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remotemessage.proto
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remotemessage.proto
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// Copied from https://github.com/louis49/androidtv-remote/blob/main/src/remote/remotemessage.proto
// Comments on RemoteKeyCode enum added from https://android.googlesource.com/platform/frameworks/native/+/master/include/android/keycodes.h
syntax = "proto3";
package remote;
message RemoteAppLinkLaunchRequest {
string app_link = 1;
}
message RemoteResetPreferredAudioDevice {
}
message RemoteSetPreferredAudioDevice {
}
message RemoteAdjustVolumeLevel {
}
message RemoteSetVolumeLevel {
uint32 unknown1 = 1;
uint32 unknown2 = 2;
string player_model = 3;
uint32 unknown4 = 4;
uint32 unknown5 = 5;
uint32 volume_max = 6;
uint32 volume_level = 7;
bool volume_muted = 8;
}
message RemoteStart {
bool started = 1;
}
message RemoteVoiceEnd {
}
message RemoteVoicePayload {
}
message RemoteVoiceBegin {
}
message RemoteTextFieldStatus {
int32 counter_field = 1;
string value = 2;
int32 start = 3;
int32 end = 4;
int32 int5 = 5;
string label = 6;
}
message RemoteImeShowRequest {
RemoteTextFieldStatus remote_text_field_status = 2;
}
message RemoteEditInfo {
int32 insert = 2;
}
message RemoteImeBatchEdit {
int32 ime_counter = 1;
int32 field_counter = 2;
RemoteEditInfo edit_info = 3;
}
message RemoteAppInfo {
int32 counter = 1;
int32 int2 = 2;
int32 int3 = 3;
string int4 = 4;
int32 int7 = 7;
int32 int8 = 8;
string label = 10;
string app_package = 12;
int32 int13 = 13;
}
message RemoteImeKeyInject {
RemoteAppInfo app_info = 1;
RemoteTextFieldStatus text_field_status = 2;
}
enum RemoteKeyCode {
// Unknown key code.
KEYCODE_UNKNOWN = 0;
// Soft Left key.
// Usually situated below the display on phones and used as a multi-function
// feature key for selecting a software defined function shown on the bottom left
// of the display.
KEYCODE_SOFT_LEFT = 1;
// Soft Right key.
// Usually situated below the display on phones and used as a multi-function
// feature key for selecting a software defined function shown on the bottom right
// of the display.
KEYCODE_SOFT_RIGHT = 2;
// Home key.
// This key is handled by the framework and is never delivered to applications.
KEYCODE_HOME = 3;
// Back key.
KEYCODE_BACK = 4;
// Call key.
KEYCODE_CALL = 5;
// End Call key.
KEYCODE_ENDCALL = 6;
// '0' key.
KEYCODE_0 = 7;
// '1' key.
KEYCODE_1 = 8;
// '2' key.
KEYCODE_2 = 9;
// '3' key.
KEYCODE_3 = 10;
// '4' key.
KEYCODE_4 = 11;
// '5' key.
KEYCODE_5 = 12;
// '6' key.
KEYCODE_6 = 13;
// '7' key.
KEYCODE_7 = 14;
// '8' key.
KEYCODE_8 = 15;
// '9' key.
KEYCODE_9 = 16;
// '*' key.
KEYCODE_STAR = 17;
// '#' key.
KEYCODE_POUND = 18;
// Directional Pad Up key.
// May also be synthesized from trackball motions.
KEYCODE_DPAD_UP = 19;
// Directional Pad Down key.
// May also be synthesized from trackball motions.
KEYCODE_DPAD_DOWN = 20;
// Directional Pad Left key.
// May also be synthesized from trackball motions.
KEYCODE_DPAD_LEFT = 21;
// Directional Pad Right key.
// May also be synthesized from trackball motions.
KEYCODE_DPAD_RIGHT = 22;
// Directional Pad Center key.
// May also be synthesized from trackball motions.
KEYCODE_DPAD_CENTER = 23;
// Volume Up key.
// Adjusts the speaker volume up.
KEYCODE_VOLUME_UP = 24;
// Volume Down key.
// Adjusts the speaker volume down.
KEYCODE_VOLUME_DOWN = 25;
// Power key.
KEYCODE_POWER = 26;
// Camera key.
// Used to launch a camera application or take pictures.
KEYCODE_CAMERA = 27;
// Clear key.
KEYCODE_CLEAR = 28;
// 'A' key.
KEYCODE_A = 29;
// 'B' key.
KEYCODE_B = 30;
// 'C' key.
KEYCODE_C = 31;
// 'D' key.
KEYCODE_D = 32;
// 'E' key.
KEYCODE_E = 33;
// 'F' key.
KEYCODE_F = 34;
// 'G' key.
KEYCODE_G = 35;
// 'H' key.
KEYCODE_H = 36;
// 'I' key.
KEYCODE_I = 37;
// 'J' key.
KEYCODE_J = 38;
// 'K' key.
KEYCODE_K = 39;
// 'L' key.
KEYCODE_L = 40;
// 'M' key.
KEYCODE_M = 41;
// 'N' key.
KEYCODE_N = 42;
// 'O' key.
KEYCODE_O = 43;
// 'P' key.
KEYCODE_P = 44;
// 'Q' key.
KEYCODE_Q = 45;
// 'R' key.
KEYCODE_R = 46;
// 'S' key.
KEYCODE_S = 47;
// 'T' key.
KEYCODE_T = 48;
// 'U' key.
KEYCODE_U = 49;
// 'V' key.
KEYCODE_V = 50;
// 'W' key.
KEYCODE_W = 51;
// 'X' key.
KEYCODE_X = 52;
// 'Y' key.
KEYCODE_Y = 53;
// 'Z' key.
KEYCODE_Z = 54;
// ',' key.
KEYCODE_COMMA = 55;
// '.' key.
KEYCODE_PERIOD = 56;
// Left Alt modifier key.
KEYCODE_ALT_LEFT = 57;
// Right Alt modifier key.
KEYCODE_ALT_RIGHT = 58;
// Left Shift modifier key.
KEYCODE_SHIFT_LEFT = 59;
// Right Shift modifier key.
KEYCODE_SHIFT_RIGHT = 60;
// Tab key.
KEYCODE_TAB = 61;
// Space key.
KEYCODE_SPACE = 62;
// Symbol modifier key.
// Used to enter alternate symbols.
KEYCODE_SYM = 63;
// Explorer special function key.
// Used to launch a browser application.
KEYCODE_EXPLORER = 64;
// Envelope special function key.
// Used to launch a mail application.
KEYCODE_ENVELOPE = 65;
// Enter key.
KEYCODE_ENTER = 66;
// Backspace key.
// Deletes characters before the insertion point, unlike KEYCODE_FORWARD_DEL.
KEYCODE_DEL = 67;
// '`' (backtick) key.
KEYCODE_GRAVE = 68;
// '-'.
KEYCODE_MINUS = 69;
// '=' key.
KEYCODE_EQUALS = 70;
// '[' key.
KEYCODE_LEFT_BRACKET = 71;
// ']' key.
KEYCODE_RIGHT_BRACKET = 72;
// '\' key.
KEYCODE_BACKSLASH = 73;
// ';' key.
KEYCODE_SEMICOLON = 74;
// ''' (apostrophe) key.
KEYCODE_APOSTROPHE = 75;
// '/' key.
KEYCODE_SLASH = 76;
// '@' key.
KEYCODE_AT = 77;
// Number modifier key.
// Used to enter numeric symbols.
// This key is not KEYCODE_NUM_LOCK; it is more like KEYCODE_ALT_LEFT.
KEYCODE_NUM = 78;
// Headset Hook key.
// Used to hang up calls and stop media.
KEYCODE_HEADSETHOOK = 79;
// Camera Focus key.
// Used to focus the camera.
KEYCODE_FOCUS = 80;
// '+' key.
KEYCODE_PLUS = 81;
// Menu key.
KEYCODE_MENU = 82;
// Notification key.
KEYCODE_NOTIFICATION = 83;
// Search key.
KEYCODE_SEARCH = 84;
// Play/Pause media key.
KEYCODE_MEDIA_PLAY_PAUSE= 85;
// Stop media key.
