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waitgroup.go
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waitgroup.go
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// Copyright 2015-2018 trivago N.V.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tsync
import (
"sync/atomic"
"time"
)
// WaitGroup is a replacement for sync/waitgroup that allows the internal counter
// to go negative. This version allows a missed Done to be recovered but will
// make it a lot harder to detect missing Done or Add calls.
// Use only where needed.
type WaitGroup struct {
counter int32
}
// Active returns true if the counter is > 0
func (wg *WaitGroup) Active() bool {
return atomic.LoadInt32(&wg.counter) > 0
}
// Inc is the shorthand version for Add(1)
func (wg *WaitGroup) Inc() {
atomic.AddInt32(&wg.counter, 1)
}
// Add increments the waitgroup counter by the given value.
// Delta may be negative.
func (wg *WaitGroup) Add(delta int) {
atomic.AddInt32(&wg.counter, int32(delta))
}
// Done is the shorthand version for Add(-1)
func (wg *WaitGroup) Done() {
atomic.AddInt32(&wg.counter, -1)
}
// Reset sets the counter to 0
func (wg *WaitGroup) Reset() {
atomic.StoreInt32(&wg.counter, 0)
}
// IncWhenDone wait until the counter is exactly 0 and triggeres an increment
// if this is found to be true
func (wg *WaitGroup) IncWhenDone() {
spin := NewSpinner(SpinPriorityHigh)
for !atomic.CompareAndSwapInt32(&wg.counter, 0, 1) {
spin.Yield()
}
}
// Wait blocks until the counter is 0 or less.
func (wg *WaitGroup) Wait() {
spin := NewSpinner(SpinPriorityHigh)
for wg.Active() {
spin.Yield()
}
}
// WaitFor blocks until the counter is 0 or less. If the block takes longer than
// the given timeout, WaitFor will return false. If duration is 0, Wait is called.
func (wg *WaitGroup) WaitFor(timeout time.Duration) bool {
if timeout == time.Duration(0) {
wg.Wait()
return true // ### return, always true ###
}
start := time.Now()
spin := NewSpinner(SpinPriorityHigh)
for wg.Active() {
if time.Since(start) > timeout {
return false // ### return, timed out ###
}
spin.Yield()
}
return true
}