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Create Windows port using MFC #1

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kduske opened this issue Apr 17, 2012 · 0 comments
Closed

Create Windows port using MFC #1

kduske opened this issue Apr 17, 2012 · 0 comments
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kduske commented Apr 17, 2012

The wxWidgets / mingw port is not working out correctly, so make a pure windows MFC port using Visual Studio.

@ghost ghost assigned kduske Apr 17, 2012
@kduske kduske closed this as completed Apr 29, 2012
ericwa added a commit to ericwa/TrenchBroom that referenced this issue Jan 9, 2015
Fixes bug reported by thewaz154:
```
TrenchBroom#1. load trenchbroom and open a map with a decent amount of stuff in it and dont do anything yet

TrenchBroom#2. go to face texture browser, pick a texture, and then create a brush

TrenchBroom#3. re-size, clone, or copypaste that brush

TrenchBroom#4. watch as trenchbroom crashes :c

this issue can be bypassed by moving, re-sizing, or cloning and already existing world brush and it wont happen for the rest of the session but its a bit annoying to have to do that every time i open my map up again

moving, cloning, or editing non brush entities doesnt bypass this
```

With _DEBUG_VBO 1, there is also no longer an assertion failure when performing the above steps
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