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Basic Combo Attack Ability. #9
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Sorry, I found this class which perfectly answers my question. |
So in your UGDGA_FireGun class, So what happens to the montage task which is already doing its task and upon activation of ability one new montage task is executed. Will the old montage task will fire onInterrupted event. |
Hi, please keep GitHub repository issues related to actual problems with the project itself. If you have questions about GAS, try the Unreal Engine forums, AnswerHub, or Unreal Slackers Discord. |
Hi
I need some guidance regarding setting up new Ability and Ability Task.
So What I m doing is I have 3 montages to play for a basic combo attack move.
And that combo attack is one ability.
So my concern how do I play montage. I have figured out few options
I prefer C++.
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