KEYCODE_MEDIA_STOP = 86;
// Play Next media key.
KEYCODE_MEDIA_NEXT = 87;
// Play Previous media key.
KEYCODE_MEDIA_PREVIOUS = 88;
// Rewind media key.
KEYCODE_MEDIA_REWIND = 89;
// Fast Forward media key.
KEYCODE_MEDIA_FAST_FORWARD = 90;
// Mute key.
// Mutes the microphone, unlike KEYCODE_VOLUME_MUTE.
KEYCODE_MUTE = 91;
// Page Up key.
KEYCODE_PAGE_UP = 92;
// Page Down key.
KEYCODE_PAGE_DOWN = 93;
// Picture Symbols modifier key.
// Used to switch symbol sets (Emoji, Kao-moji).
KEYCODE_PICTSYMBOLS = 94;
// Switch Charset modifier key.
// Used to switch character sets (Kanji, Katakana).
KEYCODE_SWITCH_CHARSET = 95;
// A Button key.
// On a game controller, the A button should be either the button labeled A
// or the first button on the bottom row of controller buttons.
KEYCODE_BUTTON_A = 96;
// B Button key.
// On a game controller, the B button should be either the button labeled B
// or the second button on the bottom row of controller buttons.
KEYCODE_BUTTON_B = 97;
// C Button key.
// On a game controller, the C button should be either the button labeled C
// or the third button on the bottom row of controller buttons.
KEYCODE_BUTTON_C = 98;
// X Button key.
// On a game controller, the X button should be either the button labeled X
// or the first button on the upper row of controller buttons.
KEYCODE_BUTTON_X = 99;
// Y Button key.
// On a game controller, the Y button should be either the button labeled Y
// or the second button on the upper row of controller buttons.
KEYCODE_BUTTON_Y = 100;
// Z Button key.
// On a game controller, the Z button should be either the button labeled Z
// or the third button on the upper row of controller buttons.
KEYCODE_BUTTON_Z = 101;
// L1 Button key.
// On a game controller, the L1 button should be either the button labeled L1 (or L)
// or the top left trigger button.
KEYCODE_BUTTON_L1 = 102;
// R1 Button key.
// On a game controller, the R1 button should be either the button labeled R1 (or R)
// or the top right trigger button.
KEYCODE_BUTTON_R1 = 103;
// L2 Button key.
// On a game controller, the L2 button should be either the button labeled L2
// or the bottom left trigger button.
KEYCODE_BUTTON_L2 = 104;
// R2 Button key.
// On a game controller, the R2 button should be either the button labeled R2
// or the bottom right trigger button.
KEYCODE_BUTTON_R2 = 105;
// Left Thumb Button key.
// On a game controller, the left thumb button indicates that the left (or only)
// joystick is pressed.
KEYCODE_BUTTON_THUMBL = 106;
// Right Thumb Button key.
// On a game controller, the right thumb button indicates that the right
// joystick is pressed.
KEYCODE_BUTTON_THUMBR = 107;
// Start Button key.
// On a game controller, the button labeled Start.
KEYCODE_BUTTON_START = 108;
// Select Button key.
// On a game controller, the button labeled Select.
KEYCODE_BUTTON_SELECT = 109;
// Mode Button key.
// On a game controller, the button labeled Mode.
KEYCODE_BUTTON_MODE = 110;
// Escape key.
KEYCODE_ESCAPE = 111;
// Forward Delete key.
// Deletes characters ahead of the insertion point, unlike KEYCODE_DEL.
KEYCODE_FORWARD_DEL = 112;
// Left Control modifier key.
KEYCODE_CTRL_LEFT = 113;
// Right Control modifier key.
KEYCODE_CTRL_RIGHT = 114;
// Caps Lock key.
KEYCODE_CAPS_LOCK = 115;
// Scroll Lock key.
KEYCODE_SCROLL_LOCK = 116;
// Left Meta modifier key.
KEYCODE_META_LEFT = 117;
// Right Meta modifier key.
KEYCODE_META_RIGHT = 118;
// Function modifier key.
KEYCODE_FUNCTION = 119;
// System Request / Print Screen key.
KEYCODE_SYSRQ = 120;
// Break / Pause key.
KEYCODE_BREAK = 121;
// Home Movement key.
// Used for scrolling or moving the cursor around to the start of a line
// or to the top of a list.
KEYCODE_MOVE_HOME = 122;
// End Movement key.
// Used for scrolling or moving the cursor around to the end of a line
// or to the bottom of a list.
KEYCODE_MOVE_END = 123;
// Insert key.
// Toggles insert / overwrite edit mode.
KEYCODE_INSERT = 124;
// Forward key.
// Navigates forward in the history stack. Complement of KEYCODE_BACK.
KEYCODE_FORWARD = 125;
// Play media key.
KEYCODE_MEDIA_PLAY = 126;
// Pause media key.
KEYCODE_MEDIA_PAUSE = 127;
// Close media key.
// May be used to close a CD tray, for example.
KEYCODE_MEDIA_CLOSE = 128;
// Eject media key.
// May be used to eject a CD tray, for example.
KEYCODE_MEDIA_EJECT = 129;
// Record media key.
KEYCODE_MEDIA_RECORD = 130;
// F1 key.
KEYCODE_F1 = 131;
// F2 key.
KEYCODE_F2 = 132;
// F3 key.
KEYCODE_F3 = 133;
// F4 key.
KEYCODE_F4 = 134;
// F5 key.
KEYCODE_F5 = 135;
// F6 key.
KEYCODE_F6 = 136;
// F7 key.
KEYCODE_F7 = 137;
// F8 key.
KEYCODE_F8 = 138;
// F9 key.
KEYCODE_F9 = 139;
// F10 key.
KEYCODE_F10 = 140;
// F11 key.
KEYCODE_F11 = 141;
// F12 key.
KEYCODE_F12 = 142;
// Num Lock key.
// This is the Num Lock key; it is different from KEYCODE_NUM.
// This key alters the behavior of other keys on the numeric keypad.
KEYCODE_NUM_LOCK = 143;
// Numeric keypad '0' key.
KEYCODE_NUMPAD_0 = 144;
// Numeric keypad '1' key.
KEYCODE_NUMPAD_1 = 145;
// Numeric keypad '2' key.
KEYCODE_NUMPAD_2 = 146;
// Numeric keypad '3' key.
KEYCODE_NUMPAD_3 = 147;
// Numeric keypad '4' key.
KEYCODE_NUMPAD_4 = 148;
// Numeric keypad '5' key.
KEYCODE_NUMPAD_5 = 149;
// Numeric keypad '6' key.
KEYCODE_NUMPAD_6 = 150;
// Numeric keypad '7' key.
KEYCODE_NUMPAD_7 = 151;
// Numeric keypad '8' key.
KEYCODE_NUMPAD_8 = 152;
// Numeric keypad '9' key.
KEYCODE_NUMPAD_9 = 153;
// Numeric keypad '/' key (for division).
KEYCODE_NUMPAD_DIVIDE = 154;
// Numeric keypad '*' key (for multiplication).
KEYCODE_NUMPAD_MULTIPLY = 155;
// Numeric keypad '-' key (for subtraction).
KEYCODE_NUMPAD_SUBTRACT = 156;
// Numeric keypad '+' key (for addition).
KEYCODE_NUMPAD_ADD = 157;
// Numeric keypad '.' key (for decimals or digit grouping).
KEYCODE_NUMPAD_DOT = 158;
// Numeric keypad ',' key (for decimals or digit grouping).
KEYCODE_NUMPAD_COMMA = 159;
// Numeric keypad Enter key.
KEYCODE_NUMPAD_ENTER = 160;
// Numeric keypad '=' key.
KEYCODE_NUMPAD_EQUALS = 161;
// Numeric keypad '(' key.
KEYCODE_NUMPAD_LEFT_PAREN = 162;
// Numeric keypad ')' key.
KEYCODE_NUMPAD_RIGHT_PAREN = 163;
// Volume Mute key.
// Mutes the speaker, unlike KEYCODE_MUTE.
// This key should normally be implemented as a toggle such that the first press
// mutes the speaker and the second press restores the original volume.
KEYCODE_VOLUME_MUTE = 164;
// Info key.
// Common on TV remotes to show additional information related to what is
// currently being viewed.
KEYCODE_INFO = 165;
// Channel up key.
// On TV remotes, increments the television channel.
KEYCODE_CHANNEL_UP = 166;
// Channel down key.
// On TV remotes, decrements the television channel.
KEYCODE_CHANNEL_DOWN = 167;
// Zoom in key.
KEYCODE_ZOOM_IN = 168;
// Zoom out key.
KEYCODE_ZOOM_OUT = 169;
// TV key.
// On TV remotes, switches to viewing live TV.
KEYCODE_TV = 170;
// Window key.
// On TV remotes, toggles picture-in-picture mode or other windowing functions.
KEYCODE_WINDOW = 171;
// Guide key.
// On TV remotes, shows a programming guide.
KEYCODE_GUIDE = 172;
// DVR key.
// On some TV remotes, switches to a DVR mode for recorded shows.
KEYCODE_DVR = 173;
// Bookmark key.
// On some TV remotes, bookmarks content or web pages.
KEYCODE_BOOKMARK = 174;
// Toggle captions key.
// Switches the mode for closed-captioning text, for example during television shows.
KEYCODE_CAPTIONS = 175;
// Settings key.
// Starts the system settings activity.
KEYCODE_SETTINGS = 176;
// TV power key.
// On TV remotes, toggles the power on a television screen.
KEYCODE_TV_POWER = 177;
// TV input key.
// On TV remotes, switches the input on a television screen.
KEYCODE_TV_INPUT = 178;
// Set-top-box power key.
// On TV remotes, toggles the power on an external Set-top-box.
KEYCODE_STB_POWER = 179;
// Set-top-box input key.
// On TV remotes, switches the input mode on an external Set-top-box.
KEYCODE_STB_INPUT = 180;
// A/V Receiver power key.
// On TV remotes, toggles the power on an external A/V Receiver.
KEYCODE_AVR_POWER = 181;
// A/V Receiver input key.
// On TV remotes, switches the input mode on an external A/V Receiver.
KEYCODE_AVR_INPUT = 182;
// Red "programmable" key.
// On TV remotes, acts as a contextual/programmable key.
KEYCODE_PROG_RED = 183;
// Green "programmable" key.
// On TV remotes, actsas a contextual/programmable key.
KEYCODE_PROG_GREEN = 184;
// Yellow "programmable" key.
// On TV remotes, acts as a contextual/programmable key.
KEYCODE_PROG_YELLOW = 185;
// Blue "programmable" key.
// On TV remotes, acts as a contextual/programmable key.
KEYCODE_PROG_BLUE = 186;
// App switch key.
// Should bring up the application switcher dialog.
KEYCODE_APP_SWITCH = 187;
// Generic Game Pad Button #1.*/
KEYCODE_BUTTON_1 = 188;
// Generic Game Pad Button #2.*/
KEYCODE_BUTTON_2 = 189;
// Generic Game Pad Button #3.*/
KEYCODE_BUTTON_3 = 190;
// Generic Game Pad Button #4.*/
KEYCODE_BUTTON_4 = 191;
// Generic Game Pad Button #5.*/
KEYCODE_BUTTON_5 = 192;
// Generic Game Pad Button #6.*/
KEYCODE_BUTTON_6 = 193;
// Generic Game Pad Button #7.*/
KEYCODE_BUTTON_7 = 194;
// Generic Game Pad Button #8.*/
KEYCODE_BUTTON_8 = 195;
// Generic Game Pad Button #9.*/
KEYCODE_BUTTON_9 = 196;
// Generic Game Pad Button #10.*/
KEYCODE_BUTTON_10 = 197;
// Generic Game Pad Button #11.*/
KEYCODE_BUTTON_11 = 198;
// Generic Game Pad Button #12.*/
KEYCODE_BUTTON_12 = 199;
// Generic Game Pad Button #13.*/
KEYCODE_BUTTON_13 = 200;
// Generic Game Pad Button #14.*/
KEYCODE_BUTTON_14 = 201;
// Generic Game Pad Button #15.*/
KEYCODE_BUTTON_15 = 202;
// Generic Game Pad Button #16.*/
KEYCODE_BUTTON_16 = 203;
// Language Switch key.
