forked from github/game-off-2012
/
World.js
245 lines (183 loc) · 6.54 KB
/
World.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
// CLOUDS
var Clouds = function(){
var size = cc.Director.sharedDirector().getWinSize();
var node = new cc.Node();
var tileSizeW = 80;
var tileSizeH = 75;
var cloudsPattern = [[1,0,0,0,2,3,3,0,0,0,0,0,0,0,2,3,0,0,2,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,2,3,0,0,0,0,3,2,0,0,0,0,0,0,0,0,2,3,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,3,2,0,0,0,0,0,0,0],
[0,0,2,0,0,0,0,0,0,0,0,0,1,0,0,0,3,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0],
[3,2,3,0,0,0,0,3,2,2,3,0,0,0,0,3,2,0,0,2,3,3,0,0,2,0,0,3,0,0,2,0,0,2,0,1]];
var maxi = cloudsPattern.length;
var maxj = cloudsPattern[0].length;
for(var i = 0; i < maxi; i++){
var cloudNode = new cc.Node();
for(var j = 0; j < maxj; j++){
var tileState = cloudsPattern[i][j];
if(tileState){
// CLOUD
var cloudFrame = cc.SpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("cloud0"+tileState+".png");
var aCloud = new cc.Sprite();
aCloud.initWithSpriteFrame(cloudFrame);
aCloud.setPosition(cc.ccp(j*tileSizeW,0));
aCloud.setAnchorPoint(cc.ccp(0, 1));
cloudNode.addChild(aCloud);
}
}
cloudNode.setContentSize(cc.SizeMake(maxj*tileSizeW, tileSizeH));
cloudNode.setPosition(cc.ccp(0,maxi*tileSizeH-i*tileSizeH));
cloudNode.setAnchorPoint(cc.ccp(0, 0));
cloudNode.setScale(1-(i*.08));
var moveAction = cc.RepeatForever.create(
cc.Sequence.create(
cc.MoveBy.create(maxj*(2.0*(i+1)), cc.ccp((maxj*tileSizeW+size.width)*-1, 0)),
cc.CallFunc.create(cloudNode, function(){
this.setPosition(cc.ccp(size.width,this._position.y));
})
)
);
cloudNode.runAction(moveAction);
node.addChild(cloudNode);
}
node.setContentSize(cc.SizeMake(maxj*tileSizeW, maxi*tileSizeH));
return node;
}
// BOAT
var Boat = function(){
var node = new cc.Node();
var size = cc.Director.sharedDirector().getWinSize();
// BOAT
var boatFrame = cc.SpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("boat01.png");
var boatSprite = new cc.Sprite();
boatSprite.initWithSpriteFrame(boatFrame);
boatSprite.setPosition(cc.ccp(0,0));
boatSprite.setAnchorPoint(cc.ccp(0, 0));
node.addChild(boatSprite);
// SAIL
var sail = new Sail();
sail.setAnchorPoint(cc.ccp(0, 1));
sail.setPosition(cc.ccp(0, size.height));
node.addChild(sail);
// CAPN
var capn = Capn.spriteWithSpriteFrameName("capn_idle01.png");
capn.setAnchorPoint(cc.ccp(0, 0));
capn.setPosition(cc.ccp(380, 202));
node.addChild(capn);
capn.didDie = function(){
var capnPosition = capn.getPosition();
var capnSize = capn.getContentSize();
node.addChild(addWaterDrops(cc.ccp(capnPosition.x+capnSize.width/2,capnPosition.y+capnSize.height/2), 15+rnd(5)));
}
// PLANK
var plankFrame = cc.SpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("plank01.png");
var plankSprite = new cc.Sprite();
plankSprite.initWithSpriteFrame(plankFrame);
plankSprite.setPosition(cc.ccp(-90,188));
plankSprite.setAnchorPoint(cc.ccp(0, 0));
node.addChild(plankSprite);
// REFERENCES
node.capn = capn;
node.sail = sail;
node.boat = boatSprite;
return node;
}
// SAIL
var Sail = function(){
var pFrame = cc.SpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("sail01.png");
var sprite = new SailSprite();
sprite.initWithSpriteFrame(pFrame);
return sprite;
}
SailSprite = cc.Sprite.extend({
init: function(){
this._super();
var animationAction = setupSpriteAnimation("sail", 4);
this.runAction(animationAction);
}
});
// SKY
var Sky = function(){
var size = cc.Director.sharedDirector().getWinSize();
var sky = new RepeatXSprite();
sky.setContentSize(cc.SizeMake(size.width, 450));
sky.setAnchorPoint(cc.ccp(0, 0));
sky.build("background_sky.png", SkyTile);
return sky;
}
var SkyTile = cc.Sprite.extend({
});
SkyTile.spriteWithSpriteFrameName = function (spriteFrameName) {
var pFrame = cc.SpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName(spriteFrameName);
var sprite = new SkyTile();
sprite.initWithSpriteFrame(pFrame);
return sprite;
};
// FOREGROUND WAVES
var Water = function(){
var size = cc.Director.sharedDirector().getWinSize();
var waves = new RepeatXSprite();
waves.setContentSize(cc.SizeMake(size.width, 32));
waves.setAnchorPoint(cc.ccp(0, 0));
waves.build("waterwave01.png", WaterTile);
return waves;
}
var WaterTile = cc.Sprite.extend({
init: function(){
this._super();
var animationAction = setupSpriteAnimation("waterwave", 4);
this.runAction(animationAction);
}
});
WaterTile.spriteWithSpriteFrameName = function (spriteFrameName) {
var pFrame = cc.SpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName(spriteFrameName);
var sprite = new WaterTile();
sprite.initWithSpriteFrame(pFrame);
return sprite;
};
// BACKGROUND WAVES
var WaterBG = function(){
var size = cc.Director.sharedDirector().getWinSize();
var waves = new RepeatXSprite();
waves.setContentSize(cc.SizeMake(size.width, 68));
waves.setAnchorPoint(cc.ccp(0, 0));
waves.build("background_wave01.png", WaterTileBG);
return waves;
}
var WaterTileBG = cc.Sprite.extend({
init: function(){
this._super();
var animationAction = setupSpriteAnimationWithCustomDelay("background_wave", 6, .22);
this.runAction(animationAction);
}
});
WaterTileBG.spriteWithSpriteFrameName = function (spriteFrameName) {
var pFrame = cc.SpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName(spriteFrameName);
var sprite = new WaterTileBG();
sprite.initWithSpriteFrame(pFrame);
return sprite;
};
// WaterDrops
var addWaterDrops = function(origin, count){
var node = cc.Node.create();
for( var i = 0; i < count; i++){
var drop = new WaterDrop(origin);
node.addChild(drop);
}
var wait = cc.DelayTime.create(1.2);
var autoRemove = cc.CallFunc.create(node, function(){
this._parent.removeChild(this);
});
node.runAction(cc.Sequence.create(wait,autoRemove));
return node;
}
var WaterDrop = function(origin){
var pFrame = cc.SpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("waterdrop0"+rnd(2)+".png");
var sprite = new cc.Sprite();
sprite.initWithSpriteFrame(pFrame);
sprite.setPosition(origin);
var jump = cc.JumpBy.create(.6+(rnd(5)/10), cc.ccp((rnd(120)-40)*3,-60), 50+rnd(100), 1);
sprite.runAction(jump);
return sprite;
}