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前面也有Issue提到这个问题,同WebGL平台 这是Collector的内容 Build时的选项 加载Package的代码 加载Raw资源的代码 打出来的Report 具体报错以及堆栈
很奇怪,我明明使用的是LoadRawFileAsync方法去加载原生文件,为什么最后报错是解压ab包的报错呢,百思不得其解,查了一整天了,感谢解答
The text was updated successfully, but these errors were encountered:
用的是这个版本
Sorry, something went wrong.
2.x版本,webgl平台不支持原生文件构建管线。
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前面也有Issue提到这个问题,同WebGL平台
这是Collector的内容
Build时的选项
加载Package的代码
加载Raw资源的代码
打出来的Report
具体报错以及堆栈
很奇怪,我明明使用的是LoadRawFileAsync方法去加载原生文件,为什么最后报错是解压ab包的报错呢,百思不得其解,查了一整天了,感谢解答
The text was updated successfully, but these errors were encountered: