Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Localization issue #22

Closed
xongnox opened this issue May 2, 2021 · 1 comment
Closed

Localization issue #22

xongnox opened this issue May 2, 2021 · 1 comment

Comments

@xongnox
Copy link

xongnox commented May 2, 2021

Hi,

First, thanks for this awesome plugin <3

However i have a small issue with localization of the Tips texts. I successfully gather text (from DefaultGame.ini), translate it, re-import it, compile it, etc, then when i change the language in-game it doesn't apply for the tips in the loading screen. (but everywhere else is OK )

The strange thing is, i did have it working last time i checked the plugin half a year ago or so. I downloaded current version from Github and set it manually in my project.
Probably this is just my bad with localization targets and settings ? (but it still gather the text).

If anybody have an idea, thanks =)

@xongnox
Copy link
Author

xongnox commented May 2, 2021

Well sorry this is now solved.
In case someone has the same issue my solution was to edit the [/Script/AsyncLoadingScreen.LoadingScreenSettings] section in Game/Config/DefaultGame.ini , replacing every :

NSLOCTEXT("[/Script/AsyncLoadingScreen]",

by :

NSLOCTEXT("AsyncLoadingScreen",

Then regathering TEXT, editing translations, re-compiling it, and voilà !
From my understanding this may have to do with the game plugin vs Engine plugin thing and how modules are referenced, etc. But tbh i simply randomly tried it seeing reference in the other form in the ini file.

@xongnox xongnox closed this as completed May 2, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant