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F18A_PureLDR.a99
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F18A_PureLDR.a99
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* F18A In-System Updater
* TI-99/4A 512k ROM version
* This version uses the PureGPU updater
* code and is intended as a template
* for porting to other systems.
*
* The goal is to keep the host stub as simple
* as possible for easier porting. All you need
* is to init your system, load the GPU code,
* and handle input and file access.
*
* @author Tursi (Mike Brent)
* @date Feb 2017
* @version 1.7
*
* Based on:
* @author Matthew Hagerty
* @author Rasmus (lastname?)
* @date July 2014
* @version 1.6.2
*
* Follow the usual instructions to update the main code CRCs and checksum
* in the original disk-based updater.
*
* Once the main program is updated, can update F18A_PureGPU.a99 (note that
* it will have a different checksum and requires that step repeated).
* Build F18A_PureGPU.a99 and convert the resulting object file into a raw binary.
* Include the binary as data here (doing it this way so that it can be more
* easily included in non-9900-based systems)
*
DEF START
* Configuration
* See also section at end of file
FILE1S EQU >6002 * First page of file 1 (166k takes 21 pages)
FILE2S EQU >602C * First page of file 2 (46k takes 6 pages)
FILE3S EQU >6038 * First page if there was a file 3
GPUPRG EQU >2800 * GPU program start
* Hardware interface
VDPRD EQU >8800 * VDP read data
VDPSTA EQU >8802 * VDP status
VDPWD EQU >8C00 * VDP write data
VDPWA EQU >8C02 * VDP set read/write address
KEYDEV EQU >8374 * Keyboard device
KEY EQU >8375 * Key pressed
SCAN EQU >000E * ROM keyboard scan vector
* VDP Memory Map
NAMETB EQU >0000 * Name table
COLRTB EQU >0380 * Color table
PTRNTB EQU >0800 * Pattern table
SPRATB EQU >0300 * Sprite attribute table
SPRPTB EQU >0800 * Sprite pattern table
PAB EQU >0F00 * Peripheral address block
PABBUF EQU >1000 * File data buffer
* GPU Interface (all addresses in VDP)
GPUKEY EQU GPUPRG+2 * write keypresses here - FF means none
GPURES EQU GPUKEY+2 * read GPU result here - 0 means success
GPUDSR EQU GPURES+2 * read GPU DSR request PAB address here - 0 means none
GPUCCK EQU GPUDSR+2 * GPU calculated checksum
GPUECK EQU GPUCCK+2 * GPU expected checksum
*********************************************************************
*
* Data section
*
WRKSP EQU >8300
R0LB EQU WRKSP+1 * R0 low byte reqd for VDP routines
R5LB EQU WRKSP+11 * R5 low byte used for PAB erorrs
PABCOD EQU WRKSP+24 * code space, overwrite R12 onward
F18A EQU PABCOD+16 * F18A detected
STACK EQU F18A+2
* Start address of host-side code
AORG >6000
* cartridge header - we reserve 128 bytes to
* make the data padding more consistent - so
* the program start and CLR @>6000 must happen
* in that first 128 bytes
DATA >AA01,>0200,>0000,PROG1,>0000,>0000
PROG1 DATA >0000,START,>0B55
TEXT 'PDATE F18A'
START CLR @>6000 * force first bank
LIMI 0 * no interrupts!
LWPI WRKSP * for coleco we should wait for an NMI and
LI R10,STACK * then not clear it, so it can't retrigger
* Detect F18A
CLR @F18A
BL @F18ADT
* Graphics mode
BL @GMODE
* Check for F18A
MOV @F18A,R0
JNE MAIN1
* Diplay error if not present
LI R0,11*32+7+NAMETB * Position
LI R1,F18ERR * Source address
LI R2,17 * Length
BL @VMBW
B @GORED
* Copy GPU code to VDP RAM
MAIN1 LI R0,GPUPRG
LI R1,GPUDAT
LI R2,SIZE_OF_GPUDAT
BL @VMBW
* set the initial GPU address
LI R0,GPUPRG
BL @DO_GPU
CLR @KEYDEV
* At this point, we just slave to the GPU
* We need to read the keyboard and feed the code to it
* It only cares about three keys: P (proceed), Q (quit), 0xff (none)
GPULP1
LI R0,>0F02 * Set the status port to read SR2
BL @VWTR * DO NOT ALLOW QUIT LIKE THIS!
GPULP
* read the keyboard and forward the result to the GPU
BL @KSCAN
LI R0,GPUKEY
MOVB @KEY,R1
BL @VSBW
* see if the GPU is still running
MOVB @VDPSTA,R1
JLT GPULP
* the GPU has stopped, restore the status register
LI R0,>0F00 * Set status port to read SR0
BL @VWTR
* read program status into registers
LI R0,GPURES
LI R1,WRKSP+10 * R5,R6,R7,R8
LI R2,8
BL @VMBR
* first check for error
MOV R5,R0
JNE ERRRET * something went wrong
* no error, check for a DSR request
MOV R6,R0
JEQ NOTDSR
BL @DODSR
BL @CONT_GPU * wake the GPU back up
JMP GPULP1 * loop around with status reset
* then it must have been successful! Set the screen to green
* and allow QUIT.
NOTDSR
LI R0,>0702
BL @VWTR
WQUIT
LI R0,>01E2 * enable VDP interrupts so QUIT works
BL @VWTR
WQUIT2
LIMI 2
LIMI 0
JMP WQUIT2
* GPU returned a problem - go red
ERRRET
* original code would reboot on checksum error, so we can
* check and be a little nicer here
C R7,R8
JEQ GORED * checksum passed, it was something else
LI R0,8*32+1
LI R1,CHKERR
LI R2,14
BL @VMBW
GORED
LI R0,>0708
BL @VWTR
JMP WQUIT
* GPU has requested a DSR operation
* PAB VDP address in is R0
DODSR
MOV R11,*R10+ * Push return address onto the stack
MOV R0,R15 * save PAB address
LI R1,WRKSP+10 * R5=opcode/status,R6=buffer,R7=record/size,R8=rec#,R9=off/name
LI R2,10
BL @VMBR
* check close - it ignores attributes
CLR R0
MOVB R5,R0
CI R0,>0100
JNE DSRSAN
* this is just a close request, ignore it
B @DSRRET
* basic sanity
DSRSAN
ANDI R7,>ff00
CI R7,>8000
JEQ DSROK1
BADOPEN
LI R0,>4000 * bad attribute
SOCB R0,@R5LB
JMP PABOUT
DSROK1
CI R0,>0200 * is it read?
