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Screen disappears when level is done loading even though it is set not to [UE5] #55
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Hi svcoyle, I'll investigate this issue and let you know later |
I also just ran into this issue. Working through the tutorial on readme.md. |
Have the same issue on 5.0.2 |
Same here |
Same issue seems like an ongoing problem with no fix |
Hitting the same issue. Has anyone found a fix? |
Don't use Minimum Loading Screen anymore since this fix in the MoviePlayer module may be the reason for this issue. Just set minimum loading screen display time to -1 |
This indeed fixes the issue, however: what if you are using the overlay widget and want to have a minimal display time? Any workaround for that? |
I'm having the same problem and the Fix didn't work for me. My setting are: It seems that any widgets are now removed after the loading is complete, which results in a black screen. This is more obvious when using "Wait for Manual Stop", most likely because of the line of code linked above in the engine which clears out WidgetHolder. Any workaround for this or are post load loadingscreens not an options anymore? I would like to continue displaying the loading until i manually dismiss it. I can use a movie which seems to continue to play, but since all the widgets gets destroyed there is no loading throbber or tips anymore which isn't ideal :/ @truong-bui |
I made a question on the official UE fora, as this was clearly a bug in the engine. With the latest release, this should be fixed: |
@TovenaarAndreas Thank you for creating this thread. I've checked the plugin in UE 5.1 and confirm that the issue is fixed now. |
Just update the plugin to UE 5.1.0. Please update your project to UE 5.1 if possible |
I am still having issues i am getting a lot of errors and then a crash when
playing intro movies (2 of them)
This is from my log file
[2022.12.25-13.12.37:823][ 0]LogMaterial: Display: Missing cached
shadermap for HighResScreenshot in PCD3D_SM6, Default, SM6 (DDC key hash:
07498FA004A9F1BE06BFFD8B82678CCB32B8E2E5), compiling.
[2022.12.25-13.12.37:840][ 0]LogMaterial: Display: Missing cached
shadermap for HighResScreenshotMask in PCD3D_SM6, Default, SM6 (DDC key
hash: 718533E08F91241AB4938844057ABB67D7F94C62), compiling.
[2022.12.25-13.12.37:924][ 0]LogClass: Error: StructProperty
FTextAppearance::ShadowOffset is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:924][ 0]LogClass: Error: StructProperty
FTextAppearance::ShadowColorAndOpacity is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:924][ 0]LogClass: Error: ByteProperty
FTextAppearance::Justification is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:924][ 0]LogClass: Error: FloatProperty
FTipSettings::TipWrapAt is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:924][ 0]LogClass: Error: ByteProperty
FALoadingScreenSettings::PlaybackType is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:927][ 0]LogClass: Display: 5 Uninitialized script
struct members found including 0 object properties
[2022.12.25-13.12.37:942][ 0]LogClass: Warning: Property ArrayProperty
FImageSequenceSettings::Images defines MetaData key "AllowedClasses" which
contains short type name "Texture2D". Suggested pathname:
"/Script/Engine.Texture2D". Module:AsyncLoadingScreen
File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:942][ 0]LogClass: Warning: Property ArrayProperty
FBackgroundSettings::Images defines MetaData key "AllowedClasses" which
contains short type name "Texture2D". Suggested pathname:
"/Script/Engine.Texture2D". Module:AsyncLoadingScreen
File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:976][ 0]LogClass: Display: 2 short type names in
reflected types' MetaData
[2022.12.25-13.12.37:977][ 0]LogAutomationTest: Error: UObject.Class
AttemptToFindUninitializedScriptStructMembers will be marked as failing due
to errors being logged
[2022.12.25-13.12.37:977][ 0]LogAutomationTest: Error: LogClass:
StructProperty FTextAppearance::ShadowOffset is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:977][ 0]LogAutomationTest: Error: LogClass:
StructProperty FTextAppearance::ShadowColorAndOpacity is not initialized
properly. Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:977][ 0]LogAutomationTest: Error: LogClass:
ByteProperty FTextAppearance::Justification is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:977][ 0]LogAutomationTest: Error: LogClass:
FloatProperty FTipSettings::TipWrapAt is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:978][ 0]LogAutomationTest: Error: LogClass:
ByteProperty FALoadingScreenSettings::PlaybackType is not initialized
properly. Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:978][ 0]LogAutomationTest: Warning: LogClass:
Property ArrayProperty FImageSequenceSettings::Images defines MetaData key
"AllowedClasses" which contains short type name "Texture2D". Suggested
pathname: "/Script/Engine.Texture2D". Module:AsyncLoadingScreen
File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:978][ 0]LogAutomationTest: Warning: LogClass:
Property ArrayProperty FBackgroundSettings::Images defines MetaData key
"AllowedClasses" which contains short type name "Texture2D". Suggested
pathname: "/Script/Engine.Texture2D". Module:AsyncLoadingScreen
File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:978][ 0]LogEngine: Initializing Engine...
