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UnitFrames fader does not respect correct distance to target #1259
Comments
post talent page |
@kodewdle This is my talent build:
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Same for Hunter Range seem 10m to short |
@HerrNirmas Yes, same on my hunter too. Also confirmed on a warlock and a MoP Remix druid. |
I think I have figured out the problem. In
If I change it to be this, the range check works:
So it seems as if something else is setting up Also, the official repo for EDIT: I can confirm that replacing the local lib with the version from the original, minor version 21, (and renaming to "LibRangeCheck-3.0-ElvUI" of course) also fixes this problem too. |
Thanks @WiredUK we actually have a fork of thiers, there was an update to theirs again (WeakAuras/LibRangeCheck-3.0@7c73357) which we accounted for (ed65ca4) and fixed a bug in dev (a888856). please retry and report back :) dev version: elvui-main.zip |
Works great, thanks @kodewdle |
fixed in 13.73 |
Troubleshooting Steps
Note the target unitframe is faded out despite me being 25-30 yards from the target. I can take a step closer and it will fade back in again. I have installed RangeDisplay addon to show the range, shown just above the target unitframe in the screenshot, hope that helps.
Not sure if relevant, but I have the new Phantom Reach priest talent to increase range by 15% so I am within range at ~45 feet.
Describe the expected behavior and what actually happened?
When the range setting for fader on the target UnitFrame, the range is not accurate as to when it fades out. Note the distance doesn't seem to be consistent either. Very limited testing seems to indicate the physical size of the mob might play a factor, the larger the mob, the closer I need to be to unfade the frame, but that could be a red herring.
Reproducing the issue.
No response
Lua Errors
No response
Verification Steps
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