JEQ DSRREAD * yes
* if we get here, it's open or nothing, so check
* both the command and the attributes in one
CI R5,>000C
JNE BADOPEN
JMP DSRRET
PABOUT
MOV R15,R0
LI R1,WRKSP+10 * R5-R9
LI R2,10
BL @VMBW * write it back out
DSRRET
DECT R10 * Pop return address off the stack
MOV *R10,R11
B *R11
* read a record - it should be a 128 byte block
* for the sake of simplicity, each 8k page has
* a 128 byte header, and then 63 128 byte records
* no record is thus ever split across pages
DSRREAD
* first, figure out which file we're reading and
* check whether the record is in range. Note that
* the EOF is only accurate to within 63 records,
* so probably isn't very helpful here. ;)
* We destroy R9 here, so we restore it later, just in case
* we know (assume) it's always >000C
MOV R15,R0
AI R0,19
LI R1,WRKSP+18 * R9 = BI or RO
LI R2,2
BL @VMBR
CI R9,>4249
JEQ DFILE1
CI R9,>524f
JEQ DFILE2
* unknown filename
LI R0,>E000 * file error
SOCB R0,@R5LB
JMP PABOUT
DFILE1
LI R3,FILE1S * first record
LI R4,FILE2S * next file
JMP RECORD
DFILE2
LI R3,FILE2S * first record
LI R4,FILE3S * next file
RECORD
LI R9,>000C * 'restore' R9, just in case
MOV R8,R1 * record number
CLR R0 * make 32 bit
LI R2,63 * records per page
DIV R2,R0 * figure out what page
A R0,R0 * double for words
A R3,R0 * page switch address
C R0,R4 * how'd we do?
JL RECOK
* past end of file (probably by a lot ;) )
LI R0,>A000
SOCB R0,@R5LB
B @PABOUT
RECOK
* R0 has the bankswitch page, r1 has the record index
SLA R1,7 * multiply record by 128
AI R1,>6080 * address of first record
* set the VDP address to write from R6
ORI R6,>4000
SWPB R6
MOVB R6,@VDPWA
SWPB R6
MOVB R6,@VDPWA
ANDI R6,>3FFF
* We're about to lose R15, so store it in R7
* just overwrite R7 with a fixed value anyway
MOV R15,R7
* copy the scratchpad code and execute the copy
* overwrites R12-R20 (well, if it went that high)
LI R2,PABCOD
LI R3,SCOPY
LI R4,16
PABLP
MOV *R3+,*R2+
DECT R4
JNE PABLP
* copy 128 bytes from another page into VDP
LI R2,128
BL @PABCOD
* copy is complete, update the PAB (not much to do, we don't have errors)
MOV R7,R15 * restore R15
INC R8 * next record
LI R7,>8080 * bit of an assumption, but it'll work
B @PABOUT
* this is copied to scratchpad and executed to get data from
* another bank into VDP. Do not modify R5-R9.
* VDP address is assumed to already be set up.
* R0 - bank to select
* R1 - ROM address of data
* R2 - bytes to copy
SCOPY
MOV R0,*R0 * switch banks
SCLP
MOVB *R1+,@VDPWD
DEC R2
JNE SCLP
MOV R0,@>6000 * restore first bank
B *R11
*// MAIN
**
* Call a GPU routine - do not wait!
* R0 = address of GPU routine in VRAM
*
DO_GPU
MOV R11,*R10+ * Push return address onto the stack
MOV R0,R1 * Save R0
SRL R0,8 * Move MSB to LSB
AI R0,>3600 * VR36 = MSB of GPU address
BL @VWTR
ANDI R1,>00FF
AI R1,>3700 * VR37 = LSB of GPU address
MOV R1,R0
BL @VWTR
DECT R10 * Pop return address off the stack
MOV *R10,R11
B *R11
*// DO_GPU
**
* Restart the GPU without setting the address
*
CONT_GPU
MOV R11,*R10+ * Push return address onto the stack
LI R0,>3801 * GPU GO bit to 1
BL @VWTR
DECT R10 * Pop return address off the stack
MOV *R10,R11
B *R11
*// CONT_GPU
*********************************************************************
*
* Detect F18A
*
F18ADT MOV R11,*R10+ * Push return address onto the stack
* F18A Unlock
LI R0,>391C * VR1/57, value 00011100
BL @VWTR * Write once
BL @VWTR * Write twice, unlock
LI R0,>01E0 * VR1, value 11100000, a real sane setting
BL @VWTR * Write reg
* Copy GPU code to VRAM
LI R0,GPUPRG
LI R1,GPUDT
LI R2,GPUDTE-GPUDT
BL @VMBW
* Set the GPU PC which also triggers it
LI R0,GPUPRG/256+>3600 * High byte
BL @VWTR
LI R0,>3700 * Low byte
BL @VWTR
* Compare the result in GPUPRG
LI R0,GPUPRG
BL @VRAD
MOVB @VDPRD,R0
JEQ F18AOK
CLR @F18A
JMP F18ADE
F18AOK SETO @F18A
F18ADE DECT R10 * Pop return address off the stack
MOV *R10,R11
B *R11
*// F18ADT
GPUDT CLR @GPUPRG
IDLE
GPUDTE
*********************************************************************
*
* Setup graphics mode (this is a bit redundant... GPU does it too)
*
GMODE MOV R11,*R10+ * Push return address onto the stack
LI R0,>0000 * Reg 0: Graphics mode I,
BL @VWTR * external video off
LI R0,>01C2 * Reg 1: 16K, display on, no interrupt,
BL @VWTR * size = 1, mag = 0.
LI R0,>0200 * Reg 2: Name table
BL @VWTR * NAMETB = >1800 (>06 * >400), >300 bytes
LI R0,>030E * Reg 3: Color Table
BL @VWTR * COLRTB = >0380 (>0E * >40), >20 bytes
LI R0,>0401 * Reg 4: Pattern Table
BL @VWTR * PTRNTB = >0800 (>01 * >800), >800 bytes
LI R0,>0506 * Reg 5: Sprite Attribute Table
BL @VWTR * SPRATB = >0300 (>06 * >80), >80 bytes
LI R0,>0601 * Reg 6: Sprite Pattern Table
BL @VWTR * SPRPTB = >0800 (>01 * >800), >800 bytes
LI R0,>07F4 * Reg 7: Text-mode color and backdrop color
BL @VWTR * Blue backdrop
* Put a copy of Reg 1 at >83D4
LI R0,>C200
MOVB R0,@>83D4
* Disable sprites
LI R0,SPRATB
LI R1,>D000
BL @VSBW
* Initialize color table
LI R0,COLRTB
LI R1,>F000 * white on transparent
LI R2,>20 * 32 bytes
BL @VSMW
* Clear name table
LI R0,NAMETB
LI R1,>2000 * Space
LI R2,>300 * 768 bytes
BL @VSMW
* Load character set
BL @LOADCH
* Return
DECT R10 * Pop return address off the stack
MOV *R10,R11
B *R11
*// GMODE
*********************************************************************
*
* VDP Set Read Address
*
* R0 Address to set VDP address counter to
*
VRAD MOVB @R0LB,@VDPWA * Send low byte of VDP RAM write address
ANDI R0,>3FFF * Make sure the two MSbits are 00 for read
MOVB R0,@VDPWA * Send high byte of VDP RAM write address
B *R11
*// VRAD
*********************************************************************
*
* VDP Single Byte Write
*
* R0 Write address in VDP RAM
* R1 MSB of R1 sent to VDP RAM
*
* R0 is modified, but can be restored with: ANDI R0,>3FFF