[2022.12.25-13.12.37:982][ 0]LogStats:
UGameplayTagsManager::InitializeManager - 0.000 s
[2022.12.25-13.12.37:985][ 0]LogMaterial: Display: Missing cached
shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash:
A24977CAA40D4F857B46246CDB176A9DAA1D3496), compiling. Is special engine
material.
[2022.12.25-13.12.38:699][ 0]LogMaterial: Display: Missing cached
shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC
key hash: C2BA239CD6D449DCD6D534397515D45973831854), compiling. Is special
engine material.
[2022.12.25-13.12.39:226][ 0]LogWindows: Error: appError called: Assertion
failed: IsInGameThread()
[File:D:\build\++UE5\Sync\Engine\Source\Runtime\HeadMountedDisplay\Public\IHeadMountedDisplayModule.h]
[Line: 90]
[2022.12.25-13.12.39:226][ 0]LogWindows: Windows GetLastError: The
operation completed successfully. (0)
[2022.12.25-13.12.40:298][ 0]LogMaterial: Display: Missing cached
shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC
key hash: 09F80C95A5D8EAC4E8CE26B23E0699B01AC3845F), compiling. Is special
engine material.
[2022.12.25-13.12.40:298][ 0]LogWindows: Error: === Critical error: ===
[2022.12.25-13.12.40:298][ 0]LogWindows: Error:
[2022.12.25-13.12.40:298][ 0]LogWindows: Error: Assertion failed:
IsInGameThread()
[File:D:\build\++UE5\Sync\Engine\Source\Runtime\HeadMountedDisplay\Public\IHeadMountedDisplayModule.h]
[Line: 90]
…On Sun, Apr 17, 2022 at 12:43 AM Truong Bui ***@***.***> wrote:
Hi svcoyle, I'll investigate this issue
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Unfortunately, it seems like a bug from the engine because there have been no issues with playing multiple videos before. |
I've submitted this issue to Epic Games. They confirmed it was a known bug in the engine. You can track the issue here: https://issues.unrealengine.com/issue/UE-173500 |
Yes I received this today
https://issues.unrealengine.com/issue/UE-173500
They were able to reproduce it and there is an official bug report, but
thank you so much for looking into it
Steve
…On Sun, Dec 25, 2022 at 2:29 PM Truong Bui ***@***.***> wrote:
I am still having issues i am getting a lot of errors and then a crash
when playing intro movies (2 of them) This is from my log file
[2022.12.25-13.12.37:823][ 0]LogMaterial: Display: Missing cached shadermap
for HighResScreenshot in PCD3D_SM6, Default, SM6 (DDC key hash:
07498FA004A9F1BE06BFFD8B82678CCB32B8E2E5), compiling.
[2022.12.25-13.12.37:840][ 0]LogMaterial: Display: Missing cached shadermap
for HighResScreenshotMask in PCD3D_SM6, Default, SM6 (DDC key hash:
718533E08F91241AB4938844057ABB67D7F94C62), compiling.
[2022.12.25-13.12.37:924][ 0]LogClass: Error: StructProperty
FTextAppearance::ShadowOffset is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:924][ 0]LogClass: Error: StructProperty
FTextAppearance::ShadowColorAndOpacity is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:924][ 0]LogClass: Error: ByteProperty
FTextAppearance::Justification is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:924][ 0]LogClass: Error: FloatProperty
FTipSettings::TipWrapAt is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:924][ 0]LogClass: Error: ByteProperty
FALoadingScreenSettings::PlaybackType is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:927][ 0]LogClass: Display: 5 Uninitialized script
struct members found including 0 object properties
[2022.12.25-13.12.37:942][ 0]LogClass: Warning: Property ArrayProperty
FImageSequenceSettings::Images defines MetaData key "AllowedClasses" which
contains short type name "Texture2D". Suggested pathname:
"/Script/Engine.Texture2D". Module:AsyncLoadingScreen
File:Public/LoadingScreenSettings.h [2022.12.25-13.12.37:942][ 0]LogClass:
Warning: Property ArrayProperty FBackgroundSettings::Images defines
MetaData key "AllowedClasses" which contains short type name "Texture2D".
