Extras is the module given to kino supporters.
In this module you can create a custom name tag that can be shown before or after your nickname.
You can also set up the colors for your tag, as well as your Steam nickname using a solid color, gradient or by coloring each letter separately.
You are also able to save up to 3 presets for your name.
Aside from the nametag Extras include engine swaps.
And ability to manage players' collisions.
In this tab you can adjust settings of your headlights such as horizontal angle (affects vertical as well), brightness and the colors of the beam.
Also you have an option for daylight running lights which hide the beams and toggle pop-ups in fully open and sleepy modes.
P.S. Pop-up headlights don't work on AE86 due to the model issue.
Here you can set up your hazard lights. Settings allow you to change their blinking interval and adjust positions to fit your bodykit.
Color settings, brightness and lighting mode for your underglow.
In license plates settings you can add plates for front and rear of the car, adjust their positions, change the format and put your own text on it.
In the graphics tab you can adjust in-game lighting, enable the fog and use custom skyboxes.
To load your own skyboxes you need to have them in the following formats:
For cubemaps:
nx = +x
ny = -y
nz = -z
px = +x
py = +y
pz = +z
png and jpg only
All the face images should be inside a folder.
For panoramas:
Panoramas can be used in .png and .jpg formats. You can convert HDR and EXR skyboxes to .png or .jpg to use them with the mod.
Skyboxes are installed into the following folder:
.../KN_Base/sky
In the players tab you can teleport to a selected player by clicking on their name in the list.
S
button next to a players name allows you to check the selected players specs.
Extras only
H
button allows you to hide players.
C
button disables selected player's collision.
In the collision manager you can disable collisions for console players or hide them completely. Per player collisions can be manged from the players tab.
AS OF NOW ENGINE SWAPS ARE ONLY AVAILABLE TO KINO SUPPORTERS
In this tab you can swap the engine of the car and adjust the engine settings on the track.
From here you can save and load your tunes, as well as enable suspension monitor to see live values for your camber and enable custom backfire.
The saved tunes can be found inside the tunes folder. It can be found at:
.../KN_Base/visuals
To use a downloaded tune put it in this folder as well.
Kino features a custom maploader that allows you to load the maps in the .obj format.
Downloaded maps should be installed into:
.../KN_Base/maps
Kino supports two types of custom maps:
- Unity asset bundle scene loader.
- .obj legacy map loader.
To install Unity maps just put the map file in the maps folder mentioned earlier.
Legacy maps go into the same folder, however when installing legacy maps you need to put a folder that has the .obj file inside the maps folder. No .zip or .rar files. Also make sure you don't have double folders.
To learn how to create maps for Kino Unity map loader go here.
If you wish to create your own maps for the legacy loader, refer to the this guide.
This feature allows you to save multiple points on the map that you can quickly teleport to. Every native map already has some preset waypoints.
Change car feature allows you to switch your car on the track (works only in multiplayer). You can bind a shortcut button for it in the keybinds tab of the mod.
Select players you want to record from the list and click on the record button to record a replay. Click on the stop button to save your replay once you're done.
From the playback tab you can load your replays and focus on cars from the replay by choosing a ghost from the list and pressing F3.
You replays are saved to:
.../KN_Base/replays
On the timeline you can set the starting and ending point of your replay by dragging arrows at the start and the end of the timeline. You can also adjust the playback speed and loop your replay.
The feature allows to adjust different camera parameters for the 3rd person cameras. The mod automatically forces dynamic camera setting for the better look. You can save and load custom camera presets from the file.
.../KN_Base/cameras
Or save up to 3 presets inside the menu for quick application.
Camera shake can also be turned on and off and adjusted to your taste.
Currently only allows you to enable simplified tachometer that only works with in-game UI hidden (F11 by default.)
In the visuals tab you can load and save your liveries. Additionally you have some additional features to help you with livery creation such as camera zoom and offset along with the ability to enable and disable symmetry for all the layers at once as well as change their material.
The saved liveries can be found inside the visuals folder.
It can be found at:
.../KN_Base/visuals
To use a downloaded livery put it in this folder as well.
A module rewarded as a part of Discord exclusive rewards for 2nd tier Patreon supporters.
It allows you to control the suspension height, switch between air and hydraulics modes, save up to 3 presets for the air suspension and set up keybinds for a more convenient use.
The first time you open the module you will be greeted with a tutorial containing some information on how to use the features.
In the noclip settings you can change the speed and the speed multiplier.
Default keybinds:
F1
to activate noclip.
Left Shift
to speed up (uses speed multiplier setting).
Home
to freeze your car in place.
End
to unfreeze the car.
Noclip only works in singleplayer and modded lobbies (with CORRUPTED tag).
In the gui settings you can change the mod language, color theme, enable window dragging or change the scale of the mod's window.
From the modules tab you can enable and disable some of the mod's features.
In the game settings you have some quality of life features as well as toggles for synchronization of different mod features between kino users (on by defaul).
Here you can bind shortcuts for some of the mod's features. Controller is supported, however some buttons can not be binded due to certain limitations.
For some of the mod's features you might have to download an asset bundle containing resouces needed for the feartures to function. In this tab you can download and update the bundle.
Theme editor allows you to create and share your own themes for the mod's UI.
The editor can be enabled from the settings tab in the DEV section or from the Active Modules tab.
Themes are saved inside:
.../KN_Base/themes
Downloaded themes go in the same folder and can be seletected from the settings tab.