// Toggles the current input language such as switching between English and Japanese on
// a QWERTY keyboard. On some devices, the same function may be performed by
// pressing Shift+Spacebar.
KEYCODE_LANGUAGE_SWITCH = 204;
// Manner Mode key.
// Toggles silent or vibrate mode on and off to make the device behave more politely
// in certain settings such as on a crowded train. On some devices, the key may only
// operate when long-pressed.
KEYCODE_MANNER_MODE = 205;
// 3D Mode key.
// Toggles the display between 2D and 3D mode.
KEYCODE_3D_MODE = 206;
// Contacts special function key.
// Used to launch an address book application.
KEYCODE_CONTACTS = 207;
// Calendar special function key.
// Used to launch a calendar application.
KEYCODE_CALENDAR = 208;
// Music special function key.
// Used to launch a music player application.
KEYCODE_MUSIC = 209;
// Calculator special function key.
// Used to launch a calculator application.
KEYCODE_CALCULATOR = 210;
// Japanese full-width / half-width key.
KEYCODE_ZENKAKU_HANKAKU = 211;
// Japanese alphanumeric key.
KEYCODE_EISU = 212;
// Japanese non-conversion key.
KEYCODE_MUHENKAN = 213;
// Japanese conversion key.
KEYCODE_HENKAN = 214;
// Japanese katakana / hiragana key.
KEYCODE_KATAKANA_HIRAGANA = 215;
// Japanese Yen key.
KEYCODE_YEN = 216;
// Japanese Ro key.
KEYCODE_RO = 217;
// Japanese kana key.
KEYCODE_KANA = 218;
// Assist key.
// Launches the global assist activity. Not delivered to applications.
KEYCODE_ASSIST = 219;
// Brightness Down key.
// Adjusts the screen brightness down.
KEYCODE_BRIGHTNESS_DOWN = 220;
// Brightness Up key.
// Adjusts the screen brightness up.
KEYCODE_BRIGHTNESS_UP = 221;
// Audio Track key.
// Switches the audio tracks.
KEYCODE_MEDIA_AUDIO_TRACK = 222;
// Sleep key.
// Puts the device to sleep. Behaves somewhat like KEYCODE_POWER but it
// has no effect if the device is already asleep.
KEYCODE_SLEEP = 223;
// Wakeup key.
// Wakes up the device. Behaves somewhat like KEYCODE_POWER but it
// has no effect if the device is already awake.
KEYCODE_WAKEUP = 224;
// Pairing key.
// Initiates peripheral pairing mode. Useful for pairing remote control
// devices or game controllers, especially if no other input mode is
// available.
KEYCODE_PAIRING = 225;
// Media Top Menu key.
// Goes to the top of media menu.
KEYCODE_MEDIA_TOP_MENU = 226;
// '11' key.
KEYCODE_11 = 227;
// '12' key.
KEYCODE_12 = 228;
// Last Channel key.
// Goes to the last viewed channel.
KEYCODE_LAST_CHANNEL = 229;
// TV data service key.
// Displays data services like weather, sports.
KEYCODE_TV_DATA_SERVICE = 230;
// Voice Assist key.
// Launches the global voice assist activity. Not delivered to applications.
KEYCODE_VOICE_ASSIST = 231;
// Radio key.
// Toggles TV service / Radio service.
KEYCODE_TV_RADIO_SERVICE = 232;
// Teletext key.
// Displays Teletext service.
KEYCODE_TV_TELETEXT = 233;
// Number entry key.
// Initiates to enter multi-digit channel nubmber when each digit key is assigned
// for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC
// User Control Code.
KEYCODE_TV_NUMBER_ENTRY = 234;
// Analog Terrestrial key.
// Switches to analog terrestrial broadcast service.
KEYCODE_TV_TERRESTRIAL_ANALOG = 235;
// Digital Terrestrial key.
// Switches to digital terrestrial broadcast service.
KEYCODE_TV_TERRESTRIAL_DIGITAL = 236;
// Satellite key.
// Switches to digital satellite broadcast service.
KEYCODE_TV_SATELLITE = 237;
// BS key.
