Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cultural district #49

Open
tukkek opened this issue Mar 22, 2017 · 17 comments
Open

Cultural district #49

tukkek opened this issue Mar 22, 2017 · 17 comments

Comments

@tukkek
Copy link
Owner

tukkek commented Mar 22, 2017

No description provided.

@tukkek tukkek added this to the Middle-term milestone Mar 22, 2017
@tukkek
Copy link
Owner Author

tukkek commented Mar 22, 2017

gazette publisher (industrious): 10 labor, requires rank 4. will show you the location of the nearest undiscovered location. after visited needs another 7 days before being active again

@tukkek
Copy link
Owner Author

tukkek commented Mar 22, 2017

Theater (10, 1 per city rank): +10% chance of turning a Town Event into a level-higher one instead.

@tukkek
Copy link
Owner Author

tukkek commented Mar 22, 2017

Tattoo parlor

    Tatoos are like a special item slots
        Only one per person irreplaceable
    Just picks a spell and “applies” it’s effect, without ever removing it
    Adds “spell name tattoo” to qualities list
        Can be used to prevent second tatoo
    Tatoo
        Spell spell;
    Cost: spell level x caster level x 2000 * durationfactor * 1.5
        Duration factor = 4 if measured in rounds; 2 if in minutes; 1,5 if in 10 minutes; 0,5 if in 24 hours or greater

@tukkek
Copy link
Owner Author

tukkek commented Mar 22, 2017

Alchemist guild: makes potions from any realm (5/+5)

@tukkek
Copy link
Owner Author

tukkek commented Mar 26, 2017

Bard guild

@tukkek
Copy link
Owner Author

tukkek commented Mar 26, 2017

Library (5/10/15/20, one per rank): as a mages guild but random spells.

Museum (15, requires city): +1 to event rolls. Player can bring rubies here, each ruby will add another 1 positive event modifier.

My initial thoughts for the event roll would be: sum each location in the district, most will be +0, with a few being -1 (slums) or +1 (upgraded monastery). Then roll d20, add all modifiers: [1,5] is a negative event, [16,20] a positive one and anything else is neutral. 1 and 20 natural rolls are always bad/good regardless of modifiers. How often an event should happen is up in the air - maybe once per month per city (random daily roll, of course).

@tukkek
Copy link
Owner Author

tukkek commented Mar 26, 2017

Disassembly: allows you to convert items into labor.

@tukkek
Copy link
Owner Author

tukkek commented Mar 26, 2017

Scribe (15): for a hefty sum, will allow a unit to learn a single spell of their choice from any in the game.

@tukkek tukkek added the District label Apr 8, 2017
@tukkek
Copy link
Owner Author

tukkek commented Apr 9, 2017

Could have dedicated shops:- scribe, brewer, carver, forger for scrolls/potions/wands/rings). May want to remove rings from the Artificer though?

@tukkek tukkek added the Art label Apr 19, 2017
This was referenced Apr 19, 2017
@tukkek
Copy link
Owner Author

tukkek commented Sep 2, 2017

A cool building would be a Duplicator: once per week it allows you to replicate any Item (except Relics), for their original cost. Costs 15 and can be upgraded for another 5 to allow doing it once per day.

It could also clone party members for their CR equivalent in rubies. The clones would be constructs though (and marked as Elites to differentiate them) so they cannot regen HP normally - with their CR and cost updated accordingly.

@tukkek
Copy link
Owner Author

tukkek commented Jul 28, 2018

Town hall (10 labor, requires town): adds a 10% chance of turning any City Event #32 into a level-higher event instead. City hall (10 labor, requires city): 20% instead.

Sensorium (20 labor, requires city): same as City Hall.

@tukkek
Copy link
Owner Author

tukkek commented Jul 28, 2018

Forum (town, 15 labor): adds +1 to city size, -1 if destroyed.

Energy nexus (city, 20 labor): adds +2 to city size, -2 if destroyed. Also adds the possibility of a negative event: Nexus explosion, is destroyed and also takes out another district building with it.

@tukkek
Copy link
Owner Author

tukkek commented Jul 28, 2018

Fork Cultural into Magic district as well.

@tukkek
Copy link
Owner Author

tukkek commented Jul 28, 2018

Force field (20, requires city): eliminates any Incursion in the district. Has a chance of being destroyed equal to EL/20 (5% for EL1, 100% for EL20+).

@tukkek
Copy link
Owner Author

tukkek commented Jul 28, 2018

Laboratory (10, requires village): adds 1% daily to labor. May be built once per Town's Tier.

@tukkek
Copy link
Owner Author

tukkek commented Jul 28, 2018

Mana harvest (5/10/15/20, requires hamlet/village/town/city): has a rank/day chance per day of being active. When active, any visiting spellcaster immediately regains all his spells.

@tukkek tukkek mentioned this issue Dec 14, 2018
@tukkek
Copy link
Owner Author

tukkek commented Jun 24, 2019

Gallery (15): buys gems/art for 100+(diplomacy or appraise)x5 percent value. Maybe also mercantile?

Would need to check if it precious objects are even relevant this late in the game.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant