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However i have a small issue with localization of the Tips texts. I successfully gather text (from DefaultGame.ini), translate it, re-import it, compile it, etc, then when i change the language in-game it doesn't apply for the tips in the loading screen. (but everywhere else is OK )
The strange thing is, i did have it working last time i checked the plugin half a year ago or so. I downloaded current version from Github and set it manually in my project.
Probably this is just my bad with localization targets and settings ? (but it still gather the text).
If anybody have an idea, thanks =)
The text was updated successfully, but these errors were encountered:
Well sorry this is now solved.
In case someone has the same issue my solution was to edit the [/Script/AsyncLoadingScreen.LoadingScreenSettings] section in Game/Config/DefaultGame.ini , replacing every :
NSLOCTEXT("[/Script/AsyncLoadingScreen]",
by :
NSLOCTEXT("AsyncLoadingScreen",
Then regathering TEXT, editing translations, re-compiling it, and voilà !
From my understanding this may have to do with the game plugin vs Engine plugin thing and how modules are referenced, etc. But tbh i simply randomly tried it seeing reference in the other form in the ini file.
Hi,
First, thanks for this awesome plugin <3
However i have a small issue with localization of the Tips texts. I successfully gather text (from DefaultGame.ini), translate it, re-import it, compile it, etc, then when i change the language in-game it doesn't apply for the tips in the loading screen. (but everywhere else is OK )
The strange thing is, i did have it working last time i checked the plugin half a year ago or so. I downloaded current version from Github and set it manually in my project.
Probably this is just my bad with localization targets and settings ? (but it still gather the text).
If anybody have an idea, thanks =)
The text was updated successfully, but these errors were encountered: