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Criminal district #53
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Riot (criminal, 0): convert random building into labor (10 per building or Fortification#level) |
Necromancer tower (criminal): 1 ruby (2?) adds 1 population to city (zombies) |
Thieves guild (criminal, 5/10/15):
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Relocate resources (non-automatic, cost 0): destroys a district building to add |
Back-alley clinic: academy that offer 5 random upgrades from any realm. Can be built multiple times. Pawn shop (15, requites town): could work similarly to how Slums work currently - then make each slum boost Growth instead. |
Slave market (20, requires city): adds 4% to daily work. Adds a negative event: Slave Escape, which destroys it. |
Promote chaos ( |
Event (0): immediately generates a Town event. (might make it a base card?) |
Unethical labor (0): reduces 1 population to generate labor equal to the original population size. |
dark shrine (20 labor, criminal, singleton)
allows you to sacrifice the population for gold, in the same exchange rate for capitols. Immediately destroys any shrines and no more shrines can be built on this city
allows you to spread a plague (100 labor) as per Disaster (all cities halve population)
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