You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Yeah I've been thinking about this. I think the precision is too high right now because it leads to floating point errors. What do you think would be a sensible default, and how would you think limiting the precision would be?
Btw you can change the precision when interacting/dragging with the number input and holding shift/ctrl :-)
I would go as far as letting the user have 0 decimals, which would be very useful to limit positions to a grid of 1 unit per cell.
In my game, I use 1 decimal max to keep the JSX clean as I don't need more precision. Maybe a sensible default could be something between 2 and 4 decimals.
Allow the user to specify a number of decimals for values such as position, rotation, scale.
53.4
instead of53.42065590695798
for instanceRounding the number when the gizmos are released would probably work fine.
The text was updated successfully, but these errors were encountered: