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Matrix_BindLua.h
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Matrix_BindLua.h
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#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include <DirectXMath.h>
class Matrix_BindLua
{
public:
DirectX::XMMATRIX matrix;
static const char className[];
static Luna<Matrix_BindLua>::FunctionType methods[];
static Luna<Matrix_BindLua>::PropertyType properties[];
Matrix_BindLua(const DirectX::XMMATRIX& matrix);
Matrix_BindLua(lua_State* L);
~Matrix_BindLua();
int GetRow(lua_State* L);
int Translation(lua_State* L);
int Rotation(lua_State* L);
int RotationX(lua_State* L);
int RotationY(lua_State* L);
int RotationZ(lua_State* L);
int RotationQuaternion(lua_State* L);
int Scale(lua_State* L);
int LookTo(lua_State* L);
int LookAt(lua_State* L);
int Multiply(lua_State* L);
int Add(lua_State* L);
int Transpose(lua_State* L);
int Inverse(lua_State* L);
static void Bind();
ALIGN_16
};