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Screen space reflections look bad on swamp water #588
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Hi, @hwnde !
Sure, but how? Only useful information engine has is the |
So texture is something that we could potentially use to branch the logic, correct? |
Swamp water seem to use the same SSR shader as regular water which doesn't look good with Jarkendar swamp.
First, there are lots of trees there which means severe pop-in and pop-out when you turn the camera. Second, the shader assumes that there is a clear sky above which is not true for swamp since thick vegetation obstructs the sky.
I think SSR should be disabled for swamp. Realistically swamp water shouldn't be able to reflect much because of dirt.
![Screenshot 2024-03-01 213735](https://private-user-images.githubusercontent.com/6673733/309444219-ec5abfff-791d-4e3f-a3b2-e08b2a5169fe.jpeg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjIyMjc1NjgsIm5iZiI6MTcyMjIyNzI2OCwicGF0aCI6Ii82NjczNzMzLzMwOTQ0NDIxOS1lYzVhYmZmZi03OTFkLTRlM2YtYTNiMi1lMDhiMmE1MTY5ZmUuanBlZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MjklMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzI5VDA0Mjc0OFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTk1MzIwNzgyYTJlODgwOTZiM2YxOWVkMmVkYjQyNWNjYzU4M2Y5NDkzMWIwYTg1ZWFjOWFlMWM0ODdmNzNlZjYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.EMb2h1gOL_n_YJAr9okPw1xQx9-cuV73iwXOwycFuHw)
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