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deadlist.h
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deadlist.h
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/****************************************************************************************//* DEADLIST.H *//****************************************************************************************//* (c) 1995 by Magnet Interactive Studios, inc. All rights reserved. *//****************************************************************************************//* Revision History: *//* v5.6 5/5/95 Icebreaker Golden Master version. By Andrew Looney. *//****************************************************************************************/typedef struct corpse{ anim_user death_scene; corpse *next;};/****************************************************************************************/class dead_list{ private: corpse *morgue_list; public: void InitializeMorgue (void); void CreateDeathScene (anim_source *original, int32 frame_rate, int32 x_position, int32 y_position, int32 cd_x, int32 cd_y, int32 starting_frame); bool MaintainMorgue (void); void AdjustPositionOfNewDeath(solid_object *obstruction, bool last_first); void ShutdownForRestart (void);};/************************************** EOF *********************************************/