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game_server.py
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game_server.py
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from flask import Flask, redirect, url_for, escape, request, jsonify, make_response,session
import requests
import json
import time
import os
from datetime import timedelta
import sqlite3
import config
import re
from langconv import Converter #
def init_database():
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
try:
cursor.execute('''CREATE TABLE GAMEINFO(
ID INTEGER PRIMARY KEY AUTOINCREMENT,
WINERQQ INT NOT NULL,
MEMBER_JOINED INT NOT NULL
);''')
except:
pass
try:
cursor.execute('''CREATE TABLE USERSINFO(
ID INTEGER PRIMARY KEY AUTOINCREMENT,
QQ INT NOT NULL,
PERMISSION INT NOT NULL,
GROUPID INT NOT NULL,
GAME_PLAYED INT NOT NULL,
WINS INT NOT NULL
);''')
except:
pass
conn.commit()
conn.close()
app = Flask(__name__)
app.secret_key = b'_5#y2L"F4Q8z\n\xec]/'
init_database()
def send_qqgroup_msg(groupid, msg):
playload = {
'group_id':"{}".format(groupid),
'message':msg,
'auto_escape':'false'
}
requests.get("http://localhost:5700/send_group_msg",params=playload)
def is_group_msg(json_data):
return json_data['post_type'] == 'message' and json_data['message_type'] == 'group'
def is_private_msg(json_data):
return json_data['post_type'] == 'message' and json_data['message_type'] == 'private'
def get_group_id(json_data):
return json_data['group_id']
def get_private_id(json_data):
return json_data['user_id']
def write_user_info(qq, group_id):
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
c = cursor.execute("INSERT INTO USERSINFO(QQ,PERMISSION,GROUPID,GAME_PLAYED,WINS) VALUES(?,?,?,?,?)",(
qq,
0,
group_id,
0,
0
))
conn.commit()
conn.close()
def join_in_game(qq,group_id):
pass
def set_permission(target_user_id, target_level, json_data):
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
cursor.execute("UPDATE USERSINFO SET PERMISSION = ? WHERE QQ =? AND GROUPID=?;",
(target_level, target_user_id,get_group_id(json_data)))
conn.commit()
conn.close()
def get_permission(qq, groupid):
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
c = cursor.execute("SELECT * FROM USERSINFO WHERE QQ={} AND GROUPID={}".format(
qq, groupid
))
res = c.fetchall()
if len(res) <= 0:
write_user_info(qq, groupid)
return 0
return res[0][2]
def treat_group_msg(json_data):
msg = json_data['message']
qq = json_data['user_id']
group_id = get_group_id(json_data)
if msg == "?permission":
permission = get_permission(qq, group_id)
send_qqgroup_msg(group_id, "[CQ:at,qq={}],your permission is {}".format(
qq, permission
))
elif msg == "?games":
send_qqgroup_msg(get_group_id(json_data),'''
LIST OF GAMES AVAIL\n
- RecogTune Given a piece of music and guess the name of the song.
''')
elif msg == "?ddf":
send_qqgroup_msg(get_group_id(json_data),"Deep♂Dark♂Fantasy")
elif msg.startswith("?gtper"):
ls = msg.split(' ')
if len(ls) < 2:
return
try:
target_user_id = eval(ls[1])
except:
return
send_qqgroup_msg(
get_group_id(json_data),
"[CQ:at,qq={}], {}'s permission is {}".format(
qq,target_user_id,get_permission(target_user_id,get_group_id(json_data))))
elif msg.startswith("?chper"):
ls = msg.split(' ')
if len(ls) < 3:
return
try:
target_user_id = eval(ls[1])
target_level = eval(ls[2])
except:
return
permission = get_permission(qq,group_id)
target_permission = get_permission(target_user_id, group_id)
if (permission <= 4):
at_and_say(group_id,qq,"permission denied to set permission")
else:
if permission < 6:
if target_level > 3:
at_and_say(group_id,qq,"Unable to set permission to {} for your are not allowed to do so in your permission.".format(target_level))
else:
set_permission(target_user_id, target_level, json_data)
at_and_say(group_id,qq,"Successful operation")
else:
if target_level > 5:
at_and_say(group_id,qq," Unable to set permission to {} for your are not allowed to do so in your permission.".format(target_level))
else:
set_permission(target_user_id, target_level, json_data)
at_and_say(group_id,qq,"Successful operation")
elif msg == "?prestart":
permission = get_permission(qq, group_id)
if permission < 6:
at_and_say(group_id,qq,"permission denied for you to establish a game.")
else:
# 准备游戏 获得gameid
game_id = prestart_game(json_data)
if game_id == -1:
at_and_say(group_id,qq,"There's game unfinished, admin enter ?endg to end this game.")
return
send_qqgroup_msg(group_id, "A new game established! game_id = {}. enter ?join to join in this game.".format(game_id))
elif msg == "?join":
permission = get_permission(qq, group_id)
if permission >= 0:
if join_in_game(qq, group_id):
at_and_say(group_id, qq, "You've joined the game successfuly!")
else:
at_and_say(group_id, qq, "You're banned to join any game!")