*
VSBW MOVB @R0LB,@VDPWA * Send low byte of VDP RAM write address
ORI R0,>4000 * Set read/write bits 14 and 15 to write (01)
MOVB R0,@VDPWA * Send high byte of VDP RAM write address
MOVB R1,@VDPWD * Write byte to VDP RAM
B *R11
*// VSBW
*********************************************************************
*
* VDP Single Byte Multiple Write
*
* R0 Starting write address in VDP RAM
* R1 MSB of R1 sent to VDP RAM
* R2 Number of times to write the MSB byte of R1 to VDP RAM
*
* R0 is modified, but can be restored with: ANDI R0,>3FFF
*
VSMW MOVB @R0LB,@VDPWA * Send low byte of VDP RAM write address
ORI R0,>4000 * Set read/write bits 14 and 15 to write (01)
MOVB R0,@VDPWA * Send high byte of VDP RAM write address
VSMWLP MOVB R1,@VDPWD * Write byte to VDP RAM
DEC R2 * Byte counter
JNE VSMWLP * Check if done
B *R11
*// VSMW
*********************************************************************
*
* VDP Multiple Byte Write
*
* R0 Starting write address in VDP RAM
* R1 Starting read address in CPU RAM
* R2 Number of bytes to send to the VDP RAM
*
* R0 is modified, but can be restored with: ANDI R0,>3FFF
*
VMBW MOVB @R0LB,@VDPWA * Send low byte of VDP RAM write address
ORI R0,>4000 * Set read/write bits 14 and 15 to write (01)
MOVB R0,@VDPWA * Send high byte of VDP RAM write address
VMBWLP MOVB *R1+,@VDPWD * Write byte to VDP RAM
DEC R2 * Byte counter
JNE VMBWLP * Check if done
B *R11
*// VMBW
*********************************************************************
*
* VDP Multiple Byte Read
*
* R0 Starting read address in VDP RAM
* R1 Starting write address in CPU RAM
* R2 Number of bytes to read from VDP RAM
*
VMBR MOVB @R0LB,@VDPWA * Send low byte of VDP RAM write address
MOVB R0,@VDPWA * Send high byte of VDP RAM write address
VMBRLP MOVB @VDPRD,*R1+ * Read byte from VDP RAM
DEC R2 * Byte counter
JNE VMBRLP * Check if finished
B *R11
*// VMBR
*********************************************************************
*
* VDP Write To Register
*
* R0 MSB VDP register to write to
* R0 LSB Value to write
*
VWTR MOVB @R0LB,@VDPWA * Send low byte (value) to write to VDP register
ORI R0,>8000 * Set up a VDP register write operation (10)
MOVB R0,@VDPWA * Send high byte (address) of VDP register
B *R11
*// VWTR
*********************************************************************
*
* KSCAN wrapper
*
KSCAN
MOV R11,*R10+ * Push return address onto the stack
LWPI >83E0
BL @SCAN
LWPI WRKSP
DECT R10 * Pop return address off the stack
MOV *R10,R11
B *R11
*// KSCAN
*********************************************************************
* load the character set to PDT. First char is 30,
* PDT is at >0800 (or will be), so we need to load
* to >08F0
LOADCH
LI R0,>08F0 * write address
LI R1,CHARS
LI R2,>0308
B @VMBW
* Text
F18ERR TEXT "F18A NOT DETECTED"
CHKERR TEXT "CHECKSUM ERROR"
* Configuration
FILEL1 EQU 7
FILEN1 TEXT "F18ABIN"
FILEL2 EQU 7
FILEN2 TEXT "F18AROM"
EVEN
CHARS
DATA >7070,>7070,>7070,>7000,>BFBF,>A3AF,>E3EF,>EFFF
DATA >0000,>0000,>0000,>0000,>1010,>1010,>1000,>1000
DATA >2828,>2800,>0000,>0000,>0028,>7C28,>287C,>2800
DATA >103C,>5038,>1478,>1000,>0044,>4C18,>3064,>4400
DATA >0020,>5020,>5448,>3400,>0810,>2000,>0000,>0000
DATA >0810,>2020,>2010,>0800,>2010,>0808,>0810,>2000
DATA >4428,>7C28,>4400,>0000,>0010,>107C,>1010,>0000
DATA >0000,>0000,>0030,>1020,>0000,>007C,>0000,>0000
DATA >0000,>0000,>0030,>3000,>0004,>0810,>2040,>0000
DATA >3844,>4C54,>5464,>3800,>1030,>1010,>1010,>3800
DATA >3844,>4408,>1020,>7C00,>7C08,>1008,>0444,>3800
DATA >0818,>2848,>7C08,>0800,>7840,>4078,>0444,>3800
DATA >3840,>4078,>4444,>3800,>7C04,>0408,>1020,>2000
DATA >3844,>4438,>4444,>3800,>3844,>4444,>3C04,>7800
DATA >0000,>3030,>0030,>3000,>0000,>3030,>0030,>1020
DATA >0000,>1020,>4020,>1000,>0000,>007C,>007C,>0000
DATA >0000,>1008,>0408,>1000,>0038,>4408,>1000,>1000
DATA >0038,>4454,>5840,>3C00,>3844,>447C,>4444,>4400
DATA >7844,>4478,>4444,>7800,>3844,>4040,>4044,>3800
DATA >7844,>4444,>4444,>7800,>7C40,>4078,>4040,>7C00
DATA >7C40,>4078,>4040,>4000,>3844,>4440,>4C44,>3800
DATA >4444,>447C,>4444,>4400,>3810,>1010,>1010,>3800
DATA >0404,>0404,>0444,>3800,>4448,>5070,>4844,>4400
DATA >4040,>4040,>4040,>7C00,>446C,>5444,>4444,>4400
DATA >4444,>6454,>4C44,>4400,>3844,>4444,>4444,>3800
DATA >7844,>4444,>7840,>4000,>3844,>4444,>544C,>3C00
DATA >7844,>4478,>5048,>4400,>3C40,>4038,>0404,>7800
DATA >7C10,>1010,>1010,>1000,>4444,>4444,>4444,>3800
DATA >4444,>4444,>4428,>1000,>4444,>4444,>5454,>2800
DATA >4444,>2810,>1028,>4400,>4444,>4428,>1010,>1000
DATA >7C04,>0810,>2040,>7C00,>0038,>2020,>2020,>3800
DATA >0000,>4020,>1008,>0400,>0038,>0808,>0808,>3800
DATA >0010,>2844,>0000,>0000,>0000,>0000,>0000,>7C00
* 96 (lowercase)
DATA >2010,>0800,>0000,>0000,>0000,>3804,>3C44,>3C00
DATA >4040,>7844,>4444,>7800,>0000,>3844,>4040,>3800
DATA >0404,>3C44,>4444,>3C00,>0000,>3844,>7C40,>3800
DATA >0C10,>3810,>1010,>1000,>0000,>3C44,>443C,>0438
DATA >4040,>7844,>4444,>4400,>1000,>1010,>1010,>3800
DATA >0800,>0808,>0808,>4830,>4040,>4448,>7048,>4400
DATA >3010,>1010,>1010,>3800,>0000,>6854,>5454,>5400
DATA >0000,>5864,>4444,>4400,>0000,>3844,>4444,>3800
DATA >0000,>7844,>4444,>7840,>0000,>3C44,>4444,>3C04
DATA >0000,>2834,>2020,>2000,>0000,>3C40,>3804,>7800
DATA >0010,>3810,>1010,>0C00,>0000,>4444,>444C,>3400
DATA >0000,>4444,>4428,>1000,>0000,>5454,>5454,>2800
DATA >0000,>4428,>1028,>4400,>0000,>4444,>443C,>0438
DATA >0000,>7C08,>1020,>7C00,>000C,>1010,>2010,>100C
DATA >0010,>1010,>0010,>1010,>0060,>1010,>0810,>1060
DATA >0000,>2054,>0800,>0000
* 122 is last
*-------------------------------------------------------------------
*
* Data file F18A_PureGPU.bin - Mar 05, 2017
*
GPUDAT
BYTE >10,>25,>FF,>FF,>00,>00,>00,>00 * 00000000 .%......