Suggested pathname: "/Script/Engine.Texture2D". Module:AsyncLoadingScreen
File:Public/LoadingScreenSettings.h [2022.12.25-13.12.37:976][ 0]LogClass:
Display: 2 short type names in reflected types' MetaData
[2022.12.25-13.12.37:977][ 0]LogAutomationTest: Error: UObject.Class
AttemptToFindUninitializedScriptStructMembers will be marked as failing due
to errors being logged [2022.12.25-13.12.37:977][ 0]LogAutomationTest:
Error: LogClass: StructProperty FTextAppearance::ShadowOffset is not
initialized properly. Module:AsyncLoadingScreen
File:Public/LoadingScreenSettings.h [2022.12.25-13.12.37:977][
0]LogAutomationTest: Error: LogClass: StructProperty
FTextAppearance::ShadowColorAndOpacity is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:977][ 0]LogAutomationTest: Error: LogClass:
ByteProperty FTextAppearance::Justification is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:977][ 0]LogAutomationTest: Error: LogClass:
FloatProperty FTipSettings::TipWrapAt is not initialized properly.
Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:978][ 0]LogAutomationTest: Error: LogClass:
ByteProperty FALoadingScreenSettings::PlaybackType is not initialized
properly. Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h
[2022.12.25-13.12.37:978][ 0]LogAutomationTest: Warning: LogClass: Property
ArrayProperty FImageSequenceSettings::Images defines MetaData key
"AllowedClasses" which contains short type name "Texture2D". Suggested
pathname: "/Script/Engine.Texture2D". Module:AsyncLoadingScreen
File:Public/LoadingScreenSettings.h [2022.12.25-13.12.37:978][
0]LogAutomationTest: Warning: LogClass: Property ArrayProperty
FBackgroundSettings::Images defines MetaData key "AllowedClasses" which
contains short type name "Texture2D". Suggested pathname:
"/Script/Engine.Texture2D". Module:AsyncLoadingScreen
File:Public/LoadingScreenSettings.h [2022.12.25-13.12.37:978][ 0]LogEngine:
Initializing Engine... [2022.12.25-13.12.37:982][ 0]LogStats:
UGameplayTagsManager::InitializeManager - 0.000 s
[2022.12.25-13.12.37:985][ 0]LogMaterial: Display: Missing cached shadermap
for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash:
A24977CAA40D4F857B46246CDB176A9DAA1D3496), compiling. Is special engine
material. [2022.12.25-13.12.38:699][ 0]LogMaterial: Display: Missing cached
shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC
key hash: C2BA239CD6D449DCD6D534397515D45973831854), compiling. Is special
engine material. [2022.12.25-13.12.39:226][ 0]LogWindows: Error: appError
called: Assertion failed: IsInGameThread()
[File:D:\build++UE5\Sync\Engine\Source\Runtime\HeadMountedDisplay\Public\IHeadMountedDisplayModule.h]
[Line: 90] [2022.12.25-13.12.39:226][ 0]LogWindows: Windows GetLastError:
The operation completed successfully. (0) [2022.12.25-13.12.40:298][
0]LogMaterial: Display: Missing cached shadermap for
LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash:
09F80C95A5D8EAC4E8CE26B23E0699B01AC3845F), compiling. Is special engine
material. [2022.12.25-13.12.40:298][ 0]LogWindows: Error: === Critical
error: === [2022.12.25-13.12.40:298][ 0]LogWindows: Error:
[2022.12.25-13.12.40:298][ 0]LogWindows: Error: Assertion failed:
IsInGameThread()
[File:D:\build++UE5\Sync\Engine\Source\Runtime\HeadMountedDisplay\Public\IHeadMountedDisplayModule.h]
[Line: 90]
… <#m_2972859982225977098_m_5971722580083078861_>
On Sun, Apr 17, 2022 at 12:43 AM Truong Bui *@*.*> wrote: Hi svcoyle,
I'll investigate this issue — Reply to this email directly, view it on
GitHub <#55 (comment)
<#55 (comment)>>,
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. You are receiving this because you authored the thread.Message ID: @.*>
Unfortunately, it seems like a bug from the engine because there have been
no issues with playing multiple videos before.
—
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Im using UE5 and when i have the default loading screen's minimum loading screen display time set to 10.0 and auto complete when loading completes unchecked the loading screen only stays on for a moment then just a black screen for the rest of the time. I have this set up the same way as my old UE4 project and it worked fine. Also running from editor as standalone the image is just a grey checkerboard image and not the ones in my images list. When i do a full build the images display correctly.
Any help will be greatly appreciated.
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