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Can't use SplineComponent.h (and most other headers) in a project which uses the RMC #26
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I haven't been able to reproduce this locally. What engine version are you using? |
4.14.0, Windows 64-bit, no other plugins |
I still can't recreate that. What other includes do you have and what is the folder structure of your project? |
I have split the cpp and headers into /Public and /Private folders, maybe that is a factor? Otherwise, no other includes. |
That shouldn't affect anything. The only time I've seen something like that happen (wasn't with the RMC) but it's if you mimic a folder within UE4. so for example if you have a Core folder which the engine has its own I've seen UBT trip up on some things in that case but that was over a year ago. Not really sure why you're gettin that as none of my attempts to recreate it have failed to compile |
I haven't heard from you in a while so I'm going to go ahead and close this. If this is still an issue, feel free to reopen it. |
VS spits out a ton of errors upon trying to compile when having
#include Components/SplineComponent.h
:https://hastebin.com/vavaqebogu.tex
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