elif msg == "?start":
if check_permission(qq,group_id,5):
start_current_game(group_id)
return
else:
at_and_say(group_id,qq,"permission denied to start game!")
elif msg == "?end":
if check_permission(qq,group_id,5):
end_current_game(group_id)
at_and_say(group_id, qq, "all the games are expired now")
else:
at_and_say(group_id, qq, "permission denied to end current game")
elif msg.startswith("?info"):
ls = msg.split(' ')
if len(ls) < 1:
return
if len(ls) == 1:
info = get_user_info(group_id, qq)
game_played = info[4]
wins = info[5]
msg = "\ngame played: {}\nwin: {}\nwin rate: {}%".format(game_played,wins,wins/game_played*100)
at_and_say(group_id, qq, msg)
else:
info = get_user_info(group_id, ls[1])
game_played = info[4]
wins = info[5]
msg = "\nplayer:{}\ngame played: {}\nwin: {}\nwin rate: {}%".format(ls[1], game_played,wins,wins/game_played*100)
at_and_say(group_id, qq, msg)
# 检查游戏进行状态
# 如果有游戏在进行
# 则要对消息进行监控
if game_is_running(group_id) and is_joined(group_id, qq):
if not msg.startswith("guess "):
return
res = match_key_and_msg(group_id, qq, msg[6:])
if res == 1:
at_and_say(group_id, qq, "Perfect match! You win!")
set_winner(group_id, qq)
end_current_game(group_id)
send_qqgroup_msg(group_id, "winner is [CQ:at,qq={}], the game is closed automatically.".format(qq))
elif res == 2:
at_and_say(group_id, qq, "You matched part of its name")
elif res == -1:
at_and_say(group_id, qq, "Single letter is not supported to do match")
elif res == -2:
at_and_say(group_id, qq, "invalid letter")
elif res == -3:
at_and_say(group_id, qq, "unknown error")
elif res == 0:
at_and_say(group_id, qq, "You got wrong, try again.")
#at_and_say()
else:
pass
# 设置胜者
def set_winner(group_id, qq):
pass
def at_and_say(group_id, qq, msg):
send_qqgroup_msg(group_id, "{}{}".format("[CQ:at,qq={}] ".format(qq),msg))
def check_permission(qq,group_id,target):
return get_permission(qq, group_id) > target
def treat_private_msg(json_data):
pass
def is_joined(group_id, qq):
return qq in get_current_game_data_members(group_id,1)
# 获取未结束的游戏
# GAME_STAUTS可能值:0 准备中 1 正在进行 2 已结束
def get_games_running(group_id):
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
c = cursor.execute("SELECT * FROM GAMEDATA WHERE GAME_STATUS=? AND GROUPID=?;",(1,group_id))
res = c.fetchall()
return len(res)
# 获取未结束的游戏
# GAME_STAUTS可能值:0 准备中 1 正在进行 2 已结束
def get_games_unfinished(group_id):
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
c = cursor.execute("SELECT * FROM GAMEDATA WHERE GAME_STATUS=? AND GROUPID=?;",(0,group_id))
res = c.fetchall()
return len(res)
def game_is_running(group_id):
num = get_games_running(group_id)
return num > 0
def start_current_game(group_id):
num = get_games_unfinished(group_id)
if num == 1:
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
c = cursor.execute("UPDATE GAMEDATA SET GAME_STATUS=? WHERE GROUPID=? AND GAME_STATUS=?",(1,group_id,0))
conn.commit()
conn.close()
print("python music_picker.py {}".format(group_id))
os.system("python music_picker.py {}".format(group_id))
def get_user_info(group_id, qq):
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
c = cursor.execute("SELECT * FROM USERSINFO WHERE GROUPID=? AND QQ=?;",(group_id,qq))
return c.fetchall()[0]
def get_current_game_data(group_id, game_status):
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
c = cursor.execute("SELECT * FROM GAMEDATA WHERE GROUPID=? AND GAME_STATUS=?",(group_id,game_status))
try:
return c.fetchall()[0]
except:
return None
def get_current_game_data_members(group_id, game_status):
try:
return eval(get_current_game_data(group_id, game_status)[7])
except:
return None
def increase_game_info(group_id, qq):
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
info = get_user_info(group_id, qq)
game_played = info[4] + 1
print(game_played)
cursor.execute("UPDATE USERSINFO SET GAME_PLAYED=? WHERE GROUPID=? AND QQ=?;",(game_played, group_id, qq))
conn.commit()
conn.close()
def set_winner(group_id, winner):
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
info = get_user_info(group_id, winner)
wins = info[5] + 1
cursor.execute("UPDATE USERSINFO SET WINS=? WHERE QQ=?;",(wins,winner))
conn.commit()
conn.close()
def end_current_game(group_id):
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
members = get_current_game_data_members(group_id, 1)
if members:
for member in members:
increase_game_info(group_id, member)
cursor.execute("UPDATE GAMEDATA SET GAME_STATUS=? WHERE (GAME_STATUS=? OR GAME_STATUS=?) AND GROUPID=?;",(2,0,1,group_id))
conn.commit()
conn.close()
def get_key_info(group_id):
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
c = cursor.execute("SELECT * FROM GAMEDATA WHERE GROUPID=? AND GAME_STATUS=?;",(group_id,1))
return c.fetchall()[0]
def join_in_game(qq, group_id):
num = get_games_unfinished(group_id)
if num == 0:
at_and_say(group_id, qq, "There's no game to join")
return 0
if num > 1:
at_and_say(group_id, qq, "There're too many games established, end them and continue")
return 0
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
c = cursor.execute("SELECT * FROM GAMEDATA WHERE GROUPID=? AND GAME_STATUS=?",(group_id, 0))
res = c.fetchall()
if len(res) < 1:
return 0
members = eval(res[0][7])
if qq in members:
at_and_say(group_id,qq,"You've already joined in this game!")