// Switches to BS digital satellite broadcasting service available in Japan.
KEYCODE_TV_SATELLITE_BS = 238;
// CS key.
// Switches to CS digital satellite broadcasting service available in Japan.
KEYCODE_TV_SATELLITE_CS = 239;
// BS/CS key.
// Toggles between BS and CS digital satellite services.
KEYCODE_TV_SATELLITE_SERVICE = 240;
// Toggle Network key.
// Toggles selecting broadcast services.
KEYCODE_TV_NETWORK = 241;
// Antenna/Cable key.
// Toggles broadcast input source between antenna and cable.
KEYCODE_TV_ANTENNA_CABLE = 242;
// HDMI #1 key.
// Switches to HDMI input #1.
KEYCODE_TV_INPUT_HDMI_1 = 243;
// HDMI #2 key.
// Switches to HDMI input #2.
KEYCODE_TV_INPUT_HDMI_2 = 244;
// HDMI #3 key.
// Switches to HDMI input #3.
KEYCODE_TV_INPUT_HDMI_3 = 245;
// HDMI #4 key.
// Switches to HDMI input #4.
KEYCODE_TV_INPUT_HDMI_4 = 246;
// Composite #1 key.
// Switches to composite video input #1.
KEYCODE_TV_INPUT_COMPOSITE_1 = 247;
// Composite #2 key.
// Switches to composite video input #2.
KEYCODE_TV_INPUT_COMPOSITE_2 = 248;
// Component #1 key.
// Switches to component video input #1.
KEYCODE_TV_INPUT_COMPONENT_1 = 249;
// Component #2 key.
// Switches to component video input #2.
KEYCODE_TV_INPUT_COMPONENT_2 = 250;
// VGA #1 key.
// Switches to VGA (analog RGB) input #1.
KEYCODE_TV_INPUT_VGA_1 = 251;
// Audio description key.
// Toggles audio description off / on.
KEYCODE_TV_AUDIO_DESCRIPTION = 252;
// Audio description mixing volume up key.
// Louden audio description volume as compared with normal audio volume.
KEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP = 253;
// Audio description mixing volume down key.
// Lessen audio description volume as compared with normal audio volume.
KEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN = 254;
// Zoom mode key.
// Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.)
KEYCODE_TV_ZOOM_MODE = 255;
// Contents menu key.
// Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control
// Code
KEYCODE_TV_CONTENTS_MENU = 256;
// Media context menu key.
// Goes to the context menu of media contents. Corresponds to Media Context-sensitive
// Menu (0x11) of CEC User Control Code.
KEYCODE_TV_MEDIA_CONTEXT_MENU = 257;
// Timer programming key.
// Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of
// CEC User Control Code.
KEYCODE_TV_TIMER_PROGRAMMING = 258;
// Help key.
KEYCODE_HELP = 259;
KEYCODE_NAVIGATE_PREVIOUS = 260;
KEYCODE_NAVIGATE_NEXT = 261;
KEYCODE_NAVIGATE_IN = 262;
KEYCODE_NAVIGATE_OUT = 263;
// Primary stem key for Wear
// Main power/reset button on watch.
KEYCODE_STEM_PRIMARY = 264;
// Generic stem key 1 for Wear
KEYCODE_STEM_1 = 265;
// Generic stem key 2 for Wear
KEYCODE_STEM_2 = 266;
// Generic stem key 3 for Wear
KEYCODE_STEM_3 = 267;
// Directional Pad Up-Left
KEYCODE_DPAD_UP_LEFT = 268;
// Directional Pad Down-Left
KEYCODE_DPAD_DOWN_LEFT = 269;
// Directional Pad Up-Right
KEYCODE_DPAD_UP_RIGHT = 270;
// Directional Pad Down-Right
KEYCODE_DPAD_DOWN_RIGHT = 271;
// Skip forward media key
KEYCODE_MEDIA_SKIP_FORWARD = 272;
// Skip backward media key
KEYCODE_MEDIA_SKIP_BACKWARD = 273;
// Step forward media key.
// Steps media forward one from at a time.
KEYCODE_MEDIA_STEP_FORWARD = 274;
// Step backward media key.
// Steps media backward one from at a time.
