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[Feature Request] Allow to map gamepad buttons to emulator function keys #24
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@trzy I have a couple of questions related to this FR that could use your comments/feedback:
Thanks |
It's not unusual for someone to accidentally delete their config file and we wouldn't want a situation where there is no way to use core emulator functions because all keys appear unbound. I think the preferred approach would be that these functions remain permanently bound to the given keys but that optionally, additional bindings can be introduced. This is a little different than how inputs currently work (they can be cleared). There are probably a couple ways of achieving this. One way would be to create "alt" mappings for all the emulator functions that by default are unbound. Or, we can add a property to inputs that allows a hard-coded binding that cannot be cleared but only added to. |
Thanks for sharing the motivation behind the current implementation. It makes sense. I acknowledge that this feature is not a top priority hence why I wouldn't mind giving it a try and and see if I can implement it myself. |
It would be really handy to add the possibility to map gamepad buttons or button combinations to emulator function keys (e.g.: exit emulator).
When running supermodel on dedicated gaming platforms (Steam Deck, RetroPie, etc.) where the main if not the only interface between the user and the system is just a gamepad it can be really useful to be able to access some emulator functions using just that.
Probably the best approach would be to be able to define a "special button" (e.g.: mode button) in the gamepad that when pressed in combination with other buttons (start, select, etc.) can trigger different actions like Exit, Pause, Reset, etc.
Thanks!
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