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Pattern.cs
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Pattern.cs
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using Nes3D.Utils;
using ProtoBuf;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEngine;
namespace Nes3D.Engine3D
{
[Serializable]
[ProtoContract(SkipConstructor = true)]
public class Pattern
{
public static IntVector2 Unconstraint = new IntVector2(99, 99);
// core data
[NonSerialized]
public List<Tile2D> tiles2D;
[NonSerialized]
[ProtoMember(1, AsReference = true)]
public Tile2D[] tile2DGrid;
[NonSerialized]
public TextureData defTex;
[ProtoMember(2)]
public IntVector2 constraintSize { get; set; }
[ProtoMember(3)]
public IntVector2 tSize;
[ProtoMember(4)]
public bool permanent;
//statistics
[ProtoMember(5)]
public int pixelCount;
[ProtoMember(6)]
public ColorSet colorFlags;
[ProtoMember(7)]
public DensityType tDensity; // density with tile as unit
[ProtoMember(8)]
public DensityType pDensity; // density with pixel as unit
[ProtoMember(9)]
public bool selfConnected;
[NonSerialized]
[ProtoMember(10, AsReference = true)]
public List<Pattern3D> pattern3DList;
// realtime supervision
public int overlapCount;
public int lastOverlapFrame;
public int contactCount;
public int lastContactFrame;
public int startFrame;
public int endFrame;
[SerializeField]
public Shape shape;
public Pattern3D this[int index]
{
get { return pattern3DList[index]; }
}
public Pattern3D pattern3D { get { return pattern3DList[0]; } }
public int count { get { return pattern3DList.Count; } }
#region shortcuts to access the first Shape3D fields
public Geo3DType geo
{
get { return pattern3D.geo; }
set { pattern3D.geo = value; }
}
public int sizeZ
{
get { return pattern3D.sizeZ; }
set { pattern3D.sizeZ = value; }
}
public ZLayer layer
{
get { return pattern3D.layer; }
set { pattern3D.layer = value; }
}
public bool antiShadow
{
get { return pattern3D.antiShadow; }
set { pattern3D.antiShadow = value; }
}
public bool ui
{
get { return pattern3D.ui; }
set { pattern3D.ui = value; }
}
public PVector3 pivot
{
get { return pattern3D.pivot; }
set { pattern3D.pivot.content = value; }
}
public PVector3 rot
{
get { return pattern3D.rot; }
set { pattern3D.rot.content = value; }
}
public PVector3 scale
{
get { return pattern3D.scale; }
set { pattern3D.scale.content = value; }
}
public PVector3 offset
{
get { return pattern3D.offset; }
set { pattern3D.offset.content = value; }
}
#endregion
public Tile3D Get3D(Tile tile)
{
return pattern3D.Get3D(tile);
}
public void Build()
{
for (int i = 0; i < pattern3DList.Count; i++)
pattern3DList[i].Build(true);
}
public Pattern(Shape _shape)
{
tiles2D = new List<Tile2D>();
pattern3DList = new List<Pattern3D>();
pattern3DList.Add(new Pattern3D(this));
shape = _shape;
}
public Pattern Clone(bool _permanent = true)
{
Pattern s = (Pattern)MemberwiseClone();
s.shape = null;
s.permanent = _permanent;
s.tiles2D = new List<Tile2D>(tiles2D);
s.pattern3DList = new List<Pattern3D>();
s.pattern3DList.Add(pattern3D.Clone());
s.pattern3DList[0].pattern = s;
return s;
}
public void AssignFrom(Pattern sourcePattern, bool fromShape2Pattern = false)
{
int newCount = sourcePattern.count - count;
for (int i = 0; i < newCount; i++)
pattern3DList.Add(new Pattern3D(this));
for (int i = 0; i < sourcePattern.count; i++)
pattern3DList[i].AssignFrom(sourcePattern[i], fromShape2Pattern);
constraintSize = sourcePattern.constraintSize;
defTex = sourcePattern.defTex;
startFrame = sourcePattern.startFrame;
endFrame = sourcePattern.endFrame;
}
public bool IsPattern()
{
return shape == null;
}
public void Reset()
{
tiles2D.Clear();
