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Physics bug #12

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Dimandra2 opened this issue Mar 14, 2024 · 4 comments
Closed

Physics bug #12

Dimandra2 opened this issue Mar 14, 2024 · 4 comments

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@Dimandra2
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If you make a full loop, the player may get stuck near it's bases(When the angle is approximately 37.97 or 322.03 degrees ). To replicate the glitch make a full loop and try to run in it without gaining too much speed. You will notice that character slows down on certain spots or even gets stuck.
fix

@TrianglyRU
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TrianglyRU commented Mar 15, 2024

This is not a bug but how pre-S3 slope physics work. Smooth rotation has different (wider) angle range compared to regular 45-degree rotation so that may have disoriented you. I'm closing the issue for now, but I'd like for you to attach a video so I can make sure there is no misunderstanding between us

P.S. Orbinaut Framework 1 is no longer supported and all gameplay-related glitches and bugs will not be fixed

@Dimandra2
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Dimandra2 commented Mar 15, 2024

I have S3 slope physics enabled. By the way how do I download Orbinaut Framework 2 then? I thought that was the second version. Sorry for caused troubles. Also the video is too big to attach, how can i send it?
@TrianglyRU

@TrianglyRU
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You may upload it however you want, a cloud storage will work as well. Orbinaut Framework 2 is in development and set to release SAGE this year, stay tuned!

@Dimandra2
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Dimandra2 commented Mar 15, 2024

I cant replicate the glitch in your new release. So no need to attach the video then. I guess it was I who messed up somewhere) Thanks for your support.

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