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Hi, I can't really help in this case as I don't have the necessary expertise, but there were reports mentioning successful builds for iOS, I would recommend searching the closed issue you might find the necessary hints.
How can I update crate's environment variables, build settings to avoid errors ?
With flutter rust binding library on ios setup, all of other classes are statically binded but some of them are not compatible to the target platform.
Build failed because of the undefined symbols for ios86_64 architectures
Framework versions
Xcode configs
Current environment variables for opencv-rust crate
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