constraintSize = Unconstraint;
colorFlags = ColorSet.TRANSPARENT;
selfConnected = true;
overlapCount = 0;
lastOverlapFrame = 0;
contactCount = 0;
lastContactFrame = 0;
startFrame = 0;
defTex = null;
foreach (Pattern3D p in pattern3DList)
p.Reset();
}
public void Release()
{
foreach (var p in pattern3DList)
p.Release();
}
public void Clone(Pattern3D p)
{
Pattern3D p1 = p.Clone();
p1.offset.content += new Vector3(8, 8, 8);
p1.InitData();
p1.Build();
pattern3DList.Add(p1);
}
public void Remove(Pattern3D p)
{
if (pattern3DList.Count > 1)
pattern3DList.Remove(p);
else
PatternManager.Remove(this);
}
private void CreateDefaultTex()
{
defTex = new TextureData(tSize.x * 8, tSize.y * 8);
for (int i = 0; i < defTex.w; i++)
for (int j = 0; j < defTex.h; j++)
{
var tile = tile2DGrid[(j >> 3) * tSize.x + (i >> 3)];
if (tile != null)
defTex.SetPixel(i, j, tile.GetColor(i & 7, j & 7));
}
}
static List<Tile2D> checkList = new List<Tile2D>();
public void InitData(Shape refShape)
{
foreach (Tile2D tile in tiles2D)
if (permanent)
tile.patternSet.Add(this);
else
tile.tempPatternSet.Add(this);
tile2DGrid = new Tile2D[tSize.x * tSize.y];
IntVector2 start = refShape.tStart;
if (refShape.tSize > tSize)
for (start.x = refShape.tStart.x; start.x <= refShape.tEnd.x - tSize.x; start.x++)
for (start.y = refShape.tStart.y; start.y <= refShape.tEnd.y - tSize.y; start.y++)
if (refShape.tileGrid[start.x + start.y * Frame.GridWidth].shape == refShape)
{
checkList.Clear();
for (int i = start.x; i < start.x + tSize.x; i++)
for (int j = start.y; j < start.y + tSize.y; j++)
{
var tile = refShape.tileGrid[i + j * Frame.GridWidth];
if (tile.shape == refShape && !checkList.Contains(tile.tile2D))
{
checkList.Add(tile.tile2D);
if (checkList.Count == tiles2D.Count)
goto StartPosDetermined;
}
}
}
StartPosDetermined:
for (int i = 0; i < tSize.x; i++)
for (int j = 0; j < tSize.y; j++)
{
Tile tile = refShape.tileGrid[start.x + i + (start.y + j) * Frame.GridWidth];
if (tile.shapeId == refShape.id)
tile2DGrid[i + tSize.x * j] = tile.tile2D;
else
tile2DGrid[i + tSize.x * j] = null;
}
CreateDefaultTex();
foreach (Pattern3D p in pattern3DList)
p.InitData();
}
public void AfterDeser()
{
tiles2D = new List<Tile2D>();
foreach (var t in tile2DGrid)
if (t != null)
{
t.AfterDeser();
if (!tiles2D.Contains(t))
tiles2D.Add(t);
if (permanent)
t.patternSet.Add(this);
else
t.tempPatternSet.Add(this);
}
CreateDefaultTex();
foreach (Pattern3D p in pattern3DList)
{
p.pattern = this;
p.AfterDeser();
}
if (permanent)
PatternManager.patterns.Add(this);
else
PatternManager.tempPatterns.Add(this);
}
}
public class PatternEquality : IEqualityComparer<Pattern>
{
public bool Equals(Pattern x, Pattern y)
{
if (x.tiles2D.Count != y.tiles2D.Count)
return false;
for (int i = 0; i < x.tiles2D.Count; i++)
if (x.tiles2D[i] != y.tiles2D[i])
return false;
return true;
}
public int GetHashCode(Pattern obj)
{
obj.tiles2D.Sort((x, y) => (x == y ? 0 : x > y ? 1 : -1));
int hash = 0;
foreach (Tile2D t in obj.tiles2D)
hash = hash ^ t.hash;
return hash;
}
}
public class PatternCollection : KeyedCollection<Pattern, Pattern>
{
public PatternCollection(PatternEquality p) : base(p)
{
}
protected override Pattern GetKeyForItem(Pattern item)
{
return item;
}
public bool TryGetValue(Pattern key, out Pattern item)
{
if (key == null)
throw new ArgumentNullException("key");
if (Dictionary != null)
return Dictionary.TryGetValue(key, out item);
foreach (Pattern itemInItems in Items)
{
Pattern keyInItems = GetKeyForItem(itemInItems);
if (keyInItems != null && Comparer.Equals(key, keyInItems))
{
item = itemInItems;
return true;
}
}
item = null;
return false;
}
}
}