/
sdlgl.cbp
63 lines (63 loc) · 1.73 KB
/
sdlgl.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sdlgl" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option platforms="Windows;" />
<Option output="bin\Debug\sdlgl" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option platforms="Windows;" />
<Option output="bin\Release\sdlgl" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-std=c99" />
<Add directory="..\..\contrib\lua\include" />
<Add directory="..\..\contrib\sdl\include\SDL" />
</Compiler>
<Linker>
<Add library="opengl32" />
<Add library="glu32" />
<Add library="..\..\contrib\lua\lua51.lib" />
<Add library="..\..\contrib\sdl\lib\libSDL.dll.a" />
<Add directory="..\..\contrib\lua" />
<Add directory="..\..\contrib\sdl\lib" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy "${TARGET_OUTPUT_FILE}" .' />
<Mode after="always" />
</ExtraCommands>
<Unit filename="..\sdlgl.lua">
<Option target="<{~None~}>" />
</Unit>
<Unit filename="sdlgl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="sdlgl.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>