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ogckml22.gen.go
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ogckml22.gen.go
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// Code generated by github.com/twpayne/go-kml/internal/generate. DO NOT EDIT.
package kml
import (
"image/color"
"time"
)
// An AltitudeModeEnum is an altitudeModeEnumType.
type AltitudeModeEnum string
// AltitudeModeEnums.
const (
AltitudeModeClampToGround AltitudeModeEnum = "clampToGround"
AltitudeModeRelativeToGround AltitudeModeEnum = "relativeToGround"
AltitudeModeAbsolute AltitudeModeEnum = "absolute"
)
// A ColorModeEnum is a colorModeEnumType.
type ColorModeEnum string
// ColorModeEnums.
const (
ColorModeNormal ColorModeEnum = "normal"
ColorModeRandom ColorModeEnum = "random"
)
// A DisplayModeEnum is a displayModeEnumType.
type DisplayModeEnum string
// DisplayModeEnums.
const (
DisplayModeDefault DisplayModeEnum = "default"
DisplayModeHide DisplayModeEnum = "hide"
)
// A GridOriginEnum is a gridOriginEnumType.
type GridOriginEnum string
// GridOriginEnums.
const (
GridOriginLowerLeft GridOriginEnum = "lowerLeft"
GridOriginUpperLeft GridOriginEnum = "upperLeft"
)
// A ItemIconStateEnum is a itemIconStateEnumType.
type ItemIconStateEnum string
// ItemIconStateEnums.
const (
ItemIconStateOpen ItemIconStateEnum = "open"
ItemIconStateClosed ItemIconStateEnum = "closed"
ItemIconStateError ItemIconStateEnum = "error"
ItemIconStateFetching0 ItemIconStateEnum = "fetching0"
ItemIconStateFetching1 ItemIconStateEnum = "fetching1"
ItemIconStateFetching2 ItemIconStateEnum = "fetching2"
)
// A ListItemTypeEnum is a listItemTypeEnumType.
type ListItemTypeEnum string
// ListItemTypeEnums.
const (
ListItemTypeRadioFolder ListItemTypeEnum = "radioFolder"
ListItemTypeCheck ListItemTypeEnum = "check"
ListItemTypeCheckHideChildren ListItemTypeEnum = "checkHideChildren"
ListItemTypeCheckOffOnly ListItemTypeEnum = "checkOffOnly"
)
// A RefreshModeEnum is a refreshModeEnumType.
type RefreshModeEnum string
// RefreshModeEnums.
const (
RefreshModeOnChange RefreshModeEnum = "onChange"
RefreshModeOnInterval RefreshModeEnum = "onInterval"
RefreshModeOnExpire RefreshModeEnum = "onExpire"
)
// A ViewRefreshModeEnum is a viewRefreshModeEnumType.
type ViewRefreshModeEnum string
// ViewRefreshModeEnums.
const (
ViewRefreshModeNever ViewRefreshModeEnum = "never"
ViewRefreshModeOnRequest ViewRefreshModeEnum = "onRequest"
ViewRefreshModeOnStop ViewRefreshModeEnum = "onStop"
ViewRefreshModeOnRegion ViewRefreshModeEnum = "onRegion"
)
// A ShapeEnum is a shapeEnumType.
type ShapeEnum string
// ShapeEnums.
const (
ShapeRectangle ShapeEnum = "rectangle"
ShapeCylinder ShapeEnum = "cylinder"
ShapeSphere ShapeEnum = "sphere"
)
// A StyleStateEnum is a styleStateEnumType.
type StyleStateEnum string
// StyleStateEnums.
const (
StyleStateNormal StyleStateEnum = "normal"
StyleStateHighlight StyleStateEnum = "highlight"
)
// A UnitsEnum is a unitsEnumType.
type UnitsEnum string
// UnitsEnums.
const (
UnitsFraction UnitsEnum = "fraction"
UnitsPixels UnitsEnum = "pixels"
UnitsInsetPixels UnitsEnum = "insetPixels"
)
// Address returns a new address element.
func Address(value string) *SimpleElement {
return newSEString("address", value)
}
// Altitude returns a new altitude element.
func Altitude(value float64) *SimpleElement {
return newSEFloat("altitude", value)
}
// AltitudeMode returns a new altitudeMode element.
func AltitudeMode(value AltitudeModeEnum) *SimpleElement {
return newSEString("altitudeMode", string(value))
}
// Begin returns a new begin element.
func Begin(value time.Time) *SimpleElement {
return newSETime("begin", value)
}
// BgColor returns a new bgColor element.
func BgColor(value color.Color) *SimpleElement {
return newSEColor("bgColor", value)
}
// BottomFOV returns a new bottomFov element.
func BottomFOV(value float64) *SimpleElement {
return newSEFloat("bottomFov", value)
}
// Color returns a new color element.
func Color(value color.Color) *SimpleElement {
return newSEColor("color", value)
}
// ColorMode returns a new colorMode element.
func ColorMode(value ColorModeEnum) *SimpleElement {
return newSEString("colorMode", string(value))
}
// Cookie returns a new cookie element.
func Cookie(value string) *SimpleElement {
return newSEString("cookie", value)
}
// Description returns a new description element.
func Description(value string) *SimpleElement {
return newSEString("description", value)
}
// DisplayName returns a new displayName element.
func DisplayName(value string) *SimpleElement {
return newSEString("displayName", value)
}
// DisplayMode returns a new displayMode element.
func DisplayMode(value DisplayModeEnum) *SimpleElement {
return newSEString("displayMode", string(value))
}
// DrawOrder returns a new drawOrder element.
func DrawOrder(value int) *SimpleElement {
return newSEInt("drawOrder", value)
}
// East returns a new east element.
func East(value float64) *SimpleElement {
return newSEFloat("east", value)
}
// End returns a new end element.
func End(value time.Time) *SimpleElement {
return newSETime("end", value)
}
// Expires returns a new expires element.
func Expires(value time.Time) *SimpleElement {
return newSETime("expires", value)
}
// Extrude returns a new extrude element.
func Extrude(value bool) *SimpleElement {
return newSEBool("extrude", value)
}
// Fill returns a new fill element.
func Fill(value bool) *SimpleElement {
return newSEBool("fill", value)
}
// FlyToView returns a new flyToView element.
func FlyToView(value bool) *SimpleElement {
return newSEBool("flyToView", value)
}
// GridOrigin returns a new gridOrigin element.
func GridOrigin(value GridOriginEnum) *SimpleElement {
return newSEString("gridOrigin", string(value))
}
// Heading returns a new heading element.
func Heading(value float64) *SimpleElement {
return newSEFloat("heading", value)
}
// Href returns a new href element.
func Href(value string) *SimpleElement {
return newSEString("href", value)
}
// HTTPQuery returns a new httpQuery element.
func HTTPQuery(value string) *SimpleElement {
return newSEString("httpQuery", value)
}
// HotSpot returns a new hotSpot element.
func HotSpot(value Vec2) *SimpleElement {
return newSEVec2("hotSpot", value)
}
// Key returns a new key element.
func Key(value StyleStateEnum) *SimpleElement {
return newSEString("key", string(value))
}
// Latitude returns a new latitude element.
func Latitude(value float64) *SimpleElement {
return newSEFloat("latitude", value)
}
// LeftFOV returns a new leftFov element.
func LeftFOV(value float64) *SimpleElement {
return newSEFloat("leftFov", value)
}
// LinkDescription returns a new linkDescription element.
func LinkDescription(value string) *SimpleElement {
return newSEString("linkDescription", value)
}
// LinkName returns a new linkName element.
func LinkName(value string) *SimpleElement {
return newSEString("linkName", value)
}
// ListItemType returns a new listItemType element.
func ListItemType(value ListItemTypeEnum) *SimpleElement {
return newSEString("listItemType", string(value))
}
// Longitude returns a new longitude element.
func Longitude(value float64) *SimpleElement {
return newSEFloat("longitude", value)
}
// MaxSnippetLines returns a new maxSnippetLines element.
func MaxSnippetLines(value int) *SimpleElement {
return newSEInt("maxSnippetLines", value)
}
// MaxSessionLength returns a new maxSessionLength element.
func MaxSessionLength(value float64) *SimpleElement {
return newSEFloat("maxSessionLength", value)
}
// Message returns a new message element.
func Message(value string) *SimpleElement {
return newSEString("message", value)
}
// MinAltitude returns a new minAltitude element.
func MinAltitude(value float64) *SimpleElement {
return newSEFloat("minAltitude", value)
}
// MinFadeExtent returns a new minFadeExtent element.
func MinFadeExtent(value float64) *SimpleElement {
return newSEFloat("minFadeExtent", value)
}
// MinLODPixels returns a new minLodPixels element.
func MinLODPixels(value float64) *SimpleElement {
return newSEFloat("minLodPixels", value)
}
// MinRefreshPeriod returns a new minRefreshPeriod element.
func MinRefreshPeriod(value float64) *SimpleElement {
return newSEFloat("minRefreshPeriod", value)
}
// MaxAltitude returns a new maxAltitude element.
func MaxAltitude(value float64) *SimpleElement {
return newSEFloat("maxAltitude", value)
}
// MaxFadeExtent returns a new maxFadeExtent element.
func MaxFadeExtent(value float64) *SimpleElement {
return newSEFloat("maxFadeExtent", value)
}
// MaxLODPixels returns a new maxLodPixels element.
func MaxLODPixels(value float64) *SimpleElement {
return newSEFloat("maxLodPixels", value)
}
// MaxHeight returns a new maxHeight element.
func MaxHeight(value int) *SimpleElement {
return newSEInt("maxHeight", value)
}
// MaxWidth returns a new maxWidth element.
func MaxWidth(value int) *SimpleElement {
return newSEInt("maxWidth", value)
}
// Name returns a new name element.
func Name(value string) *SimpleElement {
return newSEString("name", value)
}
// Near returns a new near element.
func Near(value float64) *SimpleElement {
return newSEFloat("near", value)
}
// North returns a new north element.
func North(value float64) *SimpleElement {
return newSEFloat("north", value)
}
// Open returns a new open element.
func Open(value bool) *SimpleElement {
return newSEBool("open", value)
}
// Outline returns a new outline element.
func Outline(value bool) *SimpleElement {
return newSEBool("outline", value)
}
// OverlayXY returns a new overlayXY element.
func OverlayXY(value Vec2) *SimpleElement {
return newSEVec2("overlayXY", value)
}
// PhoneNumber returns a new phoneNumber element.
func PhoneNumber(value string) *SimpleElement {
return newSEString("phoneNumber", value)
}
// Range returns a new range element.
func Range(value float64) *SimpleElement {
return newSEFloat("range", value)
}
// RefreshMode returns a new refreshMode element.
func RefreshMode(value RefreshModeEnum) *SimpleElement {
return newSEString("refreshMode", string(value))
}
// RefreshInterval returns a new refreshInterval element.
func RefreshInterval(value float64) *SimpleElement {
return newSEFloat("refreshInterval", value)
}
// RefreshVisibility returns a new refreshVisibility element.
func RefreshVisibility(value bool) *SimpleElement {
return newSEBool("refreshVisibility", value)
}
// RightFOV returns a new rightFov element.
func RightFOV(value float64) *SimpleElement {
return newSEFloat("rightFov", value)
}
// Roll returns a new roll element.
func Roll(value float64) *SimpleElement {
return newSEFloat("roll", value)
}
// Rotation returns a new rotation element.
func Rotation(value float64) *SimpleElement {
return newSEFloat("rotation", value)
}
// RotationXY returns a new rotationXY element.
func RotationXY(value Vec2) *SimpleElement {
return newSEVec2("rotationXY", value)
}
// Scale returns a new scale element.
func Scale(value float64) *SimpleElement {
return newSEFloat("scale", value)
}
// ScreenXY returns a new screenXY element.
func ScreenXY(value Vec2) *SimpleElement {
return newSEVec2("screenXY", value)
}
// Shape returns a new shape element.
func Shape(value ShapeEnum) *SimpleElement {
return newSEString("shape", string(value))
}
// Size returns a new size element.
func Size(value Vec2) *SimpleElement {
return newSEVec2("size", value)
}
// South returns a new south element.
func South(value float64) *SimpleElement {
return newSEFloat("south", value)
}
// SourceHref returns a new sourceHref element.
func SourceHref(value string) *SimpleElement {
return newSEString("sourceHref", value)
}
// Snippet returns a new snippet element.
func Snippet(value string) *SimpleElement {
return newSEString("snippet", value)
}
// State returns a new state element.
func State(value ItemIconStateEnum) *SimpleElement {
return newSEString("state", string(value))
}
// StyleURL returns a new styleUrl element.
func StyleURL(value string) *SimpleElement {
return newSEString("styleUrl", value)
}
// TargetHref returns a new targetHref element.
func TargetHref(value string) *SimpleElement {
return newSEString("targetHref", value)
}
// Tessellate returns a new tessellate element.
func Tessellate(value bool) *SimpleElement {
return newSEBool("tessellate", value)
}
// Text returns a new text element.
func Text(value string) *SimpleElement {
return newSEString("text", value)
}
// TextColor returns a new textColor element.
func TextColor(value color.Color) *SimpleElement {
return newSEColor("textColor", value)
}
// TileSize returns a new tileSize element.
func TileSize(value int) *SimpleElement {
return newSEInt("tileSize", value)
}
// Tilt returns a new tilt element.
func Tilt(value float64) *SimpleElement {
return newSEFloat("tilt", value)
}
// TopFOV returns a new topFov element.
func TopFOV(value float64) *SimpleElement {
return newSEFloat("topFov", value)
}
// Value returns a new value element.
func Value(value string) *SimpleElement {
return newSEString("value", value)
}
// ViewBoundScale returns a new viewBoundScale element.
func ViewBoundScale(value float64) *SimpleElement {
return newSEFloat("viewBoundScale", value)
}
// ViewFormat returns a new viewFormat element.
func ViewFormat(value string) *SimpleElement {
return newSEString("viewFormat", value)
}
// ViewRefreshMode returns a new viewRefreshMode element.
func ViewRefreshMode(value ViewRefreshModeEnum) *SimpleElement {
return newSEString("viewRefreshMode", string(value))
}
// ViewRefreshTime returns a new viewRefreshTime element.
func ViewRefreshTime(value float64) *SimpleElement {
return newSEFloat("viewRefreshTime", value)
}
// Visibility returns a new visibility element.
func Visibility(value bool) *SimpleElement {
return newSEBool("visibility", value)
}
// West returns a new west element.
func West(value float64) *SimpleElement {
return newSEFloat("west", value)
}
// When returns a new when element.
func When(value time.Time) *SimpleElement {
return newSETime("when", value)
}
// Width returns a new width element.
func Width(value float64) *SimpleElement {
return newSEFloat("width", value)
}
// X returns a new x element.
func X(value float64) *SimpleElement {
return newSEFloat("x", value)
}
// Y returns a new y element.
func Y(value float64) *SimpleElement {
return newSEFloat("y", value)
}
// Z returns a new z element.
func Z(value float64) *SimpleElement {
return newSEFloat("z", value)
}
// LookAt returns a new LookAt element.
func LookAt(children ...Element) *CompoundElement {
return newCE("LookAt", children)
}
// Camera returns a new Camera element.
func Camera(children ...Element) *CompoundElement {
return newCE("Camera", children)
}
// Metadata returns a new Metadata element.
func Metadata(children ...Element) *CompoundElement {
return newCE("Metadata", children)
}
// ExtendedData returns a new ExtendedData element.
func ExtendedData(children ...Element) *CompoundElement {
return newCE("ExtendedData", children)
}
// Data returns a new Data element.
func Data(children ...Element) *CompoundElement {
return newCE("Data", children)
}
// NetworkLinkControl returns a new NetworkLinkControl element.
func NetworkLinkControl(children ...Element) *CompoundElement {
return newCE("NetworkLinkControl", children)
}
// Document returns a new Document element.
func Document(children ...Element) *CompoundElement {
return newCE("Document", children)
}
// Folder returns a new Folder element.
func Folder(children ...Element) *CompoundElement {
return newCE("Folder", children)
}
// Placemark returns a new Placemark element.
func Placemark(children ...Element) *CompoundElement {
return newCE("Placemark", children)
}
// NetworkLink returns a new NetworkLink element.
func NetworkLink(children ...Element) *CompoundElement {
return newCE("NetworkLink", children)
}
// Region returns a new Region element.
func Region(children ...Element) *CompoundElement {
return newCE("Region", children)
}
// LatLonAltBox returns a new LatLonAltBox element.
func LatLonAltBox(children ...Element) *CompoundElement {
return newCE("LatLonAltBox", children)
}
// LOD returns a new Lod element.
func LOD(children ...Element) *CompoundElement {
return newCE("Lod", children)
}
// Icon returns a new Icon element.
func Icon(children ...Element) *CompoundElement {
return newCE("Icon", children)
}
// Link returns a new Link element.
func Link(children ...Element) *CompoundElement {
return newCE("Link", children)
}
// URL returns a new Url element.
func URL(children ...Element) *CompoundElement {
return newCE("Url", children)
}
// MultiGeometry returns a new MultiGeometry element.
func MultiGeometry(children ...Element) *CompoundElement {
return newCE("MultiGeometry", children)
}
// Point returns a new Point element.
func Point(children ...Element) *CompoundElement {
return newCE("Point", children)
}
// LineString returns a new LineString element.
func LineString(children ...Element) *CompoundElement {
return newCE("LineString", children)
}
// LinearRing returns a new LinearRing element.
func LinearRing(children ...Element) *CompoundElement {
return newCE("LinearRing", children)
}
// Polygon returns a new Polygon element.
func Polygon(children ...Element) *CompoundElement {
return newCE("Polygon", children)
}
// OuterBoundaryIs returns a new outerBoundaryIs element.
func OuterBoundaryIs(value Element) *CompoundElement {
return newSEElement("outerBoundaryIs", value)
}
// InnerBoundaryIs returns a new innerBoundaryIs element.
func InnerBoundaryIs(value Element) *CompoundElement {
return newSEElement("innerBoundaryIs", value)
}
// Model returns a new Model element.
func Model(children ...Element) *CompoundElement {
return newCE("Model", children)
}
// Location returns a new Location element.
func Location(children ...Element) *CompoundElement {
return newCE("Location", children)
}
// Orientation returns a new Orientation element.
func Orientation(children ...Element) *CompoundElement {
return newCE("Orientation", children)
}
// ResourceMap returns a new ResourceMap element.
func ResourceMap(children ...Element) *CompoundElement {
return newCE("ResourceMap", children)
}
// Alias returns a new Alias element.
func Alias(children ...Element) *CompoundElement {
return newCE("Alias", children)
}
// GroundOverlay returns a new GroundOverlay element.
func GroundOverlay(children ...Element) *CompoundElement {
return newCE("GroundOverlay", children)
}
// LatLonBox returns a new LatLonBox element.
func LatLonBox(children ...Element) *CompoundElement {
return newCE("LatLonBox", children)
}
// ScreenOverlay returns a new ScreenOverlay element.
func ScreenOverlay(children ...Element) *CompoundElement {
return newCE("ScreenOverlay", children)
}
// PhotoOverlay returns a new PhotoOverlay element.
func PhotoOverlay(children ...Element) *CompoundElement {
return newCE("PhotoOverlay", children)
}
// ViewVolume returns a new ViewVolume element.
func ViewVolume(children ...Element) *CompoundElement {
return newCE("ViewVolume", children)
}
// ImagePyramid returns a new ImagePyramid element.
func ImagePyramid(children ...Element) *CompoundElement {
return newCE("ImagePyramid", children)
}
// Style returns a new Style element.
func Style(children ...Element) *CompoundElement {
return newCE("Style", children)
}
// StyleMap returns a new StyleMap element.
func StyleMap(children ...Element) *CompoundElement {
return newCE("StyleMap", children)
}
// Pair returns a new Pair element.
func Pair(children ...Element) *CompoundElement {
return newCE("Pair", children)
}
// IconStyle returns a new IconStyle element.
func IconStyle(children ...Element) *CompoundElement {
return newCE("IconStyle", children)
}
// LabelStyle returns a new LabelStyle element.
func LabelStyle(children ...Element) *CompoundElement {
return newCE("LabelStyle", children)
}
// LineStyle returns a new LineStyle element.
func LineStyle(children ...Element) *CompoundElement {
return newCE("LineStyle", children)
}
// PolyStyle returns a new PolyStyle element.
func PolyStyle(children ...Element) *CompoundElement {
return newCE("PolyStyle", children)
}
// BalloonStyle returns a new BalloonStyle element.
func BalloonStyle(children ...Element) *CompoundElement {
return newCE("BalloonStyle", children)
}
// ListStyle returns a new ListStyle element.
func ListStyle(children ...Element) *CompoundElement {
return newCE("ListStyle", children)
}
// ItemIcon returns a new ItemIcon element.
func ItemIcon(children ...Element) *CompoundElement {
return newCE("ItemIcon", children)
}
// TimeStamp returns a new TimeStamp element.
func TimeStamp(children ...Element) *CompoundElement {
return newCE("TimeStamp", children)
}
// TimeSpan returns a new TimeSpan element.
func TimeSpan(children ...Element) *CompoundElement {
return newCE("TimeSpan", children)
}
// Update returns a new Update element.
func Update(children ...Element) *CompoundElement {
return newCE("Update", children)
}
// Create returns a new Create element.
func Create(children ...Element) *CompoundElement {
return newCE("Create", children)
}
// Delete returns a new Delete element.
func Delete(children ...Element) *CompoundElement {
return newCE("Delete", children)
}
// Change returns a new Change element.
func Change(children ...Element) *CompoundElement {
return newCE("Change", children)
}