Graphics behaviors are using traditional class/oop approach -> Research switching to simple tables + redux approach #109
Labels
refactor
Refactor functionality without breaking anything
Milestone
The animator, sprite, and animation classes are all using a traditional method attached to table approach.
This works well for setting things up and getting code going, but it results in data munged with functions.
Research splitting this into a redux/action based approach. Animations are going to have to be driven by
actions anyway to work within the context of the game. So should everything?
The text was updated successfully, but these errors were encountered: