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Ecological district #66

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tukkek opened this issue Mar 26, 2017 · 13 comments
Open

Ecological district #66

tukkek opened this issue Mar 26, 2017 · 13 comments

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@tukkek
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tukkek commented Mar 26, 2017

Festival (0, ecological): non-stacking buff for squads in district
on #define() pick a interesting Ritual (spell)
#automatic = false
town#lastfestival //at least one month between festivals

@tukkek
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tukkek commented Mar 26, 2017

Enchanted fountain (5 labor) : gives a +1 general modifier to any Squad visiting it for 1d6+1 days.

Enchanted garden (5 labor): gives a +1 general modifier to any Squad visiting it for 1d6+1 days

The bonuses don't stack with themselves but stack with each other. Each Town may build one of each.

@tukkek
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tukkek commented Mar 26, 2017

Park (10, requires village): +10% to growth.

@tukkek
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tukkek commented Mar 26, 2017

Observatory (predicts weather, hazards, etc)

@tukkek
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tukkek commented Mar 26, 2017

Mana focus (15 labor): once per day, can be used to restore all of your magic (could be too powerful, maybe make it 50% chance per day).

Hot springs: same but with health. Heals 100% at level 1, 5% at level 20 per character, can be used daily.

@tukkek
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tukkek commented Mar 26, 2017

Fertility monument: once per week, boosts the chance of a Dwelling i n the perimeter receiving a new recruit.

@tukkek
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tukkek commented Mar 26, 2017

Bonfire (unique, rank 1 or 2): can be visited at night to give a short-lasting buff to units.

@tukkek
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tukkek commented Mar 30, 2017

Onsen: a location that lets units learn summon spells for dwellings in the district. Requires a dwelling, at least. Can be upgraded to catch up with new dwellings (original cost is number of dwellings). One per district.

@tukkek tukkek changed the title Ecologial district Ecological district Apr 7, 2017
@tukkek tukkek added the District label Apr 8, 2017
@tukkek tukkek added this to the Short-term milestone Apr 8, 2017
@tukkek
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tukkek commented Apr 9, 2017

resource#getupgrade to harvest resource

@tukkek tukkek modified the milestones: Middle-term, Short-term Apr 10, 2017
@tukkek tukkek added the Art label Apr 19, 2017
This was referenced Apr 19, 2017
@tukkek
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tukkek commented Apr 19, 2017

An elemental shrine (1 of 4 elements) could be interesting, allowing for summoning small/medium/large elementals for XP. Only one can be built per district though (easily doable by making the element type a field and adapting everything around it).

@tukkek
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tukkek commented Jul 28, 2018

Farm: boosts Growth projects.

Animal pen: boosts Constrution Site projects.

@tukkek
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tukkek commented Jul 28, 2018

Zoo (10, requires town): 5% chance of turning a City Event into a higher-level one, 1% boost to Growth. Magical zoo (10, requires town): upgrades to also allow recruiting of any animal-type creature - starts with 1d4 and adds another 1d4 each season (1/100 chance per day).

@tukkek
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tukkek commented Jul 28, 2018

Banquet (hamlet and village only, 0, human only): fully restores Squad HP, takes 8 hours.

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tukkek commented Dec 14, 2018

Might want to rename to "natural", since "ecological" sounds too scientific for a fantasy game.

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