BYTE >00,>00,>63,>55,>00,>00,>00,>00 * 00000008 ..cU....
BYTE >00,>00,>00,>00,>00,>00,>00,>00 * 00000010 ........
BYTE >00,>00,>00,>00,>00,>00,>00,>00 * 00000018 ........
BYTE >00,>00,>00,>00,>00,>00,>00,>00 * 00000020 ........
BYTE >00,>00,>00,>00,>00,>00,>00,>00 * 00000028 ........
BYTE >00,>00,>00,>00,>00,>00,>00,>00 * 00000030 ........
BYTE >00,>00,>00,>00,>00,>00,>00,>00 * 00000038 ........
BYTE >00,>00,>00,>00,>00,>00,>00,>00 * 00000040 ........
BYTE >00,>00,>00,>00,>02,>00,>28,>4C * 00000048 ......(L
BYTE >04,>C1,>02,>02,>05,>2E,>A0,>70 * 00000050 .......p
BYTE >06,>02,>16,>FD,>02,>00,>32,>A8 * 00000058 ......2.
BYTE >02,>02,>01,>D2,>A0,>70,>06,>02 * 00000060 .....p..
BYTE >16,>FD,>C8,>01,>28,>08,>02,>0A * 00000068 ....(...
BYTE >37,>40,>06,>A0,>2E,>C0,>06,>A0 * 00000070 7@......
BYTE >2E,>E2,>02,>00,>00,>00,>C0,>60 * 00000078 .......`
BYTE >28,>08,>06,>A0,>29,>7A,>C0,>60 * 00000080 (...)z.`
BYTE >28,>08,>88,>01,>28,>0A,>16,>6A * 00000088 (...(..j
BYTE >07,>20,>28,>02,>04,>E0,>28,>04 * 00000090 . (...(.
BYTE >04,>E0,>28,>06,>02,>00,>0A,>00 * 00000098 ..(.....
BYTE >C8,>00,>33,>4C,>04,>E0,>33,>4E * 000000A0 ..3L..3N
BYTE >02,>00,>06,>00,>C8,>00,>33,>50 * 000000A8 ......3P
BYTE >04,>E0,>36,>44,>04,>E0,>36,>46 * 000000B0 ..6D..6F
BYTE >04,>E0,>36,>48,>04,>E0,>36,>4A * 000000B8 ..6H..6J
BYTE >02,>00,>31,>C4,>02,>02,>00,>07 * 000000C0 ..1.....
BYTE >06,>A0,>2D,>9E,>C0,>00,>16,>4A * 000000C8 ..-....J
BYTE >02,>00,>31,>CC,>02,>02,>00,>07 * 000000D0 ..1.....
BYTE >06,>A0,>2D,>9E,>C0,>00,>16,>42 * 000000D8 ..-....B
BYTE >06,>A0,>2A,>2A,>C0,>00,>16,>3C * 000000E0 ..**...<
BYTE >06,>A0,>2E,>4E,>02,>00,>01,>01 * 000000E8 ...N....
BYTE >02,>01,>2F,>F4,>02,>02,>00,>1D * 000000F0 ../.....
BYTE >06,>A0,>2F,>6A,>06,>A0,>2A,>DA * 000000F8 ../j..*.
BYTE >02,>00,>32,>A8,>06,>A0,>29,>F4 * 00000100 ..2...).
BYTE >06,>A0,>2B,>0C,>C0,>00,>16,>2A * 00000108 ..+....*
BYTE >06,>A0,>2B,>44,>C0,>00,>16,>26 * 00000110 ..+D...&
BYTE >02,>00,>33,>52,>06,>A0,>29,>F4 * 00000118 ..3R..).
BYTE >06,>A0,>2B,>D6,>C0,>00,>16,>BA * 00000120 ..+.....
BYTE >02,>00,>32,>D4,>06,>A0,>29,>F4 * 00000128 ..2...).
BYTE >02,>00,>01,>00,>02,>01,>20,>00 * 00000130 ...... .
BYTE >02,>02,>00,>40,>06,>A0,>2F,>62 * 00000138 ...@../b
BYTE >02,>00,>01,>04,>02,>01,>30,>12 * 00000140 ......0.
BYTE >02,>02,>00,>17,>06,>A0,>2F,>6A * 00000148 ....../j
BYTE >02,>00,>01,>24,>02,>01,>30,>2A * 00000150 ...$..0*
BYTE >02,>02,>00,>17,>06,>A0,>2F,>6A * 00000158 ....../j
BYTE >03,>40,>10,>FE,>07,>20,>28,>04 * 00000160 .@... (.
BYTE >10,>FB,>30,>31,>32,>33,>34,>35 * 00000168 ..012345
BYTE >36,>37,>38,>39,>41,>42,>43,>44 * 00000170 6789ABCD
BYTE >45,>46,>C0,>81,>02,>42,>F0,>00 * 00000178 EF...B..
BYTE >09,>C2,>DC,>22,>29,>6A,>C0,>81 * 00000180 ...")j..
BYTE >02,>42,>0F,>00,>09,>82,>DC,>22 * 00000188 .B....."
BYTE >29,>6A,>C0,>81,>02,>42,>00,>F0 * 00000190 )j...B..
BYTE >09,>42,>DC,>22,>29,>6A,>C0,>81 * 00000198 .B.")j..
BYTE >02,>42,>00,>0F,>DC,>22,>29,>6A * 000001A0 .B...")j
BYTE >04,>5B,>05,>C0,>CC,>01,>CC,>02 * 000001A8 .[......
BYTE >CC,>03,>CC,>04,>CC,>05,>CC,>06 * 000001B0 ........
BYTE >CC,>07,>CC,>08,>CC,>09,>CC,>0A * 000001B8 ........
BYTE >05,>C0,>CC,>0C,>CC,>0D,>CC,>0E * 000001C0 ........
BYTE >C4,>0F,>04,>5B,>05,>C0,>C0,>70 * 000001C8 ...[...p
BYTE >C0,>B0,>C0,>F0,>C1,>30,>C1,>70 * 000001D0 .....0.p
BYTE >C1,>B0,>C1,>F0,>C2,>30,>C2,>70 * 000001D8 .....0.p
BYTE >C2,>B0,>05,>C0,>C3,>30,>C3,>70 * 000001E0 .....0.p
BYTE >C3,>B0,>C3,>D0,>02,>20,>FF,>E2 * 000001E8 ..... ..
BYTE >C0,>10,>04,>5B,>CE,>8B,>C8,>00 * 000001F0 ...[....
BYTE >28,>0C,>02,>00,>28,>0C,>06,>A0 * 000001F8 (...(...
BYTE >29,>AA,>02,>00,>28,>2C,>06,>A0 * 00000200 )...(,..
BYTE >29,>CC,>C2,>E0,>28,>0C,>06,>9B * 00000208 )...(...
BYTE >C8,>00,>28,>2C,>02,>00,>28,>2C * 00000210 ..(,..(,
BYTE >06,>A0,>29,>AA,>02,>00,>28,>0C * 00000218 ..)...(.