KEYCODE_MEDIA_STEP_BACKWARD = 275;
// Put device to sleep unless a wakelock is held.
KEYCODE_SOFT_SLEEP = 276;
// Cut key.
KEYCODE_CUT = 277;
// Copy key.
KEYCODE_COPY = 278;
// Paste key.
KEYCODE_PASTE = 279;
// fingerprint navigation key, up.
KEYCODE_SYSTEM_NAVIGATION_UP = 280;
// fingerprint navigation key, down.
KEYCODE_SYSTEM_NAVIGATION_DOWN = 281;
// fingerprint navigation key, left.
KEYCODE_SYSTEM_NAVIGATION_LEFT = 282;
// fingerprint navigation key, right.
KEYCODE_SYSTEM_NAVIGATION_RIGHT = 283;
// all apps
KEYCODE_ALL_APPS = 284;
// refresh key
KEYCODE_REFRESH = 285;
// Thumbs up key. Apps can use this to let user upvote content.
KEYCODE_THUMBS_UP = 286;
// Thumbs down key. Apps can use this to let user downvote content.
KEYCODE_THUMBS_DOWN = 287;
// Used to switch current account that is consuming content.
// May be consumed by system to switch current viewer profile.
KEYCODE_PROFILE_SWITCH = 288;
KEYCODE_VIDEO_APP_1 = 289;
KEYCODE_VIDEO_APP_2 = 290;
KEYCODE_VIDEO_APP_3 = 291;
KEYCODE_VIDEO_APP_4 = 292;
KEYCODE_VIDEO_APP_5 = 293;
KEYCODE_VIDEO_APP_6 = 294;
KEYCODE_VIDEO_APP_7 = 295;
KEYCODE_VIDEO_APP_8 = 296;
KEYCODE_FEATURED_APP_1 = 297;
KEYCODE_FEATURED_APP_2 = 298;
KEYCODE_FEATURED_APP_3 = 299;
KEYCODE_FEATURED_APP_4 = 300;
KEYCODE_DEMO_APP_1 = 301;
KEYCODE_DEMO_APP_2 = 302;
KEYCODE_DEMO_APP_3 = 303;
KEYCODE_DEMO_APP_4 = 304;
}
enum RemoteDirection {
UNKNOWN_DIRECTION = 0;
START_LONG = 1;
END_LONG = 2;
SHORT = 3;
}
message RemoteKeyInject {
RemoteKeyCode key_code = 1;
RemoteDirection direction = 2;
}
message RemotePingResponse {
int32 val1 = 1;
}
message RemotePingRequest {
int32 val1 = 1;
int32 val2 = 2;
}
message RemoteSetActive {
int32 active = 1;
}
message RemoteDeviceInfo {
string model = 1;
string vendor = 2;
int32 unknown1 = 3;
string unknown2 = 4;
string package_name = 5;
string app_version = 6;
}
message RemoteConfigure {
int32 code1 = 1;
RemoteDeviceInfo device_info = 2;
}
message RemoteError{
bool value = 1;
RemoteMessage message = 2;
}
message RemoteMessage {
RemoteConfigure remote_configure = 1;
RemoteSetActive remote_set_active = 2;
RemoteError remote_error = 3;
RemotePingRequest remote_ping_request = 8;
RemotePingResponse remote_ping_response = 9;
RemoteKeyInject remote_key_inject = 10;
RemoteImeKeyInject remote_ime_key_inject = 20;
RemoteImeBatchEdit remote_ime_batch_edit = 21;
RemoteImeShowRequest remote_ime_show_request = 22;
RemoteVoiceBegin remote_voice_begin = 30;
RemoteVoicePayload remote_voice_payload = 31;
RemoteVoiceEnd remote_voice_end = 32;
RemoteStart remote_start = 40;
RemoteSetVolumeLevel remote_set_volume_level = 50;
RemoteAdjustVolumeLevel remote_adjust_volume_level = 51;
RemoteSetPreferredAudioDevice remote_set_preferred_audio_device = 60;
RemoteResetPreferredAudioDevice remote_reset_preferred_audio_device = 61;
RemoteAppLinkLaunchRequest remote_app_link_launch_request = 90;
}