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On a CPU that already almost maxes out one core just running the base game, an int3 hook every might be a significant performance penalty, as opposed to thcrap breakpoints that are just a simple call into thcrap code. We'd have to make some sort of benchmark tool and send it to a bunch of people to compare performance across lots of different CPUs
The text was updated successfully, but these errors were encountered:
Turns out the recent performance issues were just the UEHandler being called every time an int3 hook gets hit, and generating a crash dump multiple times per frame. I think this issue is redundant now, but benchmarking int3 hooks would still be nice
On a CPU that already almost maxes out one core just running the base game, an int3 hook every might be a significant performance penalty, as opposed to thcrap breakpoints that are just a simple call into thcrap code. We'd have to make some sort of benchmark tool and send it to a bunch of people to compare performance across lots of different CPUs
The text was updated successfully, but these errors were encountered: