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wokeTypeIdeas.txt
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wokeTypeIdeas.txt
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() = mods parameter
m: = mod
g: = gamemode
ex. = except
[gamemode]
{
###normal(any)
-->classic type test
goal: type
end result output: normal
}
{
###chase(any){word/m or letter/m }
--> User will set speed typespeed either word/m or letter/m
when the user start typing the chase will happen after a second.
#goal:
for the user their goal is to survive for as long as possible or when they loses all their lives the test will end
#end result output: [typespeed, chase speed, survival length(s)]
}
{
###can you remember?(sudden death, flashlight){length}
---> this test has a fixed length, which the typer can adjust
--> upon typing the first character, the whole area becomes blurred and invisible
#goal:
user will have to remember the entire dialogue and type it out.
#end result output: [typespeed, time taken, accuracy]
}
[mods]
#fun:
sudden death(any) - player dies upon typing the wrong character
full flip(ex.m:flip) - the entire type area is flipped 180degs
#difficulty increasing:
hidden - hide current letter and approaching letters base on current type speed
flip(m:fullflip) - letter flips upside down
flashlight - put a dark overlay
shake(any) - shake the letters
randomise(ex.g:cyr m:hidden) - the words are randomised until close
blurry(ex.m:hidden) - upcoming words are all blurry
rotate(any) - while typing the website snap rotates a little every letter
scatter(any) - the letters are scattered a little from the position and rotated as well
mouse type(any) - disable keyboard and type with mouse via keyboard overlay on normal test type
[other game idea gimmicks]
reaction type test:
normal reaction test but you type out the word,
words are given to you at the beginning so the player always know what is coming up.