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C++14 and OS X 10.11 #2
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The error I got was:
(I do not include the line number as I was reordering the declarations in RuntimeMeshGenericVertex.h to get it to compile on OS X) |
Well, I know I've only attempted to build the past few commits on my primary machine, but there shouldn't be anything in there that requires c++14, and I know I'm building with the stock build config of the engine, but it is MSVC. Unfortunately I don't really have access to an OS X machine right now so I'm limited on my testing abilities there. The file that's from I don't think I've touched recently in master other than moving it into a submodule. |
Thanks! I'll give it another try when I'm on an OS X machine tomorrow. |
Never mind, this appears to be an artifact of the changes I made to fix the build errors in RuntimeMeshGenericVertex.h |
It looks like some of the latest commits have started to use some C++14 features, such as variable templates. Out of the box, C++14 is not supported by Unreal (at least on OS X) without rebuilding the build tools.
https://answers.unrealengine.com/questions/340300/can-my-game-be-configured-to-use-c14.html
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