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Screen disappears when level is done loading even though it is set not to [UE5] #55

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svcoyle opened this issue Apr 16, 2022 · 16 comments

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@svcoyle
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svcoyle commented Apr 16, 2022

Im using UE5 and when i have the default loading screen's minimum loading screen display time set to 10.0 and auto complete when loading completes unchecked the loading screen only stays on for a moment then just a black screen for the rest of the time. I have this set up the same way as my old UE4 project and it worked fine. Also running from editor as standalone the image is just a grey checkerboard image and not the ones in my images list. When i do a full build the images display correctly.
Any help will be greatly appreciated.

@truong-bui
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truong-bui commented Apr 17, 2022

Hi svcoyle, I'll investigate this issue and let you know later

@RoLYroLLs
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I also just ran into this issue. Working through the tutorial on readme.md.

@buciutaandrei
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Have the same issue on 5.0.2

@MrKosiej
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MrKosiej commented Jul 2, 2022

Same here

@codyswick
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Same issue seems like an ongoing problem with no fix

@themeshpotato
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Hitting the same issue. Has anyone found a fix?

@truong-bui
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Hitting the same issue. Has anyone found a fix?

Don't use Minimum Loading Screen anymore since this fix in the MoviePlayer module may be the reason for this issue. Just set minimum loading screen display time to -1

@TovenaarAndreas
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This indeed fixes the issue, however: what if you are using the overlay widget and want to have a minimal display time? Any workaround for that?

@LewisFarrellDev
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LewisFarrellDev commented Oct 6, 2022

I'm having the same problem and the Fix didn't work for me.

My setting are:
Minimum Loading Screen Display Time: -1
Auto Complete when loading Completes: False
Wait for Manual Stop: True
Allow Engine Tick: True

It seems that any widgets are now removed after the loading is complete, which results in a black screen. This is more obvious when using "Wait for Manual Stop", most likely because of the line of code linked above in the engine which clears out WidgetHolder.

Any workaround for this or are post load loadingscreens not an options anymore? I would like to continue displaying the loading until i manually dismiss it. I can use a movie which seems to continue to play, but since all the widgets gets destroyed there is no loading throbber or tips anymore which isn't ideal :/ @truong-bui

@TovenaarAndreas
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I made a question on the official UE fora, as this was clearly a bug in the engine. With the latest release, this should be fixed:
https://forums.unrealengine.com/t/game-movie-player-black-screen-when-loading-is-finished/662145/5

@truong-bui
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I made a question on the official UE fora, as this was clearly a bug in the engine. With the latest release, this should be fixed: https://forums.unrealengine.com/t/game-movie-player-black-screen-when-loading-is-finished/662145/5

@TovenaarAndreas Thank you for creating this thread. I've checked the plugin in UE 5.1 and confirm that the issue is fixed now.

@truong-bui
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Just update the plugin to UE 5.1.0. Please update your project to UE 5.1 if possible

@svcoyle
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svcoyle commented Dec 25, 2022 via email

@truong-bui
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truong-bui commented Dec 25, 2022

I am still having issues i am getting a lot of errors and then a crash when playing intro movies (2 of them) This is from my log file

Unfortunately, it seems like a bug from the engine because there have been no issues with playing multiple videos before.

@truong-bui
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truong-bui commented Jan 6, 2023

I am still having issues i am getting a lot of errors and then a crash when playing intro movies (2 of them) This is from my log file >

I've submitted this issue to Epic Games. They confirmed it was a known bug in the engine. You can track the issue here: https://issues.unrealengine.com/issue/UE-173500

@svcoyle
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svcoyle commented Jan 6, 2023 via email

Repository owner deleted a comment Jan 23, 2024
Repository owner deleted a comment Feb 2, 2024
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