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Sample6_32_3.java
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Sample6_32_3.java
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import java.util.HashMap;
import java.util.Map;
interface Magic {
String name(); // 名前
MagicPoint costMagicPoint(); // 消費魔法力
AttackPower attackPower(); // 攻撃力
TechnicalPoint costTechnicalPoint(); // 消費テクニカルポイント
}
/** Fireクラス */
class Fire implements Magic {
private final Member member;
Fire(final Member member) {
this.member = member;
}
public String name() {
return "ファイヤ";
}
public MagicPoint costMagicPoint() {
return new MagicPoint(2);
}
public AttackPower attackPower() {
final int value = 20 + (int) (member.level * 0.5);
return new AttackPower(value);
}
public TechnicalPoint costTechnicalPoint() {
return new TechnicalPoint(0);
}
}
/** Shidenクラス */
class Shiden implements Magic {
private final Member member;
Shiden(final Member member) {
this.member = member;
}
public String name() {
return "紫電";
}
public MagicPoint costMagicPoint() {
final int value = 5 + (int) (member.level * 0.2);
return new MagicPoint(value);
}
public AttackPower attackPower() {
final int value = 50 + (int) (member.agility * 1.5);
return new AttackPower(value);
}
public TechnicalPoint costTechnicalPoint() {
return new TechnicalPoint(5);
}
}
/** HellFireクラス */
class HellFire implements Magic {
private final Member member;
HellFire(final Member member) {
this.member = member;
}
public String name() {
return "地獄の業火";
}
public MagicPoint costMagicPoint() {
return new MagicPoint(16);
}
public AttackPower attackPower() {
final int value = 200 + (int) (member.magicAttack * 0.5 + member.vitality * 2);
return new AttackPower(value);
}
public TechnicalPoint costTechnicalPoint() {
final int value = 20 + (int) (member.level * 0.4);
return new TechnicalPoint(value);
}
}
/** AttackPowerクラス */
class AttackPower {
final int power;
AttackPower(int power) {
this.power = power;
}
}
/** TechnicalPointクラス */
class TechnicalPoint {
final int tp;
TechnicalPoint(int tp) {
this.tp = tp;
}
}
/** MagicPointクラス */
class MagicPoint {
final int mp;
MagicPoint(int mp) {
this.mp = mp;
}
}
/** Memberクラス */
class Member {
int hitPoint;
int maxHitPoint;
int level;
int agility;
int magicAttack;
int vitality;
Member(int hitPoint, int maxHitpoint, int level, int agility, int magicAttack, int vitality) {
this.hitPoint = hitPoint;
this.maxHitPoint = maxHitpoint;
this.level = level;
this.agility = agility;
this.magicAttack = magicAttack;
this.vitality = vitality;
}
}
/** enum */
enum MagicType {
fire, shiden, hellFire;
}
/** MagicSwitchクラス */
class MagicSwitch {
private Member member;
Map<MagicType, Magic> magics = new HashMap<>();
MagicSwitch(Member member) {
this.member = member;
}
void setMapElement() {
final Fire fire = new Fire(member);
final Shiden shiden = new Shiden(member);
final HellFire hellFire = new HellFire(member);
magics.put(MagicType.fire, fire);
magics.put(MagicType.shiden, shiden);
magics.put(MagicType.hellFire, hellFire);
}
// 魔法攻撃を実行する
void magicAttack(final MagicType magicType) {
final Magic usingMagic = magics.get(magicType);
showMagicName(usingMagic);
consumeMagicPoint(usingMagic);
consumeTechnicalPoint(usingMagic);
magicDamage(usingMagic);
}
// 魔法の名前を画面表示する
void showMagicName(final Magic magic) {
final String name = magic.name();
// nameを使った表示処理
System.out.println(name + "を使った");
}
// 魔法を消費する
void consumeMagicPoint(final Magic magic) {
final MagicPoint costMagicPoint = magic.costMagicPoint();
// costMagicPointを使った魔法力消費処理
System.out.println("MPが" + costMagicPoint.mp + "減った");
}
// テクニカルポイントを消費する
void consumeTechnicalPoint(final Magic magic) {
final TechnicalPoint costTechnicalPoint = magic.costTechnicalPoint();
// consumeTechnicalPointを使ったテクニカルポイント消費処理
System.out.println("テクニカルポイントが" + costTechnicalPoint.tp + "減った");
}
// ダメージ計算する
void magicDamage(final Magic magic) {
final AttackPower attackPower = magic.attackPower();
// attackPowerを使ったダメージ処理
System.out.println("モンスターに" + attackPower.power + "のダメージを与えた");
}
}
/** 実行用エントリポイント */
class Sample6_32_3 {
public static void main(String[] args) {
Member member = new Member(100, 100, 10, 4, 5, 20);
MagicSwitch magicSwitch = new MagicSwitch(member);
// Mapを生成する
magicSwitch.setMapElement();
// 地獄の業火の攻撃
magicSwitch.magicAttack(MagicType.hellFire);
// 地獄の業火を使った, MPが16減った, テクニカルポイントが24減った, モンスターに242のダメージを与えた
}
}