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Vertical object movement non-functional in windows ver #50

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necros0 opened this issue Jul 16, 2012 · 7 comments
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Vertical object movement non-functional in windows ver #50

necros0 opened this issue Jul 16, 2012 · 7 comments
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Type:Bug Errors and problems Type:Enhancement New features

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@necros0
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necros0 commented Jul 16, 2012

Not working on the windows version?
http://kristianduske.com/trenchbroom/docs/English.lproj/pgs/editing_objects.html#moving_objects
Documentation says to use the option key, which I believe maps to the Alt key on windows, yet Alt + Left click and drag doesn't do anything (still moves in x/y plane)

Would it be possible to consider using a gizmo similar to 3ds max? ( http://www.t3df.com/discovery/NotesImages/Topic74NotesImage1.jpg )
Essentially a constant sized object that appears at the center of the selection. Clicking and dragging on the axes will move in only that direction, and clicking on the square linking two axes together will constrain movement to that plane.

@ghost ghost assigned kduske Jul 16, 2012
@kduske
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kduske commented Jul 16, 2012

Yup, that's broken. I'll fix that one right away. Regarding the second question, I have considered this, but I think that the way it currently works is better due to a couple of reasons:

  • The approach with a compass / handle requires you to release mouse button and click someplace else to change the plane on which the object is moved.
  • What if the center of the selection is not visible?
  • If moving objects worked like this, everything else would have to work like this also. However, I think that these handles actually slow down your editing in comparison to how it works now (modifier + mouse drag).

I suggest that you try it and see if you can get used to it. If you still feel it's inferior to the 3ds approach, we can discuss it again.

@necros0
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necros0 commented Jul 16, 2012

If the center is not visible, I would display the gizmo in the closest corner of the view area.
That said, regarding speed, it's hard for me to say as I'm not used to using shortcuts and having worked with max for many years I don't find the gizmo slow at all. It's not like it has to be one or the other, btw. You can totally leave the shortcut in. :)

But yeah, once it's working, I will give the shortcut method a proper shot first.

@kduske
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kduske commented Jul 16, 2012

Regarding the first issue, what happens when you alt-drag on a brush? Because when I do it, it does the same as Ctrl-dragging, which is a quick why of selecting multiple brushes (it will select everything you touch). Can you try that for me?

@necros0
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necros0 commented Jul 16, 2012

Alt+Drag moves on the x/y plane. Ctrl+Drag does select multiple brushes and seems to work quite well. I will likely just use Ctrl+Click but the drag is a nice option to have if you have a load of stuff to select.

@kduske
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kduske commented Jul 16, 2012

Okay, somehow the Alt key is wonky on my system. I think this might be related to my Apple keyboard - I'll have to get a Windows keyboard.

@kduske
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kduske commented Jul 17, 2012

Please try TrenchBroom_Win32_20120717_0746, it might fix the vertical dragging on Windows, but I can't test it on my virtual machine.

@kduske
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kduske commented Jul 18, 2012

I'm going to close this because it's superseded by a more general bug.

@kduske kduske closed this as completed Jul 18, 2012
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