/
drag.lua
132 lines (109 loc) · 2.97 KB
/
drag.lua
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--[[
drag.lua
A Dominos frame component that controls frame movement
--]]
local Drag = Dominos:CreateClass('Button')
Dominos.DragFrame = Drag
local L = LibStub('AceLocale-3.0'):GetLocale('Dominos')
function Drag:New(owner)
local f = self:Bind(CreateFrame('Button', nil, UIParent))
f.owner = owner
f:EnableMouseWheel(true)
f:SetClampedToScreen(true)
f:SetFrameStrata(owner:GetFrameStrata())
f:SetAllPoints(owner)
f:SetFrameLevel(owner:GetFrameLevel() + 5)
local bg = f:CreateTexture(nil, 'BACKGROUND')
bg:SetTexture(1, 1, 1, 0.4)
bg:SetAllPoints(f)
f:SetNormalTexture(bg)
local t = f:CreateTexture(nil, 'BACKGROUND')
t:SetTexture(0.2, 0.3, 0.4, 0.5)
t:SetAllPoints(f)
f:SetHighlightTexture(t)
f:SetNormalFontObject('GameFontNormalLarge')
f:SetText(owner.id)
f:RegisterForClicks('AnyUp')
f:RegisterForDrag('LeftButton')
f:SetScript('OnMouseDown', self.StartMoving)
f:SetScript('OnMouseUp', self.StopMoving)
f:SetScript('OnMouseWheel', self.OnMouseWheel)
f:SetScript('OnClick', self.OnClick)
f:SetScript('OnEnter', self.OnEnter)
f:SetScript('OnLeave', self.OnLeave)
f:Hide()
return f
end
function Drag:OnEnter()
GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMLEFT')
GameTooltip:SetText(format('Bar: %s', self:GetText():gsub('^%l', string.upper)), 1, 1, 1)
local tooltipText = self.owner:GetTooltipText()
if tooltipText then
GameTooltip:AddLine(tooltipText .. '\n', nil, nil, nil, nil, 1)
end
if self.owner.ShowMenu then
GameTooltip:AddLine(L.ShowConfig)
end
if self.owner:IsShown() then
GameTooltip:AddLine(L.HideBar)
else
GameTooltip:AddLine(L.ShowBar)
end
GameTooltip:AddLine(format(L.SetAlpha, ceil(self.owner:GetFrameAlpha()*100)))
GameTooltip:Show()
end
function Drag:OnLeave()
GameTooltip:Hide()
end
function Drag:StartMoving(button)
if button == 'LeftButton' then
self.isMoving = true
self.owner:StartMoving()
if GameTooltip:IsOwned(self) then
GameTooltip:Hide()
end
end
end
function Drag:StopMoving()
if self.isMoving then
self.isMoving = nil
self.owner:StopMovingOrSizing()
self.owner:Stick()
self:OnEnter()
end
end
function Drag:OnMouseWheel(arg1)
local newAlpha = min(max(self.owner:GetAlpha() + (arg1 * 0.1), 0), 1)
if newAlpha ~= self.owner:GetAlpha() then
self.owner:SetFrameAlpha(newAlpha)
self:OnEnter()
end
end
function Drag:OnClick(button)
if button == 'RightButton' then
if IsShiftKeyDown() then
self.owner:ToggleFrame()
else
self.owner:ShowMenu()
end
elseif button == 'MiddleButton' then
self.owner:ToggleFrame()
end
self:OnEnter()
end
--updates the drag button color of a given bar if its attached to another bar
function Drag:UpdateColor()
if self.owner:IsShown() then
if self.owner:GetAnchor() then
self:GetNormalTexture():SetTexture(0, 0.2, 0.2, 0.4)
else
self:GetNormalTexture():SetTexture(0, 0.5, 0.7, 0.4)
end
else
if self.owner:GetAnchor() then
self:GetNormalTexture():SetTexture(0.1, 0.1, 0.1, 0.4)
else
self:GetNormalTexture():SetTexture(0.5, 0.5, 0.5, 0.4)
end
end
end