return 0
else:
members.append(qq)
cursor.execute("UPDATE GAMEDATA SET MEMBER=? WHERE GROUPID=? AND GAME_STATUS=?",(json.dumps(members),group_id,0))
conn.commit()
conn.close()
return 1
def is_cq_code(msg):
return msg.startswith("[CQ:")
def match_key_and_msg(group_id, qq, msg):
print(msg)
msg = str.lower(msg)
if msg == "":
return 0
if msg.startswith("?"):
return 0
if is_cq_code(msg):
return 0
key_info = get_key_info(group_id)
name = str.lower(key_info[1])
# 单个字符搜索
if len(msg) == 1:
# 如果是中文就可以强化搜索
# 如果是英文 数字 符号就不能算
# 暂时只支持日语的汉字
if is_chinese_letter(msg[0]):
_msg = chs_to_cht(msg)[0]
res = re.search(_msg, name)
res2 = re.search(msg, name)
# 如果找到了 就返回一个值
if res or res2:
return 2
else:
return 0
# 不支持单个英文字符的搜索
elif str.isalpha(msg):
return -1
# 查是否有特殊字符
res = re.search(r"\W",msg)
if res:
return -2
return -3
# 多个字符搜索
if msg == name:
return 1
res = re.search(msg, name)
_msg = ''.join(chs_to_cht(msg))
print(_msg)
res2 = re.search(msg, name)
if res or res2 :
return 2
return 0
# 游戏管理员预开始游戏
# 等待?join来加入游戏或者?exit来退出游戏
# 先检查有没有未结束的游戏
# 然后开始新游戏
def prestart_game(json_data):
group_id = get_group_id(json_data)
num_game_unfinished = get_games_unfinished(group_id)
if num_game_unfinished != 0:
return -1;
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
cursor.execute("INSERT INTO GAMEDATA(GAME_STATUS, MEMBER, GROUPID) VALUES(?,?,?);",(0,json.dumps([]), group_id))
conn.commit()
conn.close()
lastrowid = cursor.lastrowid
return cursor.lastrowid
'''
CREATE TABLE GAMEDATA(
ID INTEGER PRIMARY KEY AUTOINCREMENT,
NAME TEXT,
TRACKID INT,
START_TIME INT,
END_TIME INT,
GAME_STATUS INT,
MANAGER INT,
MEMBER TEXT,
GROUPID INT,
GAME_START_TIME TIME,
GAME_END_TIME TIME,
WINNER INT
);
'''
# 音乐下载程序请求
# 得到必要的游戏数据
@app.route('/set_game_data',methods=['POST'])
def set_game_data():
data = request.get_data()
json_data = json.loads(data.decode("utf-8"))
name = json_data['name']
track_id = json_data['track_id']
start_time = json_data['start_time']
end_time = json_data['end_time']
group_id = json_data['group_id']
conn = sqlite3.connect("server.db")
cursor = conn.cursor()
cursor.execute('''UPDATE GAMEDATA SET NAME=?,TRACKID=?,START_TIME=?,END_TIME=? WHERE GROUPID=? AND GAME_STATUS=?;
''', (name, track_id, start_time, end_time, group_id, 1))
conn.commit()
conn.close()
return "200 OK"
@app.route('/watch', methods=['POST'])
def watch_msg():
data = request.get_data()
json_data = json.loads(data.decode("utf-8"))
if (is_group_msg(json_data)):
treat_group_msg(json_data)
if (is_private_msg(json_data)):
treat_private_msg(json_data)
return jsonify(block="false")
def cat_to_chs(sentence): #传入参数为列表
"""
将繁体转换成简体
:param line:
:return:
"""
sentence =",".join(sentence)
sentence = Converter('zh-hans').convert(sentence)
sentence.encode('utf-8')
return sentence.split(",")
def chs_to_cht(sentence):#传入参数为列表
"""
将简体转换成繁体
:param sentence:
:return:
"""
sentence =",".join(sentence)
sentence = Converter('zh-hant').convert(sentence)
sentence.encode('utf-8')
return sentence.split(",")
#检验是否全是中文字符
def is_all_chinese(strs):
for _char in strs:
if not '\u4e00' <= _char <= '\u9fa5':
return False
return True
def is_chinese_letter(str):
return '\u4e00' <= str <= '\u9fa5'