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SPORT.h
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SPORT.h
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/*
3DOplay v1.8.2 is 3do emulator based on FreeDOcore
3doplay.do.am
Developer: Viktor Ivanov
Any uses of the 3DOplay sources or any other material published by Viktor Ivanov have to be accompanied with full credits.
All rights reserved.
*/
/*
www.freedo.org
The first and only working 3DO multiplayer emulator.
The FreeDO licensed under modified GNU LGPL, with following notes:
* The owners and original authors of the FreeDO have full right to develop closed source derivative work.
* Any non-commercial uses of the FreeDO sources or any knowledge obtained by studying or reverse engineering
of the sources, or any other material published by FreeDO have to be accompanied with full credits.
* Any commercial uses of FreeDO sources or any knowledge obtained by studying or reverse engineering of the sources,
or any other material published by FreeDO is strictly forbidden without owners approval.
The above notes are taking precedence over GNU LGPL in conflicting situations.
Project authors:
Alexander Troosh
Maxim Grishin
Allen Wright
John Sammons
Felix Lazarev
*/
#ifndef SPORT_3DO_HEADER
#define SPORT_3DO_HEADER
void _sport_Init(unsigned char *vmem);
//take source for SPORT
int __fastcall _sport_SetSource(unsigned int index);
void __fastcall _sport_WriteAccess(unsigned int index, unsigned int mask);
unsigned int _sport_SaveSize();
void _sport_Save(void *buff);
void _sport_Load(void *buff);
#endif