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Graphics behaviors are using traditional class/oop approach -> Research switching to simple tables + redux approach #109

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tredfern opened this issue Apr 15, 2021 · 0 comments
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refactor Refactor functionality without breaking anything

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@tredfern
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The animator, sprite, and animation classes are all using a traditional method attached to table approach.
This works well for setting things up and getting code going, but it results in data munged with functions.

Research splitting this into a redux/action based approach. Animations are going to have to be driven by
actions anyway to work within the context of the game. So should everything?

@tredfern tredfern added the refactor Refactor functionality without breaking anything label Apr 15, 2021
@tredfern tredfern self-assigned this Apr 15, 2021
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refactor Refactor functionality without breaking anything
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