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Suggestion: make it a real game #4

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PierreTurnbull opened this issue Mar 4, 2018 · 4 comments
Closed

Suggestion: make it a real game #4

PierreTurnbull opened this issue Mar 4, 2018 · 4 comments

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@PierreTurnbull
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PierreTurnbull commented Mar 4, 2018

At the moment, castle-game is more of a simulation than an actual game. Few things could make it become a real game that would be fun to play:

  • make an enemy unit generation to have more than just 1 wave of enemies coming from the other side
  • make a gold/credit system to buy units
  • make a HP system for the base or a zone to reach in order to win
  • make few more units, eg: cavalry (fast, can charge through units), mage (expensive and weak but can buff surrounding alliees and cast powerful spells), catapults (expensive, weak and don't move, units can pass through it. high damage, high reload time).
@PierreTurnbull PierreTurnbull changed the title Make it a real game Suggestion: make it a real game Mar 4, 2018
@PierreTurnbull
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My bad, I just saw the TODO List. Have fun! :)

@tversteeg
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Yes it's still in a very early stage of development, I'm still figuring out a lot of the basic stuff like animation etc.
I do like your suggestions, I'm not sure about the mage because it implies that the game will have a high-fantasy setting/theme. I do like that but I want to keep it open, maybe a more "realistic" medieval setting fits better..

@PierreTurnbull
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PierreTurnbull commented Mar 4, 2018

I will be happy to discover later versions!

About accessibility, wouldn't it be better, if possible, to download a simple executable file (with libraries if needed), without having to download Rust and compile the project?

@tversteeg
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tversteeg commented Mar 4, 2018

That's why there's the release tab :) I haven't build a Windows version for the latest release since I haven't gone to work yet (I don't own any Windows versions).

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