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GameObjectUtils.cs
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GameObjectUtils.cs
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//
// ObjectUtils.cs
//
// Author(s):
// Baptiste Dupy <baptiste.dupy@gmail.com>
//
// Copyright (c) 2014
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public static class GameObjectExtensions
{
public static T GetComponent_Safe<T>(this GameObject obj) where T : Component
{
T comp = obj.GetComponent<T>();
if(comp == null)
throw new System.NullReferenceException();
return comp;
}
public static T GetComponentOrCreate<T>(this GameObject obj) where T : Component
{
T comp = obj.GetComponent<T>();
if(comp == null)
comp = obj.AddComponent<T>();
return comp;
}
}
public static class ComponentExtensions
{
public static T GetComponent_Safe<T>(this Component obj) where T : Component
{
T comp = obj.GetComponent<T>();
if(comp == null)
throw new System.NullReferenceException();
return comp;
}
public static T GetComponentOrCreate<T>(this Component obj) where T : Component
{
T comp = obj.GetComponent<T>();
if(comp == null)
comp = obj.gameObject.AddComponent<T>();
return comp;
}
}