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In a PixelStreaming scenario the plugin causes the mouse inputs to be blocked.
To reproduce, create an empty third person project, enable pixelstreaming, start the standalone app with pixelstreaming settings,
when accessed through web browser the touch/mouse does not get through. If trying to read the mouse position is locked to 0,0 at all times
When disabling the plugin all works as normal.
Seems like these slates or something is blocking input or something like this. In a standalone window view it works fine, but not through pixelstreaming.
The text was updated successfully, but these errors were encountered:
Unfortunately, I don't have experience with how Pixel Streaming handles Slate/UMG inputs and events. But I think you can't really interact between Pixel Streaming and Slate API. This is how Pixel Streaming works, not related to my plugin. There may be someone who has experience with Pixel Streaming who can help you with this.
In a PixelStreaming scenario the plugin causes the mouse inputs to be blocked.
To reproduce, create an empty third person project, enable pixelstreaming, start the standalone app with pixelstreaming settings,
when accessed through web browser the touch/mouse does not get through. If trying to read the mouse position is locked to 0,0 at all times
When disabling the plugin all works as normal.
Seems like these slates or something is blocking input or something like this. In a standalone window view it works fine, but not through pixelstreaming.
The text was updated successfully, but these errors were encountered: