We have recently done work to support V8 as a Javascript engine for pxScene. This work has shown it is a viable option. This challenge will expand the V8 integration to support the ws library:
https://github.com/gladish/pxCore/tree/master/examples/pxScene2d/external/uWebSockets-0.14.8
We did this previously as part of the __temp_RF_rtRemoteWebsocket branch. You can see the initial pull request and merge here:
#196
There are a few tests here that specifically use the 'ws' module and can be used for testing. Please use these on the default Node build of the app (or just download from pxscene.org) to compare with the fixed up V8 build:
The text was updated successfully, but these errors were encountered: