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Fixes bug reported by thewaz154:
```
TrenchBroom#1. load trenchbroom and open a map with a decent amount of stuff in it and dont do anything yet
TrenchBroom#2. go to face texture browser, pick a texture, and then create a brush
TrenchBroom#3. re-size, clone, or copypaste that brush
TrenchBroom#4. watch as trenchbroom crashes :c
this issue can be bypassed by moving, re-sizing, or cloning and already existing world brush and it wont happen for the rest of the session but its a bit annoying to have to do that every time i open my map up again
moving, cloning, or editing non brush entities doesnt bypass this
```
With _DEBUG_VBO 1, there is also no longer an assertion failure when performing the above steps
The wxWidgets / mingw port is not working out correctly, so make a pure windows MFC port using Visual Studio.
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