BYTE >06,>A0,>29,>CC,>06,>4A,>C2,>DA * 00000220 ..)..J..
BYTE >04,>5B,>CE,>8B,>02,>00,>00,>46 * 00000228 .[.....F
BYTE >02,>01,>2F,>A6,>02,>02,>00,>14 * 00000230 ../.....
BYTE >06,>A0,>2F,>6A,>02,>00,>01,>00 * 00000238 ../j....
BYTE >02,>01,>20,>00,>02,>02,>00,>40 * 00000240 .. ....@
BYTE >06,>A0,>2F,>62,>02,>00,>01,>07 * 00000248 ../b....
BYTE >02,>01,>2F,>D6,>02,>02,>00,>12 * 00000250 ../.....
BYTE >06,>A0,>2F,>6A,>02,>00,>01,>2A * 00000258 ../j...*
BYTE >02,>01,>2F,>E8,>02,>02,>00,>0C * 00000260 ../.....
BYTE >06,>A0,>2F,>6A,>02,>00,>00,>88 * 00000268 ../j....
BYTE >02,>01,>2F,>BA,>02,>02,>00,>0E * 00000270 ../.....
BYTE >06,>A0,>2F,>6A,>C0,>A0,>2F,>7A * 00000278 ../j../z
BYTE >06,>A0,>2A,>F2,>02,>00,>00,>A8 * 00000280 ..*.....
BYTE >02,>01,>2F,>C8,>02,>02,>00,>0E * 00000288 ../.....
BYTE >06,>A0,>2F,>6A,>02,>02,>01,>08 * 00000290 ../j....
BYTE >06,>A0,>2A,>F2,>07,>20,>28,>02 * 00000298 ..*.. (.
BYTE >98,>20,>30,>C2,>28,>02,>13,>07 * 000002A0 . 0.(...
BYTE >98,>20,>30,>C3,>28,>02,>13,>01 * 000002A8 . 0.(...
BYTE >10,>F7,>07,>00,>10,>03,>06,>A0 * 000002B0 ........
BYTE >2A,>C2,>04,>C0,>06,>4A,>C2,>DA * 000002B8 *....J..
BYTE >04,>5B,>CE,>8B,>02,>00,>01,>00 * 000002C0 .[......
BYTE >02,>01,>20,>00,>02,>02,>00,>C0 * 000002C8 .. .....
BYTE >06,>A0,>2F,>62,>06,>4A,>C2,>DA * 000002D0 ../b.J..
BYTE >04,>5B,>CE,>8B,>02,>00,>01,>C0 * 000002D8 .[......
BYTE >02,>01,>20,>00,>02,>02,>00,>E0 * 000002E0 .. .....
BYTE >06,>A0,>2F,>62,>06,>4A,>C2,>DA * 000002E8 ../b.J..
BYTE >04,>5B,>C0,>42,>02,>21,>30,>00 * 000002F0 .[.B.!0.
BYTE >DC,>01,>02,>01,>2E,>00,>DC,>01 * 000002F8 ........
BYTE >C0,>42,>06,>C1,>02,>21,>30,>00 * 00000300 .B...!0.
BYTE >DC,>01,>04,>5B,>CE,>8B,>02,>00 * 00000308 ...[....
BYTE >00,>01,>C8,>00,>2F,>86,>04,>E0 * 00000310 ..../...
BYTE >2F,>84,>02,>00,>31,>D4,>C8,>00 * 00000318 /...1...
BYTE >2F,>88,>02,>00,>00,>53,>C8,>00 * 00000320 /....S..
BYTE >2F,>7C,>02,>00,>2B,>7C,>C8,>00 * 00000328 /|..+|..
BYTE >2F,>80,>02,>00,>31,>C4,>02,>02 * 00000330 /...1...
BYTE >00,>07,>06,>A0,>2C,>92,>06,>4A * 00000338 ....,..J
BYTE >C2,>DA,>04,>5B,>CE,>8B,>02,>00 * 00000340 ...[....
BYTE >00,>02,>C8,>00,>2F,>86,>04,>E0 * 00000348 ..../...
BYTE >2F,>84,>02,>00,>32,>7A,>C8,>00 * 00000350 /...2z..
BYTE >2F,>88,>02,>00,>00,>17,>C8,>00 * 00000358 /.......
BYTE >2F,>7C,>02,>00,>2B,>7C,>C8,>00 * 00000360 /|..+|..
BYTE >2F,>80,>02,>00,>31,>CC,>02,>02 * 00000368 /...1...
BYTE >00,>07,>06,>A0,>2C,>92,>06,>4A * 00000370 ....,..J
BYTE >C2,>DA,>04,>5B,>CE,>8B,>05,>A0 * 00000378 ...[....
BYTE >2F,>8A,>06,>A0,>2E,>6A,>C8,>20 * 00000380 /....j.
BYTE >2F,>86,>36,>44,>C8,>20,>2F,>84 * 00000388 /.6D. /.
BYTE >36,>46,>C0,>60,>2F,>84,>0A,>11 * 00000390 6F.`/...
BYTE >A0,>60,>2F,>88,>C8,>11,>36,>48 * 00000398 .`/...6H
BYTE >04,>E0,>36,>4A,>02,>00,>32,>F4 * 000003A0 ..6J..2.
BYTE >06,>A0,>29,>F4,>C0,>60,>36,>4A * 000003A8 ..)..`6J
BYTE >02,>81,>00,>01,>13,>0A,>02,>00 * 000003B0 ........
BYTE >01,>69,>02,>01,>30,>6F,>02,>02 * 000003B8 .i..0o..
BYTE >00,>09,>06,>A0,>2F,>6A,>07,>00 * 000003C0 ..../j..
BYTE >10,>01,>04,>C0,>05,>A0,>2F,>84 * 000003C8 ....../.
BYTE >06,>4A,>C2,>DA,>04,>5B,>CE,>8B * 000003D0 .J...[..
BYTE >06,>A0,>2E,>4E,>02,>00,>00,>01 * 000003D8 ...N....
BYTE >C8,>00,>2F,>86,>C8,>20,>2F,>86 * 000003E0 ../.. /.
BYTE >36,>44,>04,>E0,>2F,>84,>02,>00 * 000003E8 6D../...
BYTE >00,>A6,>08,>10,>C8,>00,>2F,>7C * 000003F0 ....../|
BYTE >02,>00,>31,>D4,>C8,>00,>2F,>88 * 000003F8 ..1.../.
BYTE >06,>A0,>2C,>36,>C0,>00,>16,>14 * 00000400 ..,6....
BYTE >02,>00,>00,>02,>C8,>00,>2F,>86 * 00000408 ....../.
BYTE >C8,>20,>2F,>86,>36,>44,>04,>E0 * 00000410 . /.6D..
BYTE >2F,>84,>02,>00,>00,>2E,>08,>10 * 00000418 /.......
BYTE >C8,>00,>2F,>7C,>02,>00,>32,>7A * 00000420 ../|..2z
BYTE >C8,>00,>2F,>88,>06,>A0,>2C,>36 * 00000428 ../...,6
BYTE >06,>4A,>C2,>DA,>04,>5B,>CE,>8B * 00000430 .J...[..
BYTE >05,>A0,>2F,>8A,>06,>A0,>2E,>6A * 00000438 ../....j
BYTE >C8,>20,>2F,>84,>36,>46,>C0,>60 * 00000440 . /.6F.`
BYTE >2F,>88,>C8,>11,>36,>48,>04,>E0 * 00000448 /...6H..
BYTE >36,>4A,>02,>00,>33,>B6,>06,>A0 * 00000450 6J..3...
BYTE >29,>F4,>C0,>60,>36,>4A,>02,>81 * 00000458 )..`6J..
BYTE >00,>01,>16,>09,>05,>A0,>2F,>84 * 00000460 ....../.
BYTE >05,>E0,>2F,>88,>06,>20,>2F,>7C * 00000468 ../.. /|
BYTE >16,>E3,>04,>C0,>10,>0B,>06,>A0 * 00000470 ........
BYTE >2A,>C2,>02,>00,>01,>60,>02,>01 * 00000478 *....`..
BYTE >30,>7D,>02,>02,>00,>40,>06,>A0 * 00000480 0}...@..
BYTE >2F,>6A,>07,>00,>06,>4A,>C2,>DA * 00000488 /j...J..
BYTE >04,>5B,>CE,>8B,>C0,>42,>02,>21 * 00000490 .[...B.!
BYTE >00,>05,>C8,>01,>2F,>94,>02,>01 * 00000498 ..../...
BYTE >2F,>9B,>DC,>70,>06,>02,>16,>FD * 000004A0 /..p....
BYTE >02,>00,>20,>00,>02,>81,>2F,>A6 * 000004A8 .. .../.
BYTE >13,>02,>DC,>40,>10,>FB,>02,>00 * 000004B0 ...@....
BYTE >0F,>00,>02,>01,>2F,>8C,>02,>02 * 000004B8 ..../...
BYTE >00,>1A,>06,>A0,>2F,>6A,>02,>00 * 000004C0 ..../j..
BYTE >0F,>00,>C8,>00,>28,>06,>03,>40 * 000004C8 ....(..@
BYTE >04,>E0,>28,>06,>D0,>60,>0F,>01 * 000004D0 ..(..`..
BYTE >02,>41,>E0,>00,>16,>41,>02,>01 * 000004D8 .A...A..
BYTE >02,>00,>D8,>01,>0F,>00,>02,>00 * 000004E0 ........
BYTE >00,>10,>C8,>00,>2F,>7E,>02,>00 * 000004E8 ..../~..
BYTE >10,>00,>C8,>00,>2F,>82,>04,>C1 * 000004F0 ..../...
BYTE >02,>02,>08,>00,>06,>A0,>2F,>62 * 000004F8 ....../b
BYTE >C8,>20,>2F,>82,>0F,>02,>02,>00 * 00000500 . /.....
BYTE >0F,>00,>C8,>00,>28,>06,>03,>40 * 00000508 ....(..@
BYTE >04,>E0,>28,>06,>D0,>60,>0F,>01 * 00000510 ..(..`..
BYTE >02,>41,>E0,>00,>16,>21,>D0,>60 * 00000518 .A...!.`
BYTE >0F,>05,>02,>81,>80,>00,>16,>1C * 00000520 ........
BYTE >02,>00,>00,>80,>A8,>00,>2F,>82 * 00000528 ....../.
BYTE >06,>20,>2F,>7E,>16,>E5,>C0,>20 * 00000530 . /~...
BYTE >2F,>80,>06,>90,>C0,>00,>16,>2C * 00000538 /......,
BYTE >06,>20,>2F,>7C,>16,>D0,>02,>01 * 00000540 . /|....
BYTE >01,>00,>D8,>01,>0F,>00,>02,>00 * 00000548 ........
BYTE >0F,>00,>C8,>00,>28,>06,>03,>40 * 00000550 ....(..@
BYTE >04,>E0,>28,>06,>04,>C0,>10,>1C * 00000558 ..(.....
BYTE >09,>51,>02,>81,>05,>00,>16,>0B * 00000560 .Q......
BYTE >88,>20,>30,>BE,>2F,>7C,>16,>07 * 00000568 . 0./|..
BYTE >C0,>20,>2F,>80,>06,>90,>C0,>00 * 00000570 . /.....
BYTE >16,>0F,>04,>C0,>10,>0D,>02,>21 * 00000578 .......!
BYTE >30,>00,>D8,>01,>30,>4D,>02,>00 * 00000580 0...0M..
BYTE >01,>4A,>02,>01,>30,>42,>02,>02 * 00000588 .J..0B..
BYTE >00,>0C,>06,>A0,>2F,>6A,>07,>00 * 00000590 ..../j..
BYTE >06,>4A,>C2,>DA,>04,>5B,>CE,>8B * 00000598 .J...[..
BYTE >C0,>42,>02,>21,>00,>05,>C8,>01 * 000005A0 .B.!....
BYTE >2F,>94,>02,>01,>2F,>9B,>DC,>70 * 000005A8 /.../..p
BYTE >06,>02,>16,>FD,>02,>00,>20,>00 * 000005B0 ...... .
BYTE >02,>81,>2F,>A6,>13,>02,>DC,>40 * 000005B8 ../....@
BYTE >10,>FB,>02,>00,>0F,>00,>02,>01 * 000005C0 ........
BYTE >2F,>8C,>02,>02,>00,>1A,>06,>A0 * 000005C8 /.......
BYTE >2F,>6A,>02,>00,>0F,>00,>C8,>00 * 000005D0 /j......
BYTE >28,>06,>03,>40,>04,>E0,>28,>06 * 000005D8 (..@..(.
BYTE >D0,>60,>0F,>01,>02,>41,>E0,>00 * 000005E0 .`...A..
BYTE >16,>0D,>02,>01,>01,>00,>D8,>01 * 000005E8 ........
BYTE >0F,>00,>02,>00,>0F,>00,>C8,>00 * 000005F0 ........
BYTE >28,>06,>03,>40,>04,>E0,>28,>06 * 000005F8 (..@..(.
BYTE >04,>C0,>10,>22,>09,>51,>C0,>C1 * 00000600 ...".Q..
BYTE >02,>21,>30,>00,>D8,>01,>30,>4D * 00000608 .!0...0M
BYTE >02,>00,>01,>4A,>02,>01,>30,>42 * 00000610 ...J..0B
BYTE >02,>02,>00,>0C,>06,>A0,>2F,>6A * 00000618 ....../j
BYTE >02,>83,>07,>00,>16,>10,>02,>00 * 00000620 ........
BYTE >01,>82,>02,>01,>30,>4E,>02,>02 * 00000628 ....0N..
BYTE >00,>0F,>06,>A0,>2F,>6A,>02,>00 * 00000630 ..../j..
BYTE >01,>91,>02,>01,>2F,>96,>C0,>A0 * 00000638 ..../...
BYTE >2F,>94,>06,>A0,>2F,>6A,>07,>00 * 00000640 /.../j..
BYTE >06,>4A,>C2,>DA,>04,>5B,>CE,>8B * 00000648 .J...[..
BYTE >04,>E0,>2F,>8A,>02,>00,>02,>A0 * 00000650 ../.....
BYTE >02,>01,>31,>64,>02,>02,>00,>60 * 00000658 ..1d...`
BYTE >06,>A0,>2F,>6A,>06,>4A,>C2,>DA * 00000660 ../j.J..
BYTE >04,>5B,>CE,>8B,>02,>03,>00,>F0 * 00000668 .[......
