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Vertical object movement non-functional in windows ver #50
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Yup, that's broken. I'll fix that one right away. Regarding the second question, I have considered this, but I think that the way it currently works is better due to a couple of reasons:
I suggest that you try it and see if you can get used to it. If you still feel it's inferior to the 3ds approach, we can discuss it again. |
If the center is not visible, I would display the gizmo in the closest corner of the view area. But yeah, once it's working, I will give the shortcut method a proper shot first. |
Regarding the first issue, what happens when you alt-drag on a brush? Because when I do it, it does the same as Ctrl-dragging, which is a quick why of selecting multiple brushes (it will select everything you touch). Can you try that for me? |
Alt+Drag moves on the x/y plane. Ctrl+Drag does select multiple brushes and seems to work quite well. I will likely just use Ctrl+Click but the drag is a nice option to have if you have a load of stuff to select. |
Okay, somehow the Alt key is wonky on my system. I think this might be related to my Apple keyboard - I'll have to get a Windows keyboard. |
Please try TrenchBroom_Win32_20120717_0746, it might fix the vertical dragging on Windows, but I can't test it on my virtual machine. |
I'm going to close this because it's superseded by a more general bug. |
Not working on the windows version?
http://kristianduske.com/trenchbroom/docs/English.lproj/pgs/editing_objects.html#moving_objects
Documentation says to use the option key, which I believe maps to the Alt key on windows, yet Alt + Left click and drag doesn't do anything (still moves in x/y plane)
Would it be possible to consider using a gizmo similar to 3ds max? ( http://www.t3df.com/discovery/NotesImages/Topic74NotesImage1.jpg )
Essentially a constant sized object that appears at the center of the selection. Clicking and dragging on the axes will move in only that direction, and clicking on the square linking two axes together will constrain movement to that plane.
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