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Listen for invalidated tiles #70

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trymnilsen opened this issue Jun 4, 2023 · 0 comments
Open

Listen for invalidated tiles #70

trymnilsen opened this issue Jun 4, 2023 · 0 comments
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part: building The issue relates to the building mechanic part: entity The issue relates to some entity part: interaction state The issue relates to interaction states part: pathing Issue relates to path-finding and resolving movement
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@trymnilsen
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If a tile changes for example because a tree has been chopped down or planted, or a building has been built. There should be an event that can be listen to so that other game logic can re-calculate paths or the validity (For example if there is a current buildConfirm state active on the tile that changed state).

@trymnilsen trymnilsen added part: building The issue relates to the building mechanic part: interaction state The issue relates to interaction states part: entity The issue relates to some entity part: pathing Issue relates to path-finding and resolving movement labels Jun 4, 2023
@trymnilsen trymnilsen added this to the V0.1 milestone Jun 4, 2023
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Labels
part: building The issue relates to the building mechanic part: entity The issue relates to some entity part: interaction state The issue relates to interaction states part: pathing Issue relates to path-finding and resolving movement
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