BYTE >38,>E0,>2F,>8A,>02,>00,>00,>6A * 00000670 8./....j
BYTE >3C,>C0,>02,>00,>02,>C1,>02,>01 * 00000678 <.......
BYTE >07,>00,>C0,>83,>08,>32,>13,>03 * 00000680 .....2..
BYTE >DC,>01,>06,>02,>16,>FD,>C0,>43 * 00000688 .......C
BYTE >02,>41,>00,>07,>13,>04,>06,>01 * 00000690 .A......
BYTE >06,>C1,>DC,>01,>07,>01,>08,>33 * 00000698 .......3
BYTE >02,>02,>00,>1E,>60,>83,>C0,>41 * 000006A0 ....`..A
BYTE >13,>01,>06,>02,>C0,>82,>13,>05 * 000006A8 ........
BYTE >02,>01,>20,>00,>DC,>01,>06,>02 * 000006B0 .. .....
BYTE >16,>FD,>06,>4A,>C2,>DA,>04,>5B * 000006B8 ...J...[
BYTE >CE,>8B,>04,>C0,>D0,>20,>A0,>00 * 000006C0 ..... ..
BYTE >C0,>40,>02,>40,>F0,>00,>09,>40 * 000006C8 .@.@...@
BYTE >02,>41,>0F,>00,>09,>81,>E0,>01 * 000006D0 .A......
BYTE >C8,>00,>2F,>7A,>06,>4A,>C2,>DA * 000006D8 ../z.J..
BYTE >04,>5B,>CE,>8B,>02,>00,>00,>00 * 000006E0 .[......
BYTE >D8,>00,>60,>00,>02,>00,>C2,>00 * 000006E8 ..`.....
BYTE >D8,>00,>60,>01,>02,>00,>00,>00 * 000006F0 ..`.....
BYTE >D8,>00,>60,>02,>02,>00,>0E,>00 * 000006F8 ..`.....
BYTE >D8,>00,>60,>03,>02,>00,>01,>00 * 00000700 ..`.....
BYTE >D8,>00,>60,>04,>02,>00,>06,>00 * 00000708 ..`.....
BYTE >D8,>00,>60,>05,>02,>00,>01,>00 * 00000710 ..`.....
BYTE >D8,>00,>60,>06,>02,>00,>F4,>00 * 00000718 ..`.....
BYTE >D8,>00,>60,>07,>02,>01,>D0,>00 * 00000720 ..`.....
BYTE >D8,>01,>03,>00,>02,>00,>03,>80 * 00000728 ........
BYTE >02,>01,>30,>C4,>02,>02,>00,>20 * 00000730 ..0....
BYTE >06,>A0,>2F,>6A,>02,>00,>00,>00 * 00000738 ../j....
BYTE >02,>01,>20,>00,>02,>02,>03,>00 * 00000740 .. .....
BYTE >06,>A0,>2F,>62,>02,>00,>08,>00 * 00000748 ../b....
BYTE >02,>01,>30,>E4,>02,>02,>00,>80 * 00000750 ..0.....
BYTE >06,>A0,>2F,>6A,>06,>4A,>C2,>DA * 00000758 ../j.J..
BYTE >04,>5B,>DC,>01,>06,>02,>16,>FD * 00000760 .[......
BYTE >04,>5B,>DC,>31,>06,>02,>16,>FD * 00000768 .[.1....
BYTE >04,>5B,>DC,>70,>06,>02,>16,>FD * 00000770 .[.p....
BYTE >04,>5B,>00,>00,>00,>00,>00,>00 * 00000778 .[......
BYTE >00,>00,>00,>00,>00,>00,>00,>00 * 00000780 ........
BYTE >00,>00,>00,>00,>00,>0C,>10,>00 * 00000788 ........
BYTE >80,>00,>00,>00,>00,>0C,>44,>53 * 00000790 ......DS
BYTE >4B,>31,>2E,>20,>20,>20,>20,>20 * 00000798 K1.
BYTE >20,>20,>20,>20,>20,>00,>46,>31 * 000007A0 .F1
BYTE >38,>41,>20,>46,>69,>72,>6D,>77 * 000007A8 8A Firmw
BYTE >61,>72,>65,>20,>75,>70,>64,>61 * 000007B0 are upda
BYTE >74,>65,>20,>46,>6F,>75,>6E,>64 * 000007B8 te Found
BYTE >20,>46,>31,>38,>41,>3A,>20,>56 * 000007C0 F18A: V
BYTE >55,>70,>64,>61,>74,>65,>20,>66 * 000007C8 Update f
BYTE >69,>6C,>65,>3A,>20,>56,>50,>72 * 000007D0 ile: VPr
BYTE >65,>73,>73,>20,>50,>20,>74,>6F * 000007D8 ess P to
BYTE >20,>70,>72,>6F,>63,>65,>65,>64 * 000007E0 proceed
BYTE >6F,>72,>20,>51,>20,>74,>6F,>20 * 000007E8 or Q to
BYTE >71,>75,>69,>74,>2A,>20,>44,>4F * 000007F0 quit* DO
BYTE >20,>4E,>4F,>54,>20,>54,>55,>52 * 000007F8 NOT TUR
BYTE >4E,>20,>4F,>46,>46,>20,>54,>48 * 00000800 N OFF TH
BYTE >45,>20,>50,>4F,>57,>45,>52,>20 * 00000808 E POWER
BYTE >2A,>00,>3E,>3E,>3E,>20,>55,>50 * 00000810 *.>>> UP
BYTE >44,>41,>54,>45,>20,>43,>4F,>4D * 00000818 DATE COM
BYTE >50,>4C,>45,>54,>45,>20,>3C,>3C * 00000820 PLETE <<
BYTE >3C,>00,>50,>6F,>77,>65,>72,>20 * 00000828 <.Power
BYTE >63,>79,>63,>6C,>65,>20,>79,>6F * 00000830 cycle yo
BYTE >75,>72,>20,>73,>79,>73,>74,>65 * 00000838 ur syste
BYTE >6D,>00,>46,>49,>4C,>45,>20,>45 * 00000840 m.FILE E
BYTE >52,>52,>4F,>52,>20,>4E,>46,>49 * 00000848 RROR NFI
BYTE >4C,>45,>20,>4E,>4F,>54,>20,>46 * 00000850 LE NOT F
BYTE >4F,>55,>4E,>44,>20,>00,>46,>31 * 00000858 OUND .F1
BYTE >38,>41,>20,>4E,>4F,>54,>20,>44 * 00000860 8A NOT D
BYTE >45,>54,>45,>43,>54,>45,>44,>46 * 00000868 ETECTEDF
BYTE >49,>4C,>45,>20,>43,>52,>43,>20 * 00000870 ILE CRC
BYTE >45,>52,>52,>4F,>52,>46,>4C,>41 * 00000878 ERRORFLA
BYTE >53,>48,>20,>56,>45,>52,>49,>46 * 00000880 SH VERIF
BYTE >59,>20,>45,>52,>52,>4F,>52,>21 * 00000888 Y ERROR!
