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Quickly and massively activating ability to modify Heath values causes the server to lag behind in synchronizing to the client #41

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ouyang-yuxuan opened this issue Nov 3, 2020 · 1 comment

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@ouyang-yuxuan
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My own project quickly and massively activated the ability to modify the Heath value, which would cause the server to lag behind the client. In fact, the intermediate value of a large number of changes was lost, and the derivative UI displayed intermittently.But in this case, it can be synchronized in a timely manner. Would you please tell me? I'm not very good at c++.

@tranek
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tranek commented Nov 3, 2020

This Issues section is for problems with the GASDocumentation sample project or the README. For support in your own projects, try the Unreal Engine Forums or Unreal Slackers Discord Server.

@tranek tranek closed this as completed Nov 3, 2020
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