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Sound management improvements #63

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tredfern opened this issue Feb 14, 2021 · 0 comments
Closed

Sound management improvements #63

tredfern opened this issue Feb 14, 2021 · 0 comments
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refactor Refactor functionality without breaking anything

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@tredfern
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Sounds right now try to rewind to play. This creates a bit of a clip on rewind.
Instead the basic sound source should be cloned for when other sounds need to be played.
This allows sounds that have a bit of tail to complete while another one starts.
Can also be tied to entities more easily.

@tredfern tredfern added the refactor Refactor functionality without breaking anything label Feb 14, 2021
@tredfern tredfern self-assigned this Feb 14, 2021
@tredfern tredfern added this to the Milestone 1 - Basic Game milestone Feb 14, 2021
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Labels
refactor Refactor functionality without breaking anything
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