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EventTriggerInputKey.cs
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EventTriggerInputKey.cs
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using UnityEngine;
using System.Collections;
namespace ActionTool
{
[AddComponentMenu("EventTrigger/Input/EventTriggerInputKey")]
public class EventTriggerInputKey : MonoBehaviour
{
#region Public Members
public enum InputType
{
KEYCODE,
INPUTNAME
}
public InputType _inputType = InputType.KEYCODE;
public KeyCode _keyCode;
public string _inputName;
public GPEventID _eventID;
#endregion
#region MonoBehaviour Override
void Update ()
{
bool eventFlag = false;
switch (_inputType)
{
case InputType.KEYCODE:
eventFlag = Input.GetKeyDown(_keyCode);
break;
case InputType.INPUTNAME:
eventFlag = Input.GetButtonDown(_inputName);
break;
}
if (eventFlag)
{
EventManager.Instance.PostEvent(_eventID.Name);
}
}
#endregion
}
}