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Some values, such as mouse sensitivity, are clamped between certain values. If the player inputs a value outside of that range, it will be clamped to within it. However, the GUI does not update to reflect that, which can cause confusion.
Honestly a better solution would be to implement a SliderOption that makes these options sliders. SpruceUI already has sliders, I'd just need to make an Option for them.
Some values, such as mouse sensitivity, are clamped between certain values. If the player inputs a value outside of that range, it will be clamped to within it. However, the GUI does not update to reflect that, which can cause confusion.
See #4
If possible, this needs to be fixed before the next release.
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