Listen for invalidated tiles #70
Labels
part: building
The issue relates to the building mechanic
part: entity
The issue relates to some entity
part: interaction state
The issue relates to interaction states
part: pathing
Issue relates to path-finding and resolving movement
Milestone
If a tile changes for example because a tree has been chopped down or planted, or a building has been built. There should be an event that can be listen to so that other game logic can re-calculate paths or the validity (For example if there is a current buildConfirm state active on the tile that changed state).
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