BYTE >20,>44,>4F,>20,>4E,>4F,>54,>20 * 00000890 DO NOT
BYTE >50,>4F,>57,>45,>52,>4F,>46,>46 * 00000898 POWEROFF
BYTE >2E,>20,>50,>52,>45,>53,>53,>20 * 000008A0 . PRESS
BYTE >50,>20,>54,>4F,>20,>54,>52,>59 * 000008A8 P TO TRY
BYTE >20,>55,>50,>44,>41,>54,>45,>20 * 000008B0 UPDATE
BYTE >41,>47,>41,>49,>4E,>00,>00,>01 * 000008B8 AGAIN...
BYTE >02,>00,>50,>51,>F0,>E0,>F0,>F0 * 000008C0 ..PQ....
BYTE >F0,>F0,>F0,>F0,>F0,>F0,>F0,>F0 * 000008C8 ........
BYTE >F0,>F0,>F0,>F0,>10,>10,>10,>10 * 000008D0 ........
BYTE >10,>10,>10,>10,>10,>10,>10,>10 * 000008D8 ........
BYTE >10,>10,>10,>10,>80,>80,>80,>80 * 000008E0 ........
BYTE >80,>80,>80,>80,>C0,>C0,>C0,>C0 * 000008E8 ........
BYTE >C0,>C0,>C0,>C0,>E0,>E0,>E0,>E0 * 000008F0 ........
BYTE >E0,>E0,>E0,>E0,>F0,>F0,>F0,>F0 * 000008F8 ........
BYTE >F0,>F0,>F0,>F0,>F8,>F8,>F8,>F8 * 00000900 ........
BYTE >F8,>F8,>F8,>F8,>FC,>FC,>FC,>FC * 00000908 ........
BYTE >FC,>FC,>FC,>FC,>FE,>FE,>FE,>FE * 00000910 ........
BYTE >FE,>FE,>FE,>FE,>FF,>FF,>FF,>FF * 00000918 ........
BYTE >FF,>FF,>FF,>FF,>00,>00,>00,>00 * 00000920 ........
BYTE >0F,>08,>0B,>0A,>00,>00,>00,>00 * 00000928 ........
BYTE >FF,>00,>FF,>00,>00,>00,>00,>00 * 00000930 ........
BYTE >F0,>10,>D0,>50,>0A,>0B,>08,>0F * 00000938 ...P....
BYTE >00,>00,>00,>00,>00,>FF,>00,>FF * 00000940 ........
BYTE >00,>00,>00,>00,>50,>D0,>10,>F0 * 00000948 ....P...
BYTE >00,>00,>00,>00,>0A,>0A,>0A,>0A * 00000950 ........
BYTE >0A,>0A,>0A,>0A,>50,>50,>50,>50 * 00000958 ....PPPP
BYTE >50,>50,>50,>50,>08,>09,>09,>09 * 00000960 PPPP....
BYTE >09,>09,>09,>09,>09,>09,>09,>09 * 00000968 ........
BYTE >09,>09,>09,>09,>09,>09,>09,>09 * 00000970 ........
BYTE >09,>09,>09,>09,>09,>09,>09,>09 * 00000978 ........
BYTE >09,>09,>09,>0A,>0E,>20,>20,>20 * 00000980 .....
BYTE >20,>20,>20,>20,>20,>20,>20,>20 * 00000988
BYTE >20,>20,>20,>20,>20,>20,>20,>20 * 00000990
BYTE >20,>20,>20,>20,>20,>20,>20,>20 * 00000998
BYTE >20,>20,>20,>0F,>0B,>0C,>0C,>0C * 000009A0 .....
BYTE >0C,>0C,>0C,>0C,>0C,>0C,>0C,>0C * 000009A8 ........
BYTE >0C,>0C,>0C,>0C,>0C,>0C,>0C,>0C * 000009B0 ........
BYTE >0C,>0C,>0C,>0C,>0C,>0C,>0C,>0C * 000009B8 ........
BYTE >0C,>0C,>0C,>0D,>46,>31,>38,>41 * 000009C0 ....F18A
BYTE >42,>49,>4E,>00,>46,>31,>38,>41 * 000009C8 BIN.F18A
BYTE >52,>4F,>4D,>00,>B9,>EE,>81,>AC * 000009D0 ROM.....
BYTE >56,>97,>C0,>18,>AC,>BC,>ED,>A7 * 000009D8 V.......
BYTE >62,>39,>04,>CA,>F1,>69,>CE,>10 * 000009E0 b9...i..
BYTE >6C,>42,>61,>6B,>E9,>17,>64,>AC * 000009E8 lBak..d.
BYTE >01,>86,>C7,>30,>3A,>68,>E2,>D7 * 000009F0 ...0:h..
BYTE >31,>C9,>C1,>85,>9D,>81,>CA,>03 * 000009F8 1.......
BYTE >A9,>20,>2F,>6E,>22,>96,>3F,>3B * 00000A00 . /n".?;
BYTE >D7,>E9,>4A,>38,>E5,>09,>9B,>8E * 00000A08 ..J8....
BYTE >56,>05,>7B,>25,>9D,>16,>DB,>4D * 00000A10 V.{%...M
BYTE >0C,>02,>B0,>A7,>52,>23,>EE,>40 * 00000A18 ....R#.@
BYTE >E8,>2B,>33,>A2,>77,>C8,>62,>DA * 00000A20 .+3.w.b.
BYTE >5C,>9E,>44,>99,>F0,>26,>19,>F6 * 00000A28 \.D..&..
BYTE >B4,>F4,>C2,>CF,>3A,>71,>DF,>12 * 00000A30 ....:q..
BYTE >6B,>C1,>7A,>59,>FB,>CD,>6A,>DD * 00000A38 k.zY..j.
BYTE >8F,>4A,>F7,>25,>A2,>AC,>AD,>EF * 00000A40 .J.%....
BYTE >FB,>91,>C0,>9F,>3C,>C7,>DC,>9F * 00000A48 ....<...
BYTE >65,>22,>8C,>CD,>00,>00,>00,>00 * 00000A50 e"......
BYTE >7E,>EC,>59,>D4,>0B,>8E,>57,>29 * 00000A58 ~.Y...W)
BYTE >66,>68,>44,>77,>DC,>51,>CE,>4F * 00000A60 fhDw.Q.O
BYTE >20,>CA,>00,>00,>E5,>A9,>97,>1F * 00000A68 .......
BYTE >13,>45,>4A,>89,>E7,>BF,>FE,>48 * 00000A70 .EJ....H
BYTE >C0,>C7,>E6,>39,>9A,>ED,>29,>14 * 00000A78 ...9..).
BYTE >BA,>68,>04,>17,>FC,>80,>BF,>6C * 00000A80 .h.....l
BYTE >CF,>A9,>F4,>3B,>CD,>62,>6D,>AA * 00000A88 ...;.bm.
BYTE >F5,>3D,>1C,>0C,>65,>BB,>13,>C0 * 00000A90 .=..e...
BYTE >98,>2A,>73,>57,>3B,>93,>5A,>B5 * 00000A98 .*sW;.Z.
BYTE >D2,>96,>FA,>80,>26,>5C,>69,>E1 * 00000AA0 ....&\i.
BYTE >02,>0F,>27,>FE,>02,>04,>01,>C0 * 00000AA8 ..'.....
BYTE >C8,>04,>34,>C0,>02,>04,>34,>F2 * 00000AB0 ..4...4.
BYTE >02,>05,>00,>11,>0C,>A0,>34,>C4 * 00000AB8 ......4.
BYTE >02,>01,>0A,>00,>02,>02,>00,>06 * 00000AC0 ........