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Lag masking #79

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JAremko opened this issue Dec 19, 2019 · 1 comment
Closed

Lag masking #79

JAremko opened this issue Dec 19, 2019 · 1 comment

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@JAremko
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JAremko commented Dec 19, 2019

Since when moving boomered area you are limited to translation in x/y axis + z (zooming) you can fake intermediate frames, when FPS drops low - similar to frame interpolation but instead you will get extra frames by moving the image in 3D space 🤔

@rexim
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rexim commented Jan 29, 2020

I don't think it's needed. We are literally moving exactly 4 vertices in 3D space. Even on slowest modern machines the FPS will probably not drop below 60 no matter what we do.

@rexim rexim closed this as completed Jan 29, 2020
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